mirror of
https://github.com/RetroDECK/RetroDECK.git
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e6632da2f1
Added icons for About us Further work on Graphics tab On branch cooker Changes to be committed: modified: config/retrodeck/reference_lists/features.json new file: tools/configurator/assets/icons/pixelitos/vcs-grey.svg new file: tools/configurator/assets/icons/pixelitos/vcs-grey.svg.import modified: tools/configurator/assets/themes/default_theme.tres modified: tools/configurator/components/bios_check/bios_check.gd modified: tools/configurator/components/bios_check/bios_popup_content.tscn modified: tools/configurator/components/popup.tscn modified: tools/configurator/main.gd modified: tools/configurator/main.tscn modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres modified: tools/configurator/scripts/class_functions.gd modified: tools/configurator/scripts/data_handler.gd modified: tools/configurator/scripts/link.gd modified: tools/configurator/tk_about.gd
103 lines
2.8 KiB
GDScript
103 lines
2.8 KiB
GDScript
class_name ClassFunctions extends Control
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# This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
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func array_to_string(arr: Array) -> String:
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var text: String
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for line in arr:
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#text += line + "\n"
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text = line.strip_edges() + "\n"
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return text
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func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = {}
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var output = []
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var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
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result["output"] = array_to_string(output)
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result["exit_code"] = exit_code
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#print (array_to_string(output))
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#print (result["exit_code"])
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return result
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func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
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var thread = Thread.new()
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thread.start(execute_command.bind(command,paramaters,false))
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while thread.is_alive():
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await get_tree().process_frame
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var result = thread.wait_to_finish()
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thread = null
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return result
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func _threaded_command_execution(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = execute_command(command, parameters, console)
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return result
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func process_url_image(body) -> Texture:
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var image = Image.new()
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image.load_png_from_buffer(body)
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var texture = ImageTexture.create_from_image(image)
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return texture
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func launch_help(url: String) -> void:
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OS.shell_open(url)
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func import_csv_data(file_path: String) -> Dictionary:
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# check if file exists
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var data_dict: Dictionary
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var file = FileAccess.open(file_path,FileAccess.READ)
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if file:
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var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n")
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for i in range(1, csv_lines.size()): # Start from 1 to skip the header
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var line = csv_lines[i]
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var columns = line.split(",")
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if columns.size() >= 3:
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var id = columns[0]
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var url = columns[1]
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var description = columns[2]
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data_dict[id] = {"URL": url, "Description": description}
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file.close()
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else:
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print ("Could not open file: %s", file_path)
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return data_dict
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func _import_data_lists(file_path: String) -> void:
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var tk_about: Dictionary = import_csv_data(file_path)
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for key in tk_about.keys():
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var entry = tk_about[key]
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print("ID: " + key)
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print("URL: " + entry["URL"])
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print("Description: " + entry["Description"])
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print("---")
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func import_text_file(file_path: String) -> String:
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var content: String = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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print("Failed to open file")
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return content
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while not file.eof_reached():
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content += file.get_line() + "\n"
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file.close
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return content
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func map_locale_id(current_locale: String) -> int:
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var int_locale: int
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match current_locale:
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"en":
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int_locale = 0
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"it":
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int_locale = 1
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"de":
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int_locale = 2
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"se":
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int_locale = 3
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"uk":
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int_locale = 4
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"jp":
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int_locale = 5
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"cn":
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int_locale = 6
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return int_locale
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