mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 06:25:39 +00:00
137 lines
4.3 KiB
GDScript
137 lines
4.3 KiB
GDScript
class_name ClassFunctions
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extends Control
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var log_result: Dictionary
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var log_parameters: Array
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var wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh"
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var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
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var json_file_path = "/var/config/retrodeck/retrodeck.json"
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var rd_log: String
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var rd_log_folder: String
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var rd_version: String
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var gc_version: String
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func read_cfg() -> String:
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var title: String
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var config = data_handler.parse_config_to_json(config_file_path)
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data_handler.config_save_json(config, json_file_path)
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rd_log_folder = config["paths"]["logs_folder"]
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rd_log = rd_log_folder + "/retrodeck.log"
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#rd_log = "/var/config/retrodeck/logs/retrodeck.log"
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rd_version = config["version"]
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gc_version = ProjectSettings.get_setting("application/config/version")
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title = "\n " + rd_version + "\nConfigurator\n " + gc_version
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print ("Make logging a function\nAlso add d,i,e,w: ", rd_log)
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return title
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func logger(log_type: String, log_text: String) -> void:
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var log_header_text = "gdc_"
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log_header_text+=log_text
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log_parameters = ["log", log_type, log_header_text]
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log_result = await class_functions.run_thread_command(wrapper_command,log_parameters, false)
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#log_result = await class_functions.run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false)
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#print (log_result["exit_code"])
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#print (log_result["output"])
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func array_to_string(arr: Array) -> String:
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var text: String
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for line in arr:
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text = line.strip_edges() + "\n"
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return text
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# TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
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func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = {}
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var output = []
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var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
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result["output"] = array_to_string(output)
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result["exit_code"] = exit_code
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return result
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func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
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var thread = Thread.new()
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thread.start(execute_command.bind(command,paramaters,false))
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while thread.is_alive():
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await get_tree().process_frame
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var result = thread.wait_to_finish()
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thread = null
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return result
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func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary:
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log_result = await run_command_in_thread(command, parameters, console)
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return log_result
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func process_url_image(body) -> Texture:
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var image = Image.new()
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image.load_png_from_buffer(body)
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var texture = ImageTexture.create_from_image(image)
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return texture
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func launch_help(url: String) -> void:
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#OS.unset_environment("LD_PRELOAD")
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#OS.set_environment("XDG_CURRENT_DESKTOP", "KDE")
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#var launch = class_functions.execute_command("xdg-open",[url], false)
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#var launch = class_functions.execute_command("org.mozilla.firefox",[url], false)
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OS.shell_open(url)
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func import_csv_data(file_path: String) -> Dictionary:
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# check if file exists
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var data_dict: Dictionary
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var file = FileAccess.open(file_path,FileAccess.READ)
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if file:
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var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n")
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for i in range(1, csv_lines.size()): # Start from 1 to skip the header
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var line = csv_lines[i]
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var columns = line.split(",")
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if columns.size() >= 3:
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var id = columns[0]
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var url = columns[1]
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var description = columns[2]
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data_dict[id] = {"URL": url, "Description": description}
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file.close()
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else:
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print ("Could not open file: %s", file_path)
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return data_dict
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func _import_data_lists(file_path: String) -> void:
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var tk_about: Dictionary = import_csv_data(file_path)
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for key in tk_about.keys():
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var entry = tk_about[key]
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print("ID: " + key)
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print("URL: " + entry["URL"])
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print("Description: " + entry["Description"])
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print("---")
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func import_text_file(file_path: String) -> String:
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var content: String = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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print("Failed to open file")
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return content
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while not file.eof_reached():
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content += file.get_line() + "\n"
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file.close
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return content
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func map_locale_id(current_locale: String) -> int:
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var int_locale: int
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match current_locale:
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"en":
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int_locale = 0
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"it":
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int_locale = 1
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"de":
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int_locale = 2
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"se":
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int_locale = 3
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"uk":
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int_locale = 4
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"jp":
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int_locale = 5
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"cn":
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int_locale = 6
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return int_locale
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