mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 14:35:39 +00:00
48 lines
1 KiB
C++
48 lines
1 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include "components/ImageComponent.h"
|
|
#include "components/TextComponent.h"
|
|
|
|
// Getting the user's home dir
|
|
#include <unistd.h>
|
|
#include <sys/types.h>
|
|
#include <pwd.h>
|
|
|
|
class Window;
|
|
class TextureResource;
|
|
|
|
// TODO: this is hardcoded path is shit, needs to be fixed
|
|
|
|
#if WIN32
|
|
#define DEFAULT_SPLASH_IMAGE ":/splash.svg"
|
|
#define OLD_SPLASH_LAYOUT true
|
|
#else
|
|
#define DEFAULT_SPLASH_IMAGE "./res/logo.png"
|
|
#define OLD_SPLASH_LAYOUT false
|
|
#endif
|
|
|
|
class Splash
|
|
{
|
|
public:
|
|
Splash(Window* window, const std::string image = DEFAULT_SPLASH_IMAGE, bool fullScreenBackGround = true);
|
|
~Splash();
|
|
|
|
void update(std::string text, float percent = -1);
|
|
void render(float opacity, bool swapBuffers = true);
|
|
|
|
private:
|
|
ImageComponent mBackground;
|
|
TextComponent mText;
|
|
float mPercent;
|
|
|
|
ImageComponent mInactiveProgressbar;
|
|
ImageComponent mActiveProgressbar;
|
|
|
|
unsigned int mBackgroundColor;
|
|
float mRoundCorners;
|
|
|
|
std::shared_ptr<TextureResource> mTexture;
|
|
|
|
std::vector<GuiComponent*> mExtras;
|
|
} ; |