RetroDECK/tools/configurator/scripts/class_functions.gd
2024-09-17 21:05:57 +01:00

322 lines
12 KiB
GDScript

class_name ClassFunctions
extends Control
var log_result: Dictionary
var log_parameters: Array
const wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh"
const config_file_path = "/var/config/retrodeck/retrodeck.cfg"
const json_file_path = "/var/config/retrodeck/retrodeck.json"
var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP")
var rdhome: String
var roms_folder: String
var saves_folder: String
var states_folder: String
var bios_folder: String
var rd_log: String
var rd_log_folder: String
var rd_version: String
var gc_version: String
var sound_effects: bool
var volume_effects: int
var title: String
var quick_resume_status: bool
var update_check: bool
var abxy_state: String
var ask_to_exit_state: String
var border_state: String
var widescreen_state: String
var quick_rewind_state: String
var font_select: int
enum preset_list {abxy_button_swap, ask_to_exit, borders, widescreen, rewind}
var button_list: Array = ["button_swap_button", "ask_to_exit_button", "border_button", "widescreen_button", "quick_rewind_button"]
signal update_global_signal
func _ready():
read_values_states()
func read_values_states() -> void:
var config = data_handler.parse_config_to_json(config_file_path)
data_handler.config_save_json(config, json_file_path)
rd_log_folder = config["paths"]["logs_folder"]
rd_log = rd_log_folder + "/retrodeck.log"
rdhome = config["paths"]["rdhome"]
roms_folder = config["paths"]["roms_folder"]
saves_folder = config["paths"]["saves_folder"]
states_folder = config["paths"]["states_folder"]
bios_folder = config["paths"]["bios_folder"]
rd_version = config["version"]
gc_version = ProjectSettings.get_setting("application/config/version")
title = "\n " + rd_version + "\nConfigurator\n " + gc_version
quick_resume_status = config["quick_resume"]["retroarch"]
update_check = config["options"]["update_check"]
abxy_state = multi_state("abxy_button_swap", abxy_state)
ask_to_exit_state = multi_state("ask_to_exit", ask_to_exit_state)
border_state = multi_state("borders", border_state)
widescreen_state = multi_state("widescreen", widescreen_state)
quick_rewind_state = multi_state("rewind", quick_rewind_state)
sound_effects = config["options"]["sound_effects"]
volume_effects = int(config["options"]["volume_effects"])
font_select = int(config["options"]["font"])
func multi_state(section: String, state: String) -> String:
var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, section)
var true_count: int = 0
var false_count: int = 0
for value in config_section.values():
if value == "true":
true_count += 1
else:
false_count += 1
if true_count == config_section.size():
state = "true"
elif false_count == config_section.size():
state = "false"
else:
state = "mixed"
return state
func logger(log_type: String, log_text: String) -> void:
# Type of log messages:
# log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled
# log i - normal informational message
# log w - waring: something is not expected but it's not a big deal
# log e - error: something broke
var log_header_text = "gdc_"
log_header_text+=log_text
log_parameters = ["log", log_type, log_header_text]
log_result = await run_thread_command(wrapper_command,log_parameters, false)
#log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false)
#print (log_result["exit_code"])
#print (log_result["output"])
func array_to_string(arr: Array) -> String:
var text: String
for line in arr:
text = line.strip_edges() + "\n"
return text
func wait (seconds: float) -> void:
await get_tree().create_timer(seconds).timeout
# TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
var result = {}
var output = []
var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
result["output"] = array_to_string(output)
result["exit_code"] = exit_code
return result
func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
var thread = Thread.new()
thread.start(execute_command.bind(command,paramaters,false))
while thread.is_alive():
await get_tree().process_frame
return thread.wait_to_finish()
func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary:
log_result = await run_command_in_thread(command, parameters, console)
return log_result
func process_url_image(body) -> Texture:
var image = Image.new()
image.load_png_from_buffer(body)
var texture = ImageTexture.create_from_image(image)
return texture
func launch_help(url: String) -> void:
#OS.unset_environment("LD_PRELOAD")
#OS.set_environment("XDG_CURRENT_DESKTOP", "KDE")
#var launch = class_functions.execute_command("xdg-open",[url], false)
#var launch = class_functions.execute_command("org.mozilla.firefox",[url], false)
OS.shell_open(url)
func import_csv_data(file_path: String) -> Dictionary:
# check if file exists
var data_dict: Dictionary
var file = FileAccess.open(file_path,FileAccess.READ)
if file:
var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n")
for i in range(1, csv_lines.size()): # Start from 1 to skip the header
var line = csv_lines[i]
var columns = line.split(",")
if columns.size() >= 3:
var id = columns[0]
var url = columns[1]
var description = columns[2]
data_dict[id] = {"URL": url, "Description": description}
file.close()
else:
print ("Could not open file: %s", file_path)
return data_dict
func _import_data_lists(file_path: String) -> void:
var tk_about: Dictionary = import_csv_data(file_path)
for key in tk_about.keys():
var entry = tk_about[key]
print("ID: " + key)
print("URL: " + entry["URL"])
print("Description: " + entry["Description"])
print("---")
func import_text_file(file_path: String) -> String:
var content: String = ""
var file = FileAccess.open(file_path, FileAccess.READ)
if file == null:
logger("e","Failed to open file %s" % file_path)
return content
while not file.eof_reached():
content += file.get_line() + "\n"
#file.close
return content
func map_locale_id(current_locale: String) -> int:
var int_locale: int
match current_locale:
"en":
int_locale = 0
"it":
int_locale = 1
"de":
int_locale = 2
"se":
int_locale = 3
"uk":
int_locale = 4
"jp":
int_locale = 5
"cn":
int_locale = 6
return int_locale
func environment_data() -> void:
var env_result = execute_command("printenv",[], true)
var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE)
if file != null:
file.store_string(env_result["output"])
file.close()
func display_json_data() -> void:
var app_data := AppData.new()
app_data = data_handler.app_data
#data_handler.add_emulator()
#data_handler.modify_emulator_test()
if app_data:
#var website_data: Link = app_data.about_links["rd_web"]
#print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
##print (app_data.about_links["rd_web"]["name"])
#var core_data: Core = app_data.cores["gambatte_libetro"]
#print (core_data.name)
#for property: CoreProperty in core_data.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
#print("ABXY_button:", property.abxy_button)
for key in app_data.emulators.keys():
var emulator = app_data.emulators[key]
# Display the properties of each emulator
print("System Name: ", emulator.name)
#print("Description: ", emulator.description)
#print("System: ", emulator.systen)
#print("Help URL: ", emulator.url)
#print("Properties:")
for property: EmulatorProperty in emulator.properties:
#print("Cheevos: ", property.cheevos)
#print("Borders: ", property.borders)
print("ABXY_button:", property.abxy_button)
#print("multi_user_config_dir: ", property.multi_user_config_dir)
for key in app_data.cores.keys():
var core = app_data.cores[key]
print("Core Name: ", core.name)
#print("Description: ", core.description)
#print("Properties:")
for property: CoreProperty in core.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
print("ABXY_button:", property.abxy_button)
else:
print ("No emulators")
func slider_function(value: float, slide: HSlider) -> void:
volume_effects = int(slide.value)
data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value))
func run_function(button: Button, preset: String) -> void:
if button.button_pressed:
update_global(button, preset, true)
else:
update_global(button, preset, false)
func update_global(button: Button, preset: String, state: bool) -> void:
#TODO pass state as an object in future version
var result: Array
var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset)
match button.name:
"quick_resume_button", "retroarch_quick_resume_button":
quick_resume_status = state
result = data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state))
change_global(result, "build_preset_config", button, str(quick_resume_status))
"update_notification_button":
update_check = state
result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
change_global(result, "build_preset_config", button, str(result))
"sound_button":
sound_effects = state
result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
logger("i", "Enabled: " % (button.name))
"button_swap_button":
if abxy_state != "mixed":
abxy_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, abxy_state)
"ask_to_exit_button":
if ask_to_exit_state != "mixed":
ask_to_exit_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, ask_to_exit_state)
"border_button":
if border_state != "mixed":
border_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, border_state)
#if widescreen_state == "true" or widescreen_state == "mixed":
#print ("What's up")
"widescreen_button":
if widescreen_state != "mixed":
widescreen_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, widescreen_state)
"quick_rewind_button":
if quick_rewind_state != "mixed":
quick_rewind_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, quick_rewind_state)
func change_global(parameters: Array, preset: String, button: Button, state: String) -> void:
print (parameters)
match parameters[1]:
preset_list:
for system in parameters[0].keys():
var command_parameter: Array = [preset, system, parameters[1]]
logger("d", "Change Global: %s System: %s Preset %s " % command_parameter)
var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
logger("d", "Exit code: %s" % result["exit_code"])
_:
var command_parameter: Array = [preset, parameters]
logger("d", "Change Global: %s System: %s" % command_parameter)
var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
logger("d", "Exit code: %s" % result["exit_code"])
parameters.append(button)
parameters.append(state)
update_global_signal.emit(parameters)