RetroDECK/config/retrodeck/helper_files/how-to-install-psvita-games.txt
XargonWan 7ef3628995
feat/lighter manifest (#844)
* ES-DE: outsourced

* RetroArch: migrated to AppImage

* XEMU: migrated to AppImage

* MELONDS: migrated to AppImage

* RPCS3: migrated to AppImage

* MANIFEST: avoid overwriting native libraries

* MANIFEST: fixing ES-DE

* MANIFEST: fixed and normalized /app with FLATPAK_DEST

* MANIFEST: cleanup

* MANIFEST: fixed RetroArch

* PPSSPP: added wanted sdl module

* ES-DE: moved repo

* PPSSPP: outsourced

* PPSSPP: fixed link

* MANIFEST: fixing copy actions

* PCSX2: removing troublesome file

* DOLPHIN: outsourced

* SOLARUS: outsourced

* MANIFEST: lowercased rpcs3 sha

* MANIFEST: trying to figure out automation_task_list

* MANIFEST: fixed primehack placeholders

* REVERT ME: RUNNER CHANGED

* XEMU: moved on the bottom just to see if something changes

* DUCKSTATION: wrong cp target

* MANFEST: moved thir party libraries in /app/usr/local/lib

* MANFEST: removing dolphin debug libraries

* MANFEST: removing primehack debug libraries

* MANFEST: removing primehack pkgconfig libraries

* MANFEST: removing cemu lib

* SOLARUS: removing errored libs

* MAME: reverted to its original state as it's not coming with libraries

* RYUJINX: fixing chmod command

* GZDOOM: outsourced

* MANIFEST: added debug for checking out where tf is our icon

* Submodules cleanup

* GZDOOM: cleanup

* FRAMEWORK: moved third party libs into /app/retrodeck/lib

* MANIFEST: added retrodeck-pre-build commands

* MANIFEST: module renamed

* ES-DE: re-removed 'files/lib/girepository-1.0'

* GLOBAL: pathing the retrodeck components provided libraries

* RPCS3: moved bufgix in the proper module

* MANIFEST: moved component libraries into /app/retrodeck/lib

* MANIFEST: removing some debug cleanups

* MANIFEST: desktop file don't need to be executable

* ES-DE: re-adding libpoppler

* ES--DE: moved to the end to overwrite older libraries

* RYUJINX: fixed manifest

* MANIFEST: injecting needed libraries and discarding the troublesome ones

* MANIFEST: injecting needed libraries and discarding the troublesome ones - adding more

* MelonDS: outsourced but self built in QT6

* MANIFEST: automated the third party libs manager

* MANIFEST: fixed melonds build

* Ryujinx: downgraded to the older but working version

* MANIFEST: removed debug code

* WORKFLOW: running on self-hosted again

* MANIFEST: including debug and pkgconfig's librareis

* MANIFEST: removing pkgconfig's librareis

* MANIFEST: cannot move so copy and remove

* MANIFEST: cannot move so copy and remove - fix

* Toying with automation file to make it work again

* PRE_BUILD_AUTOMATION: testing a different script

* PRE_BUILD_AUTOMATION: adding new sha function

* MAME: fixing link

* MANIFEST: tweaks

* ATL: fixing ES-DE entry

* PPSSPP: fixed hash

* SOLARUS: fixing debug libs copy command

* APDATA: updated

* SOLARUS: that's not the library you're looking for

* GZDOOM: removing debug even here

* Revamped codename wordlist

* MANIFEST: following symlinks during library copy

* WORKFLOW: moving down the artifact preparation for fltahub as we don't even need it in cooker

* Manually adding missing libraries

* More codenames

* CEMU: added wrapper +  RPCS3 fixes

* THE GREAT FOLDER MOVE (aka let's see how much things I can break in a single commit)

* emu: fixed dest filename for the wrapper

* Cemu: fixing wrapper installation

* MANIFEST: trying to add LLVM to solve PCSX2, Duckstation issues

* MANIFEST: adding llvm doesn't change the situation, removed

* MANIFEST: trying to add vulkan

* MANIFEST: trying to add vulkan - removed as it should be already in (and that's broken)

* VULKAN: testing some libraries

* VULKAN: trying to add shaderc

* Manifest: renaming es-de module to stick with the repo name for updating purposes

* Migrated to the new latest links

* MAME: frixed url

* PCSX2: updated to 2.1.55

* Reverting workfolw edits

* WORKFLOW: targetting the old repo for the release

* WORKFLOW: updated some actions to a newever version to avoid deprecation at the end of the year

* MISSING_LIBS: trying to fetch libshaderc

* MAIN_WORKLFOW: updating actions versions [skip ci]
2024-08-05 03:45:21 +02:00

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# Guide: Vita3K
Please note that the PSVita support is still experimental and it will be available starting from RetroDECK 0.8.0b, and for the way Vita3K is actually working the automation is limited.
In order to install a PSVita games is needed to:
- Install a game opening the Vita3K emulator via Configurator, the supported formats are `pkg`, `zip`, `vpk`.
- Upon installation the `zRIF` may be asked, it's different for each game, you can find it via web search by searching for example `WipEout 2048 (EU) zRIF`.
- Install DLCs and patches in the same way.
- Create an empty file in `retrodeck/roms/psvita/gamename.psvita`, please mind the `.psvita` extension.<br>
For example: `roms/psvita/WipEout 2048 (EU).psvita.`
- Edit the empty file adding the game `Title ID` (more below).
- The game should appear in the game list after RetroDECK is re-opened or reloaded from the Utilities.
## How to find a title ID
It can be found inside the Vita3K GUI in the Title ID column, or found via web search.
For example the game `WipEout 2048 (EU)` has an ID that is `PCSF00007`.
So simply add `PCSF00007` to the `WipEout 2048 (EU).psvita` file and the setup for this game is complete.
Related wiki article can be found here:
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/
The RetroDECK Team