RetroDECK/config/rpcs3/config.yml
XargonWan 7ef3628995
feat/lighter manifest (#844)
* ES-DE: outsourced

* RetroArch: migrated to AppImage

* XEMU: migrated to AppImage

* MELONDS: migrated to AppImage

* RPCS3: migrated to AppImage

* MANIFEST: avoid overwriting native libraries

* MANIFEST: fixing ES-DE

* MANIFEST: fixed and normalized /app with FLATPAK_DEST

* MANIFEST: cleanup

* MANIFEST: fixed RetroArch

* PPSSPP: added wanted sdl module

* ES-DE: moved repo

* PPSSPP: outsourced

* PPSSPP: fixed link

* MANIFEST: fixing copy actions

* PCSX2: removing troublesome file

* DOLPHIN: outsourced

* SOLARUS: outsourced

* MANIFEST: lowercased rpcs3 sha

* MANIFEST: trying to figure out automation_task_list

* MANIFEST: fixed primehack placeholders

* REVERT ME: RUNNER CHANGED

* XEMU: moved on the bottom just to see if something changes

* DUCKSTATION: wrong cp target

* MANFEST: moved thir party libraries in /app/usr/local/lib

* MANFEST: removing dolphin debug libraries

* MANFEST: removing primehack debug libraries

* MANFEST: removing primehack pkgconfig libraries

* MANFEST: removing cemu lib

* SOLARUS: removing errored libs

* MAME: reverted to its original state as it's not coming with libraries

* RYUJINX: fixing chmod command

* GZDOOM: outsourced

* MANIFEST: added debug for checking out where tf is our icon

* Submodules cleanup

* GZDOOM: cleanup

* FRAMEWORK: moved third party libs into /app/retrodeck/lib

* MANIFEST: added retrodeck-pre-build commands

* MANIFEST: module renamed

* ES-DE: re-removed 'files/lib/girepository-1.0'

* GLOBAL: pathing the retrodeck components provided libraries

* RPCS3: moved bufgix in the proper module

* MANIFEST: moved component libraries into /app/retrodeck/lib

* MANIFEST: removing some debug cleanups

* MANIFEST: desktop file don't need to be executable

* ES-DE: re-adding libpoppler

* ES--DE: moved to the end to overwrite older libraries

* RYUJINX: fixed manifest

* MANIFEST: injecting needed libraries and discarding the troublesome ones

* MANIFEST: injecting needed libraries and discarding the troublesome ones - adding more

* MelonDS: outsourced but self built in QT6

* MANIFEST: automated the third party libs manager

* MANIFEST: fixed melonds build

* Ryujinx: downgraded to the older but working version

* MANIFEST: removed debug code

* WORKFLOW: running on self-hosted again

* MANIFEST: including debug and pkgconfig's librareis

* MANIFEST: removing pkgconfig's librareis

* MANIFEST: cannot move so copy and remove

* MANIFEST: cannot move so copy and remove - fix

* Toying with automation file to make it work again

* PRE_BUILD_AUTOMATION: testing a different script

* PRE_BUILD_AUTOMATION: adding new sha function

* MAME: fixing link

* MANIFEST: tweaks

* ATL: fixing ES-DE entry

* PPSSPP: fixed hash

* SOLARUS: fixing debug libs copy command

* APDATA: updated

* SOLARUS: that's not the library you're looking for

* GZDOOM: removing debug even here

* Revamped codename wordlist

* MANIFEST: following symlinks during library copy

* WORKFLOW: moving down the artifact preparation for fltahub as we don't even need it in cooker

* Manually adding missing libraries

* More codenames

* CEMU: added wrapper +  RPCS3 fixes

* THE GREAT FOLDER MOVE (aka let's see how much things I can break in a single commit)

* emu: fixed dest filename for the wrapper

* Cemu: fixing wrapper installation

* MANIFEST: trying to add LLVM to solve PCSX2, Duckstation issues

* MANIFEST: adding llvm doesn't change the situation, removed

* MANIFEST: trying to add vulkan

* MANIFEST: trying to add vulkan - removed as it should be already in (and that's broken)

* VULKAN: testing some libraries

* VULKAN: trying to add shaderc

* Manifest: renaming es-de module to stick with the repo name for updating purposes

* Migrated to the new latest links

* MAME: frixed url

* PCSX2: updated to 2.1.55

* Reverting workfolw edits

* WORKFLOW: targetting the old repo for the release

* WORKFLOW: updated some actions to a newever version to avoid deprecation at the end of the year

* MISSING_LIBS: trying to fetch libshaderc

* MAIN_WORKLFOW: updating actions versions [skip ci]
2024-08-05 03:45:21 +02:00

238 lines
6.8 KiB
YAML

Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 1
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Mega
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
XFloat Accuracy: Approximate
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: false
PPU LLVM Java Mode Handling: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: As Host
Usleep Time Addend: 0
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 30
Second Frame Limit: 0
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: Auto
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Handle RSX Memory Tiling: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Force Hardware MSAA Resolve: false
3D Display Mode: Disabled
Debug Program Analyser: false
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Output Scaling Mode: Bilinear
Vulkan:
Adapter: AMD Custom GPU 0405 (RADV VANGOGH)
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Fast
VRAM allocation limit (MB): 65536
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: Cubeb
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Channel Layout: Automatic
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: true
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Input/Output:
Keyboard: Basic
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Camera flip: None
Camera ID: Default
Move: Mouse
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
GameTablet emulated controller: Disabled
Pad handler mode: Single-threaded
Keep pads connected: false
Pad handler sleep (microseconds): 1000
Background input enabled: true
Show move cursor: false
Lock overlay input to player one: false
Emulated Midi devices: Keyboardßßß@@@Keyboardßßß@@@Keyboardßßß@@@
Load SDL GameController Mappings: true
System:
License Area: SCEE
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Console time offset (s): 0
System Name: RPCS3-960
PSID high: 0
PSID low: 0
HDD Model Name: ""
HDD Serial Number: ""
Net:
Internet enabled: Disconnected
IP address: 0.0.0.0
Bind address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
UPNP Enabled: false
PSN status: Disconnected
Savestate:
Start Paused: false
Suspend Emulation Savestate Mode: true
Compatible Savestate Mode: false
Inspection Mode Savestates: false
Save Disc Game Data: false
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: true
Pause emulation on RPCS3 focus loss: false
Start games in fullscreen mode: true
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: true
Show PPU compilation hint: true
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Pause Emulation During Home Menu: true
Log: {}