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			392 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| #class_name DataHandler
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| 
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| extends Node
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| 
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| var data_file_path = "/app/retrodeck/config/retrodeck/reference_lists/features.json"
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| var app_data: AppData
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| 
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| func _ready():
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| 	# Load the data when the scene is ready
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| 	app_data = load_base_data()
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| 
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| func load_base_data() -> AppData:
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| 	var file = FileAccess.open(data_file_path, FileAccess.READ)
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| 	if file:
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| 		var json_data = file.get_as_text()
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| 		file.close()
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| 		#var json = JSON.new()
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| 		var parsed_data = JSON.parse_string(json_data)
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| 		if parsed_data:
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| 			var data_dict = parsed_data
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| 			var about_links = {}
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| 			for key in data_dict["about_links"].keys():
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| 				var link_data = data_dict["about_links"][key]
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| 				var link = Link.new()
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| 				link.name = link_data["name"]
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| 				link.url = link_data["url"]
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| 				link.description = link_data["description"]
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| 				link.icon = link_data["icon"]
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| 				about_links[key] = link
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| 
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| 			var emulators = {}
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| 			for key in data_dict["emulator"].keys():
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| 				var emulator_data = data_dict["emulator"][key]
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| 				var emulator = Emulator.new()
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| 				emulator.name = emulator_data["name"]
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| 				emulator.description = emulator_data["description"]
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| 				emulator.url = emulator_data["url"]
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| 				#emulator.system = emulator_data["system"]
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| 				emulator.launch = emulator_data["launch"]
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| 				if emulator_data.has("properties"):
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| 					for property_data in emulator_data["properties"]:
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| 						#print (emulator,"----",property_data)
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| 						var property = EmulatorProperty.new()
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| 						if property_data.has("cheevos"):
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| 							property.cheevos = property_data.get("cheevos",true)
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| 						if property_data.has("cheevos_hardcore"):
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| 							property.cheevos_hardcore = property_data.get("cheevos_hardcore",true)
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| 						if property_data.has("abxy_button"):
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| 							property.abxy_button = property_data.get("abxy_button",true)
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| 						if property_data.has("multi_user_config_dir"):
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| 							property.multi_user_config_dir = property_data.get("multi_user_config_dir",true)
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| 						emulator.properties.append(property)
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| 				emulators[key] = emulator
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| 			#TODO add systems too	
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| 			var cores = {}
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| 			for key in data_dict["emulator"]["retroarch"]["cores"].keys():
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| 				var core_data = data_dict["emulator"]["retroarch"]["cores"][key]
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| 				var core = Core.new()
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| 				core.name = core_data["name"]
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| 				core.description = core_data["description"]
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| 				if core_data.has("properties"):
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| 					for property_data in core_data["properties"]:
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| 						#print (core.name,"----",property_data)
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| 						# inherit from RetroArch
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| 						var property = CoreProperty.new()
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| 						property.cheevos = true
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| 						property.cheevos_hardcore = true
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| 						property.quick_resume = true	
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| 						if property_data.has("abxy_button"):
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| 							property.abxy_button = property_data.get("abxy_button",true)
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| 						if property_data.has("widescreen"):
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| 							property.widescreen = property_data.get("widescreen",true)
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| 						if property_data.has("borders"):
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| 							property.borders = property_data.get("borders",true)
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| 						if property_data.has("rewind"):
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| 							property.rewind = property_data.get("rewind",true)
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| 						core.properties.append(property)	
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| 				cores[key] = core
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| 				
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| 			var app_dict = AppData.new()
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| 			app_dict.about_links = about_links
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| 			app_dict.emulators = emulators
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| 			app_dict.cores = cores
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| 			return app_dict
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| 		else:
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| 			class_functions.logger("d","Error parsing JSON ")
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| 	else:
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| 		class_functions.logger("d","Error opening file: %s" % file)
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| 		get_tree().quit()
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| 	return null
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| 
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| func save_base_data(app_dict: AppData):
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| 	var file = FileAccess.open(data_file_path, FileAccess.READ)
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| 	var existing_data = {}
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| 	if file:
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| 		var json = JSON.new()
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| 		var error = json.parse(file.get_as_text())
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| 		if error == OK:
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| 			existing_data = json.get_data()
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| 		file.close()
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| 	else:
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| 		print("File not found. Creating a new one.")		
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| 		#var about_links ={}
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| 		var about_links_new = Link.new()
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| 		for key in app_dict.about_links.keys():
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| 			var link = app_dict.about_links[key]
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| 			about_links_new[key] = {
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| 				"name": link.name,
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| 				"url": link.url,
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| 				"description": link.description
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| 			}
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| 	var new_data_dict = {}
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| 	#var about_links = {}
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| 	var about_links = Link.new()
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| 	for key in app_dict.about_links.keys():
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| 		var link = app_dict.about_links[key]
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| 		about_links[key] = {
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| 			"name": link.name,
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| 			"url": link.url,
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| 			"description": link.description
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| 	}
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| 	var emulators = {}
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| 	for key in app_dict.emulators.keys():
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| 		var emulator = app_data.emulators[key]
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| 		var properties = []
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| 		for property in emulator.properties:
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| 			properties.append({
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| 				#"standalone": property.standalone,
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| 				"abxy_button": {"status": property.abxy_button}
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| 		})
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| 		emulators[key] = {
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| 			"name": emulator.name,
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| 			"description": emulator.description,
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| 			"launch": emulator.launch,
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| 			"system": emulator.system,
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| 			"url": emulator.url,
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| 			"properties": properties
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| 		}
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| 	new_data_dict["about_links"] = about_links
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| 	new_data_dict["emulators"] = emulators
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| 	# Merge existing data with new data
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| 	for key in new_data_dict.keys():
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| 		if existing_data.has(key):
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| 			var existing_dict = existing_data[key]
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| 			var new_dict = new_data_dict[key]
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| 
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| 			# Merge dictionaries
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| 			for sub_key in new_dict.keys():
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| 				existing_dict[sub_key] = new_dict[sub_key]
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| 		else:
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| 			existing_data[key] = new_data_dict[key]
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| 	# Serialize the combined data to JSON
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| 	#var json_text = JSON.new().stringify(existing_data, "\t")
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| 	#var json_text = json.stringify(existing_data, "\t")
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| 	var json_text = JSON.stringify(existing_data, "\t")
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| 
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| 	# Open the file in append mode and write the new JSON data
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| 	file = FileAccess.open(data_file_path, FileAccess.WRITE)
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| 	file.store_string(json_text)
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| 	file.close()
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| 	
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| # Function to modify an existing link
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| func modify_link(key: String, new_name: String, new_url: String, new_description: String):
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| 	var app_dict = load_base_data() # was app_data
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| 	if app_dict and app_dict.about_links.has(key):
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| 		var link = app_dict.about_links[key]
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| 		link.name = new_name
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| 		link.url = new_url
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| 		link.description = new_description
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| 		app_dict.about_links[key] = link
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| 		save_base_data(app_dict)
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| 		print("Link modified successfully")
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| 	else:
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| 		print("Link not found")
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| 
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| # Function to modify an existing emulator
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| func modify_emulator(key: String, new_name: String, new_launch: String, new_description: String, new_properties: Array):
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| 	#data_handler.modify_emulator_test()
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| 	var app_dict = load_base_data() # was app_data
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| 	if app_dict and app_dict.emulators.has(key):
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| 		var emulator = app_dict.emulators[key]
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| 		emulator.name = new_name
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| 		emulator.description = new_description
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| 		emulator.launch = new_launch
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| 		
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| 		# Update properties
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| 		emulator.properties.clear()
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| 		for property in new_properties:
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| 			var new_property = EmulatorProperty.new()
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| 			new_property.borders = property.borders
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| 			new_property.abxy_button = property.abxy_button
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| 			new_property.ask_to_exit = property.ask_to_exit
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| 			new_property.cheevos = property.cheevos
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| 			emulator.properties.append(new_property)
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| 		app_dict.emulators[key] = emulator
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| 		save_base_data(app_dict)
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| 		print("Emulator modified successfully")
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| 	else:
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| 		print("Emulator not found")
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| 
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| 
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| func add_emulator() -> void:
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| 	#data_handler.add_emulator()
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| 	var link = Link.new()
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| 	link.name = "Example Site"
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| 	link.url = "https://example.com"
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| 	link.description = "An example description."
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| 	app_data.about_links["example_site"] = link
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| 	var emulator = Emulator.new()
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| 	emulator.name = "Example System"
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| 	emulator.description = "An example emulator."
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| 	emulator.launch = "launcher"
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| 	var property = EmulatorProperty.new()
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| 	#property.standalone = true
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| 	property.abxy_button = false
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| 	emulator.properties.append(property)
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| 	app_data.emulators["example_emulator"] = emulator
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| 	data_handler.save_base_data(app_data)
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| 	
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| func modify_emulator_test() -> void:
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| 	data_handler.modify_link("example_site", "Updated Site", "https://updated-example.com", "Updated description.")
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| 	var new_properties = []
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| 	var new_property = EmulatorProperty.new()
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| 	#new_property.standalone = false
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| 	new_property.abxy_button = true
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| 	new_properties.append(new_property)
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| 	data_handler.modify_emulator("example_emulator", "Updated System", "launcher", "Updated description",  new_properties)	
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| 
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| func parse_config_to_json(file_path: String) -> Dictionary:
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| 	var config = {}
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| 	var current_section = ""
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| 	var file = FileAccess.open(file_path, FileAccess.READ)
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| 	if file == null:
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| 		class_functions.logger("e","Failed to open file: " + file_path)
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| 		return config
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| 	while not file.eof_reached():
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| 		var line = file.get_line().strip_edges()
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| 		if line.begins_with("[") and line.ends_with("]"):
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| 			current_section = line.substr(1, line.length() - 2)
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| 			config[current_section] = {}
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| 		elif line != "" and not line.begins_with("#"):
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| 			var parts = line.split("=")
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| 			if parts.size() == 2:
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| 				var key = parts[0].strip_edges()
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| 				var value = parts[1].strip_edges()	
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| 				if value == "true":
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| 					value = true
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| 				elif value == "false":
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| 					value = false	
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| 				if key == "version":
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| 					config[key] = value
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| 				else:
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| 					if current_section == "":
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| 						config[key] = value
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| 					else:
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| 						config[current_section][key] = value
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| 	file.close()
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| 	return config
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| 
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| func config_save_json(config: Dictionary, json_file_path: String) -> void:
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| 	#var json = JSON.new()
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| 	var json_string = JSON.stringify(config, "\t")
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| 
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| 	var file = FileAccess.open(json_file_path, FileAccess.WRITE)
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| 	if file != null:
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| 		file.store_string(json_string)
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| 		file.close()
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| 	else:
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| 		class_functions.logger("e", "File not found: %s" % json_file_path)
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| 
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| func read_cfg_file(file_path: String) -> Array:
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| 	var lines: Array = []
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| 	var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.READ)
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| 	if file:
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| 		while not file.eof_reached():
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| 			var line: String = file.get_line()
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| 			lines.append(line)
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| 		file.close()
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| 	else:
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| 		class_functions.logger("e", "File not found: %s" % file_path)
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| 	return lines
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| 
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| func write_cfg_file(file_path: String, lines: Array, changes: Dictionary) -> void:
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| 	var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.WRITE)
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| 	var current_section: String = ""
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| 	var line_count: int = lines.size()
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| 	for i in line_count:
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| 		var line: String = lines[i]
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| 		var trimmed_line: String = line.strip_edges()
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| 		if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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| 			current_section = trimmed_line.trim_prefix("[").trim_suffix("]")# trimmed_line.trim_prefix("["].trim_suffix("]")
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| 			file.store_line(line)
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| 		elif "=" in trimmed_line and current_section in changes:
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| 			var parts: Array = trimmed_line.split("=", false)
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| 			if parts.size() == 2:
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| 				var key: String = parts[0].strip_edges()
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| 				var original_value: String = parts[1].strip_edges()
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| 				if key in changes[current_section]:
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| 					var new_value: String = changes[current_section][key]
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| 					if new_value != original_value:
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| 						file.store_line("%s=%s" % [key, new_value])
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| 						class_functions.logger("i", "Changed %s in section [%s] from %s to %s" % [key, current_section, original_value, new_value])
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| 					else:
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| 						file.store_line(line)
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| 				else:
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| 					file.store_line(line)
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| 			else:
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| 				file.store_line(line)
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| 		else:
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| 			file.store_line(line)
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| 		if i == line_count - 2:
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| 			break
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| 	file.close()
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| 
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| func change_cfg_value(file_path: String, system: String, section: String, new_value: String) -> Array:
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| 	var lines: Array = read_cfg_file(file_path)
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| 	var parameters: Array =[system, section]
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| 	var changes: Dictionary = {}
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| 	changes[section] = {system: new_value}
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| 	class_functions.logger("i", "Change: System: %s Section %s New Value: %s" % [system, section, new_value])
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| 	write_cfg_file(file_path, lines, changes)
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| 	return parameters
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| 
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| func change_all_cfg_values(file_path: String, systems: Dictionary, section: String, new_value: String) -> Array:
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| 	var lines: Array = read_cfg_file(file_path)
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| 	var parameters: Array =[systems, section]
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| 	var changes: Dictionary = {}
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| 	var current_section: String
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| 	for line in lines:
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| 		var trimmed_line: String = line.strip_edges()
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| 		if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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| 			current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
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| 			if current_section == section:
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| 				changes[current_section] = {}
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| 		elif "=" in trimmed_line and current_section == section:
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| 			var parts: Array = trimmed_line.split("=", false)
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| 			if parts.size() >= 2:
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| 				var key: String = parts[0].strip_edges()
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| 				changes[section][key] = new_value
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| 				class_functions.logger("i", "Change: Systems: %s Section %s New Value: %s" % [systems, section, new_value])
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| 	write_cfg_file(file_path, lines, changes)
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| 	return parameters
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| 
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| func get_elements_in_section(file_path: String, section: String) -> Dictionary:
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| 	var lines: Array = read_cfg_file(file_path)
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| 	var elements: Dictionary = {}
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| 	var current_section: String = ""
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| 	for line in lines:
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| 		var trimmed_line: String = line.strip_edges()
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| 		if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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| 			current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
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| 		elif "=" in trimmed_line and current_section == section:
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| 			var parts: Array = trimmed_line.split("=", false)
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| 			if parts.size() >= 2:
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| 				var key: String = parts[0].strip_edges()
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| 				var value: String = parts[1].strip_edges()
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| 				elements[key] = value
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| 	return elements
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| 
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| func read_change_regex(file_path: String, key: String, new_value: String, use_quotes: bool = true) -> String:
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| 	var file := FileAccess.open(file_path, FileAccess.READ_WRITE)
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| 	if file == null:
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| 		print("Error: Could not open the file - %s" % file_path)
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| 		return ""
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| 	var content := file.get_as_text()
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| 	file.close()
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| 	var pattern := ""
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| 	if use_quotes:
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| 		pattern = '%s\\s*=\\s*"(.*?)"' % key
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| 	else:
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| 		pattern = '%s\\s*=\\s*(.*)' % key  # For keys without quotes
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| 	var regex := RegEx.new()
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| 	regex.compile(pattern)
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| 	var match := regex.search(content)
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| 	if match == null:
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| 		print("Key %s not found for match - %s" % [key, match])
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| 		return ""
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| 	var current_value := match.get_string(1)
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| 	if new_value == current_value:
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| 		print (current_value)
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| 		return current_value
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| 	var updated_content := ""
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| 	if use_quotes:
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| 		updated_content = regex.sub(content, '%s = "%s"' % [key, new_value])
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| 	else:
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| 		updated_content = regex.sub(content, '%s = %s' % [key, new_value])
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| 	file = FileAccess.open(file_path, FileAccess.WRITE)
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| 	file.store_string(updated_content)
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| 	file.close()
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| 	print("File updated successfully")
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| 	return new_value
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