RetroDECK/functions/presets.sh
icenine451 880c4b8213 Ensure all_systems array is empty every time build_preset_list_options() is run
- This prevents all_systems array from having multiple copies of all systems when run multiple times in the same session, which would cause make_preset_changes() to run build_preset_config() multiple times.
2024-10-15 12:03:58 -04:00

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#!/bin/bash
change_preset_dialog() {
# This function will build a list of all systems compatible with a given preset, their current enable/disabled state and allow the user to change one or more
# USAGE: change_preset_dialog "$preset"
build_preset_list_options "$1"
choice=$(rd_zenity \
--list --width=1200 --height=720 \
--checklist \
--separator="," \
--hide-column=3 --print-column=3 \
--text="Enable $pretty_preset_name:" \
--column "Enabled" \
--column "Emulator" \
--column "internal_system_name" \
"${current_preset_settings[@]}")
local rc=$?
if [[ ! -z $choice || "$rc" == 0 ]]; then
(
make_preset_changes
) |
rd_zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Presets Configuration" \
--text="Setting up your presets, please wait..."
else
log i "No preset choices made"
fi
}
build_preset_list_options() {
# This function will build a list of all the systems available for a given preset
# The list will be generated into a Godot temp file and the variable $current_preset_settings
if [[ -f "$godot_current_preset_settings" ]]; then
rm -f "$godot_current_preset_settings" # Godot data transfer temp files
fi
touch "$godot_current_preset_settings"
preset="$1"
pretty_preset_name=${preset//_/ } # Preset name prettification
pretty_preset_name=$(echo $pretty_preset_name | awk '{for(i=1;i<=NF;i++){$i=toupper(substr($i,1,1))substr($i,2)}}1') # Preset name prettification
current_preset_settings=()
current_enabled_systems=()
current_disabled_systems=()
changed_systems=()
changed_presets=()
all_systems=()
local section_results=$(sed -n '/\['"$preset"'\]/, /\[/{ /\['"$preset"'\]/! { /\[/! p } }' $rd_conf | sed '/^$/d')
while IFS= read -r config_line
do
system_name=$(get_setting_name "$config_line" "retrodeck")
all_systems=("${all_systems[@]}" "$system_name")
system_value=$(get_setting_value "$rd_conf" "$system_name" "retrodeck" "$preset")
if [[ "$system_value" == "true" ]]; then
current_enabled_systems=("${current_enabled_systems[@]}" "$system_name")
elif [[ "$system_value" == "false" ]]; then
current_disabled_systems=("${current_disabled_systems[@]}" "$system_name")
fi
current_preset_settings=("${current_preset_settings[@]}" "$system_value" "$(make_name_pretty $system_name)" "$system_name")
echo "$system_value"^"$(make_name_pretty $system_name)"^"$system_name" >> "$godot_current_preset_settings"
done < <(printf '%s\n' "$section_results")
}
make_preset_changes() {
# This function will take an array $choices, which contains the names of systems that have been enabled for this preset and enable them in the backend
# Fetch incompatible presets from JSON and create a lookup list
incompatible_presets=$(jq -r '
.incompatible_presets | to_entries[] |
[
"\(.key):\(.value)",
"\(.value):\(.key)"
] | join("\n")
' $features)
IFS="," read -ra choices <<< "$choice"
for emulator in "${all_systems[@]}"; do
if [[ " ${choices[*]} " =~ " ${emulator} " && ! " ${current_enabled_systems[*]} " =~ " ${emulator} " ]]; then
changed_systems=("${changed_systems[@]}" "$emulator")
if [[ ! " ${changed_presets[*]} " =~ " ${preset} " ]]; then
changed_presets=("${changed_presets[@]}" "$preset")
fi
set_setting_value "$rd_conf" "$emulator" "true" "retrodeck" "$preset"
# Check for conflicting presets for this system
while IFS=: read -r preset_being_checked known_incompatible_preset || [[ -n "$preset_being_checked" ]];
do
if [[ ! $preset_being_checked == "#"* ]] && [[ ! -z "$preset_being_checked" ]]; then
if [[ "$preset" == "$preset_being_checked" ]]; then
if [[ $(get_setting_value "$rd_conf" "$emulator" "retrodeck" "$known_incompatible_preset") == "true" ]]; then
changed_presets=("${changed_presets[@]}" "$known_incompatible_preset")
set_setting_value "$rd_conf" "$emulator" "false" "retrodeck" "$known_incompatible_preset"
fi
fi
fi
done < <(echo "$incompatible_presets")
fi
if [[ ! " ${choices[*]} " =~ " ${emulator} " && ! " ${current_disabled_systems[*]} " =~ " ${emulator} " ]]; then
changed_systems=("${changed_systems[@]}" "$emulator")
if [[ ! " ${changed_presets[*]} " =~ " ${preset} " ]]; then
changed_presets=("${changed_presets[@]}" "$preset")
fi
set_setting_value "$rd_conf" "$emulator" "false" "retrodeck" "$preset"
fi
done
for emulator in "${changed_systems[@]}"; do
build_preset_config $emulator ${changed_presets[*]}
done
}
build_preset_config() {
# This function will apply one or more presets for a given system, as listed in retrodeck.cfg
# USAGE: build_preset_config "system name" "preset class 1" "preset class 2" "preset class 3"
local system_being_changed="$1"
shift
local presets_being_changed="$*"
for current_preset in $presets_being_changed
do
local preset_section=$(sed -n '/\['"$current_preset"'\]/, /\[/{ /\['"$current_preset"'\]/! { /\[/! p } }' $rd_conf | sed '/^$/d')
while IFS= read -r system_line
do
local read_system_name=$(get_setting_name "$system_line")
if [[ "$read_system_name" == "$system_being_changed" ]]; then
local read_system_enabled=$(get_setting_value "$rd_conf" "$read_system_name" "retrodeck" "$current_preset")
while IFS='^' read -r action read_preset read_setting_name new_setting_value section target_file defaults_file || [[ -n "$action" ]];
do
if [[ ! $action == "#"* ]] && [[ ! -z "$action" ]]; then
case "$action" in
"config_file_format" )
if [[ "$read_preset" == "retroarch-all" ]]; then
local retroarch_all="true"
local read_config_format="retroarch"
else
local read_config_format="$read_preset"
fi
;;
"change" )
if [[ "$read_preset" == "$current_preset" ]]; then
if [[ "$target_file" = \$* ]]; then # Read current target file and resolve if it is a variable
eval target_file=$target_file
fi
local read_target_file="$target_file"
if [[ "$defaults_file" = \$* ]]; then #Read current defaults file and resolve if it is a variable
eval defaults_file=$defaults_file
fi
local read_defaults_file="$defaults_file"
if [[ "$read_system_enabled" == "true" ]]; then
if [[ "$new_setting_value" = \$* ]]; then
eval new_setting_value=$new_setting_value
fi
if [[ "$read_config_format" == "retroarch" && ! "$retroarch_all" == "true" ]]; then # If this is a RetroArch core, generate the override file
if [[ ! -f "$read_target_file" ]]; then
create_dir "$(realpath "$(dirname "$read_target_file")")"
echo "$read_setting_name = \""$new_setting_value"\"" > "$read_target_file"
else
if [[ -z $(grep -o -P "^$read_setting_name\b" "$read_target_file") ]]; then
add_setting "$read_target_file" "$read_setting_name" "$new_setting_value" "$read_config_format" "$section"
else
set_setting_value "$read_target_file" "$read_setting_name" "$new_setting_value" "$read_config_format" "$section"
fi
fi
else
set_setting_value "$read_target_file" "$read_setting_name" "$new_setting_value" "$read_config_format" "$section"
fi
else
if [[ "$read_config_format" == "retroarch" && ! "$retroarch_all" == "true" ]]; then
if [[ -f "$read_target_file" ]]; then
delete_setting "$read_target_file" "$read_setting_name" "$read_config_format" "$section"
if [[ -z $(cat "$read_target_file") ]]; then # If the override file is empty
rm -f "$read_target_file"
fi
if [[ -z $(ls -1 "$(dirname "$read_target_file")") ]]; then # If the override folder is empty
rmdir "$(realpath "$(dirname "$read_target_file")")"
fi
fi
else
local default_setting_value=$(get_setting_value "$read_defaults_file" "$read_setting_name" "$read_config_format" "$section")
set_setting_value "$read_target_file" "$read_setting_name" "$default_setting_value" "$read_config_format" "$section"
fi
fi
fi
;;
"enable" )
if [[ "$read_preset" == "$current_preset" ]]; then
if [[ "$read_system_enabled" == "true" ]]; then
enable_file "$read_setting_name"
else
disable_file "$read_setting_name"
fi
fi
;;
* )
log d "Other data: $action $read_preset $read_setting_name $new_setting_value $section" # DEBUG
;;
esac
fi
done < <(cat "$presets_dir/$read_system_name"_presets.cfg)
fi
done < <(printf '%s\n' "$preset_section")
done
}
build_retrodeck_current_presets() {
# This function will read the presets sections of the retrodeck.cfg file and build the default state
# This can also be used to build the "current" state post-update after adding new systems
# USAGE: build_retrodeck_current_presets
while IFS= read -r current_setting_line || [[ -n "$current_setting_line" ]]; # Read the existing retrodeck.cfg
do
if [[ (! -z "$current_setting_line") && (! "$current_setting_line" == "#"*) && (! "$current_setting_line" == "[]") ]]; then # If the line has a valid entry in it
if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") ]]; then # If the line is a section header
local current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name
else
if [[ ! ("$current_section" == "" || "$current_section" == "paths" || "$current_section" == "options" || "$current_section" == "cheevos" || "$current_section" == "cheevos_hardcore") ]]; then
local system_name=$(get_setting_name "$current_setting_line" "retrodeck") # Read the variable name from the current line
local system_enabled=$(get_setting_value "$rd_conf" "$system_name" "retrodeck" "$current_section") # Read the variables value from active retrodeck.cfg
if [[ "$system_enabled" == "true" ]]; then
build_preset_config "$system_name" "$current_section"
fi
fi
fi
fi
done < $rd_conf
}