RetroDECK/wiki-rtd/docs/wiki_general/what-is-included.md
2023-12-04 13:01:59 +01:00

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RetroDECK: What's included?

General information

We plan to add more emulators and functions over course of the development cycle. The goal is to support all of the systems ES-DE supports and ship the best emulator for that systems. We don't have any plans to ship all emulators in existence for each system but virtually only the best one per-system (this is more theoretical than practical) to avoid confusion and the user being loss in the choice.

Systems

Emulationstation Desktop Edition - RetroDECK Version

Emulationstation Desktop Edition (ES-DE) is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like the RetroDECK Framework and RetroDECK Configurator. These tweaks are possible thanks to a collaborations with the ES-DE project and the RetroDECK project.

The RetroDECK Configurator

Is a powerful Utility that can be use to change/modify and manipulate various aspects of RetroDECK.

Emulators

RetroArch##

RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.

Standalone Emulators

The following standalone emulators are included:

  • Yuzu (Switch)
  • Citra (3DS)
  • PCSX2 (PS2)
  • Cemu (WiiU)
  • Dolphin (GameCube/Wii)
  • Primehack (Metroid Prime - Dolphin Fork)
  • Xemu (XBOX)
  • MelondDS (DS)
  • RPCS3 (PS3)
  • PPSSPP (PSP)

These are in the process of being added:

  • GZDoom (Doom engine)
  • MAME (Standalone)
  • Ryujinx (Switch)
  • Solarus (engine)
  • Vita3K (PSVita)
  • OpenBOR (engine)
  • IkemenGO (engine)
  • ScummVM (Standalone)