mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-22 14:05:39 +00:00
90 lines
2 KiB
INI
90 lines
2 KiB
INI
CaptureHeight = 480
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CaptureWidth = 640
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DisableDualSourceBlend = 0
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DisableFramebufferFetch = 0
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DumpReplaceableMipmaps = 0
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DumpReplaceableTextures = 0
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DumpTexturesWithFMVActive = 0
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HWDisableReadbacks = 0
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IntegerScaling = 0
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LoadTextureReplacements = 0
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LoadTextureReplacementsAsync = 1
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MaxAnisotropy = 0
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NTSC_Saturation = 1
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OsdScale = 100
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OsdShowCPU = 0
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OsdShowFPS = 0
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OsdShowGPU = 0
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OsdShowGSStats = 0
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OsdShowIndicators = 1
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OsdShowMessages = 1
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OsdShowResolution = 0
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OsdShowSpeed = 0
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OverrideGeometryShaders = -1
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OverrideTextureBarriers = -1
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PrecacheTextureReplacements = 0
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Renderer = 14
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ShadeBoost = 0
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ShadeBoost_Brightness = 50
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ShadeBoost_Contrast = 50
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ShadeBoost_Saturation = 50
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TVShader = 0
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ThreadedPresentation = 0
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UseBlitSwapChain = 0
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UseDebugDevice = 0
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UserHacks = 1
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UserHacks_AutoFlush = 0
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UserHacks_CPU_FB_Conversion = 0
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UserHacks_DisableDepthSupport = 0
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UserHacks_DisablePartialInvalidation = 1
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UserHacks_Disable_Safe_Features = 0
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UserHacks_HalfPixelOffset = 0
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UserHacks_Half_Bottom_Override = -1
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UserHacks_SkipDraw_End = 0
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UserHacks_SkipDraw_Start = 0
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UserHacks_TCOffsetX = 0
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UserHacks_TCOffsetY = 0
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UserHacks_TextureInsideRt = 0
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UserHacks_TriFilter = 0
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UserHacks_WildHack = 0
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UserHacks_align_sprite_X = 0
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UserHacks_merge_pp_sprite = 0
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UserHacks_round_sprite_offset = 0
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aa1 = 1
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accurate_blending_unit = 1
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accurate_date = 1
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autoflush_sw = 1
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capture_enabled = 0
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capture_out_dir = /tmp/GS_Capture
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capture_threads = 4
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conservative_framebuffer = 1
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crc_hack_level = -1
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disable_shader_cache = 0
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dithering_ps2 = 2
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dump = 0
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extrathreads = 2
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extrathreads_height = 4
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filter = 2
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fxaa = 0
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interlace = 7
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linear_present = 1
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mipmap = 1
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mipmap_hw = -1
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override_GL_ARB_shader_image_load_store = -1
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override_GL_ARB_sparse_texture = -1
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paltex = 0
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png_compression_level = 1
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preload_frame_with_gs_data = 0
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save = 0
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savef = 0
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savel = 5000
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saven = 0
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savet = 0
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savez = 0
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shaderfx = 0
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shaderfx_conf = shaders/GS_FX_Settings.ini
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shaderfx_glsl = shaders/GS.fx
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texture_preloading = 0
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upscale_multiplier = 2
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wrap_gs_mem = 0
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