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https://github.com/RetroDECK/RetroDECK.git
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48 lines
1 KiB
C++
48 lines
1 KiB
C++
#pragma once
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#include <string>
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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// Getting the user's home dir
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#include <unistd.h>
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#include <sys/types.h>
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#include <pwd.h>
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class Window;
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class TextureResource;
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// TODO: this is hardcoded path is shit, needs to be fixed
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#if WIN32
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#define DEFAULT_SPLASH_IMAGE ":/splash.svg"
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#define OLD_SPLASH_LAYOUT true
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#else
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#define DEFAULT_SPLASH_IMAGE "./res/logo.png"
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#define OLD_SPLASH_LAYOUT false
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#endif
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class Splash
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{
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public:
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Splash(Window* window, const std::string image = DEFAULT_SPLASH_IMAGE, bool fullScreenBackGround = true);
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~Splash();
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void update(std::string text, float percent = -1);
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void render(float opacity, bool swapBuffers = true);
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private:
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ImageComponent mBackground;
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TextComponent mText;
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float mPercent;
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ImageComponent mInactiveProgressbar;
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ImageComponent mActiveProgressbar;
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unsigned int mBackgroundColor;
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float mRoundCorners;
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std::shared_ptr<TextureResource> mTexture;
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std::vector<GuiComponent*> mExtras;
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} ; |