mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 22:45:38 +00:00
20771bf59a
On branch cooker Changes to be committed: modified: tools/configurator/main.gd modified: tools/configurator/main.tscn modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
271 lines
11 KiB
GDScript
271 lines
11 KiB
GDScript
#todo
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# add cores as class/ Like eumlator but one level lower
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extends Control
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var bios_type:int
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var status_code_label: Label
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var wrapper_command: String = "../../tools/retrodeck_function_wrapper.sh"
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var log_text = "gdc_"
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var log_parameters: Array = ["log", "i", log_text]
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var log_results: Dictionary
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var theme_option: OptionButton
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#signal signal_theme_changed
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var custom_theme: Theme = $".".theme
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var log_option: OptionButton
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var tab_container: TabContainer
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var anim_logo: AnimatedSprite2D
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var rd_logs: String
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var rd_version: String
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var gc_version: String
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var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
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var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
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var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
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var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
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var app_data := AppData.new()
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func _ready():
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_get_nodes()
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_connect_signals()
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_play_main_animations()
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%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
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app_data = data_handler.app_data
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#data_handler.add_emulator()
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#data_handler.modify_emulator_test()
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if app_data:
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var website_data: Link = app_data.about_links["rd_web"]
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print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
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#print (app_data.about_links["rd_web"]["name"])
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for key in app_data.emulators.keys():
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var emulator = app_data.emulators[key]
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# Display the properties of each emulator
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print("Emulator Name: ", emulator.name)
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print("Description: ", emulator.description)
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print("Properties:")
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# Iterate over properties and show each one
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for property: EmulatorProperty in emulator.properties:
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print("Cheevos: ", property.cheevos)
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print("ABXY_button:", property.abxy_button)
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print("multi_user_config_dir: ", property.multi_user_config_dir)
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else:
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print ("No emulators")
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var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
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var json_file_path = "/var/config/retrodeck/retrodeck.json"
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var config = data_handler.parse_config_to_json(config_file_path)
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data_handler.config_save_json(config, json_file_path)
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rd_logs = config["paths"]["logs_folder"]
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rd_version = config["version"]
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gc_version = ProjectSettings.get_setting("application/config/version")
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%rd_title.text+= "\n " + rd_version + "\nConfigurator\n " + gc_version
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#var log_file = class_functions.import_text_file(rd_logs +"/retrodeck.log")
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#for id in config.paths:
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# var path_data = config.paths[id]
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# print (id)
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# set current startup tab to match IDE
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tab_container.current_tab = 0
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#add_child(class_functions) # Needed for threaded results Not need autoload?
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var children = findElements(self, "Control")
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for n: Control in children: #iterate the children
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if (n.focus_mode == FOCUS_ALL):
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n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
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if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
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n.self_modulate.a = 0.5 #make it half transparent
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combine_tkeys()
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func _input(event):
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if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
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get_tree().quit()
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if Input.is_action_pressed("next_tab"):
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%r1_button.texture_normal = %r1_button.texture_pressed
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elif Input.is_action_pressed("previous_tab"):
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%l1_button.texture_normal = %l1_button.texture_pressed
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elif Input.is_action_pressed("back_button"):
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%b_button.texture_normal = %b_button.texture_pressed
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elif Input.is_action_pressed("action_button"):
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%a_button.texture_normal = %a_button.texture_pressed
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else:
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%r1_button.texture_normal = r1_button_texture
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%l1_button.texture_normal = l1_button_texture
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%a_button.texture_normal = a_button_texture
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%b_button.texture_normal = b_button_texture
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if event.is_action_pressed("quit"):
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_exit()
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func _get_nodes() -> void:
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status_code_label = get_node("%status_code_label")
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theme_option = get_node("%theme_optionbutton")
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tab_container = get_node("%TabContainer")
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anim_logo = get_node("%logo_animated")
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log_option = get_node("%logs_button")
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func _connect_signals() -> void:
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#signal_theme_changed.connect(_conf_theme)
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theme_option.item_selected.connect(_conf_theme)
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#signal_theme_changed.emit(theme_option.item_selected)
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log_option.item_selected.connect(_load_log)
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%borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer))
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%button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer))
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%decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null))
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%decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer))
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%systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer))
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%save_resume_button.pressed.connect(_hide_show_containers.bind(%decorations_button,%systems_gridcontainer))
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func _load_log(index: int) -> void:
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var log_content:String
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match index:
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1:
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log_content = class_functions.import_text_file(rd_logs +"/retrodeck.log")
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load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content)
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2:
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log_content = class_functions.import_text_file(rd_logs +"/ES-DE/es_log.txt")
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load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
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3:
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log_content = class_functions.import_text_file(rd_logs +"/retroarch/logs/log.txt")
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load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
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func _play_main_animations() -> void:
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anim_logo.play()
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func _hide_show_containers(button: Button, grid_container: GridContainer) -> void:
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match button.name:
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"decorations_button", "systems_button":
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grid_container.visible = true
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if button.toggle_mode:
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button.toggle_mode=false
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grid_container.visible = false
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else:
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button.toggle_mode=true
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# TODO Pass GridContainer(might need 2?) as above
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# TODO load existing settings or default to enable all
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func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
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match button.name:
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"borders_button", "button_layout":
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buttons_gridcontainer.visible = true
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if button.toggle_mode == false:
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for i in range(buttons_gridcontainer.get_child_count()):
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var child = buttons_gridcontainer.get_child(i)
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child.button_pressed=true
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for i in range(hidden_gridcontainer.get_child_count()):
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var child = hidden_gridcontainer.get_child(i)
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if child is Button and child != button:
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child.visible=false
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%decorations_save.visible=true
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elif button.toggle_mode == true and %borders_gridcontainer.visible == true:
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print (button.name, "SAVE NOW? TODO") # TODO SHOW ALL AGAIN?
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buttons_gridcontainer.visible = false
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#button.toggle_mode = false
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for i in range(hidden_gridcontainer.get_child_count()):
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var child = hidden_gridcontainer.get_child(i)
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if child is Button:
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child.visible=true
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child.toggle_mode = false
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%decorations_save.visible=false
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button.toggle_mode = true
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"decorations_save":
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if %decorations_save.visible == true and %borders_gridcontainer.visible == true:
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%borders_gridcontainer.visible = false
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for i in range(buttons_gridcontainer.get_child_count()):
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var child = buttons_gridcontainer.get_child(i)
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if child is Button:
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child.visible=true
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child.toggle_mode = false
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%decorations_save.visible=false
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func _conf_theme(index: int) -> void:
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print (index)
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match index:
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1:
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custom_theme = preload("res://res/pixel_ui_theme/RetroDECKTheme.tres")
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2:
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custom_theme = preload("res://assets/themes/retro_theme.tres")
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3:
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custom_theme = preload("res://assets/themes/modern_theme.tres")
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4:
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custom_theme = preload("res://assets/themes/accesible_theme.tres")
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$".".theme = custom_theme
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_play_main_animations()
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func findElements(node: Node, className: String, result: Array = []) -> Array:
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if node.is_class(className):
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result.push_back(node)
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for child in node.get_children():
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result = findElements(child, className, result)
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return result
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func _on_control_mouse_entered(control: Node):
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control.grab_focus()
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func load_popup(title:String, content_path:String, display_text: String):
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var popup = load("res://components/popup.tscn").instantiate() as Control
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popup.set_title(title)
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popup.set_content(content_path)
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popup.set_display_text(display_text)
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$Background.add_child(popup)
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func _on_quickresume_advanced_pressed():
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load_popup("Quick Resume Advanced", "res://components/popups_content/popup_content_test.tscn","")
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func _on_bios_button_pressed():
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_play_main_animations()
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bios_type = 0
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log_parameters[2] = log_text + "Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
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status_code_label.text = str(log_results["exit_code"])
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func _on_bios_button_expert_pressed():
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_play_main_animations()
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bios_type = 1
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log_parameters[2] = log_text + "Advanced_Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
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status_code_label.text = str(log_results["exit_code"])
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func _on_exit_button_pressed():
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_play_main_animations()
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log_parameters[2] = log_text + "Exited"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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_exit()
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func _exit():
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get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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get_tree().quit()
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func _on_locale_selected(index):
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match index:
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0:
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TranslationServer.set_locale("en")
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_:
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TranslationServer.set_locale("en")
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combine_tkeys()
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"""
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1:
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TranslationServer.set_locale("it")
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2:
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TranslationServer.set_locale("de")
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3:
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TranslationServer.set_locale("sv")
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4:
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TranslationServer.set_locale("ua")
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5:
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TranslationServer.set_locale("ja")
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6:
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TranslationServer.set_locale("zh")
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"""
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func combine_tkeys(): #More as a test
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%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
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#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
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#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
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#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")
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