mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-27 08:05:42 +00:00
359 lines
14 KiB
GDScript
359 lines
14 KiB
GDScript
class_name ClassFunctions
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extends Control
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var log_result: Dictionary
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var log_parameters: Array
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const globals_sh_file_path: String = "/app/libexec/global.sh"
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const wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh"
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const config_file_path = "/var/config/retrodeck/retrodeck.cfg"
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const json_file_path = "/var/config/retrodeck/retrodeck.json"
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const esde_file_path = "/var/config/ES-DE/settings/es_settings.xml"
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var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP")
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var rd_conf: String
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var lockfile: String
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var rdhome: String
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var roms_folder: String
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var saves_folder: String
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var states_folder: String
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var bios_folder: String
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var rd_log: String
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var rd_log_folder: String
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var rd_version: String
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var gc_version: String
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var sound_effects: bool
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var volume_effects: int
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var title: String
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var quick_resume_status: bool
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var update_check: bool
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var abxy_state: String
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var ask_to_exit_state: String
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var border_state: String
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var widescreen_state: String
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var quick_rewind_state: String
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var font_select: int
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var font_tab_size: int = 35
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var locale: String
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enum preset_list {abxy_button_swap, ask_to_exit, borders, widescreen, rewind}
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var button_list: Array = ["button_swap_button", "ask_to_exit_button", "border_button", "widescreen_button", "quick_rewind_button", "reset_retrodeck_button", "reset_all_emulators_button"]
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signal update_global_signal
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func _ready():
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read_values_states()
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func read_values_states() -> void:
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var config = data_handler.parse_config_to_json(config_file_path)
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data_handler.config_save_json(config, json_file_path)
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rd_log_folder = config["paths"]["logs_folder"]
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rd_log = rd_log_folder + "/retrodeck.log"
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rdhome = config["paths"]["rdhome"]
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roms_folder = config["paths"]["roms_folder"]
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saves_folder = config["paths"]["saves_folder"]
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states_folder = config["paths"]["states_folder"]
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bios_folder = config["paths"]["bios_folder"]
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rd_version = config["version"]
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rd_conf = extract_text(globals_sh_file_path, "rd_conf")
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lockfile = extract_text(globals_sh_file_path, "lockfile")
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locale = extract_text(esde_file_path, "esde")
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gc_version = ProjectSettings.get_setting("application/config/version")
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title = "\n " + rd_version + "\nConfigurator\n " + gc_version
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quick_resume_status = config["quick_resume"]["retroarch"]
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update_check = config["options"]["update_check"]
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abxy_state = multi_state("abxy_button_swap", abxy_state)
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ask_to_exit_state = multi_state("ask_to_exit", ask_to_exit_state)
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border_state = multi_state("borders", border_state)
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widescreen_state = multi_state("widescreen", widescreen_state)
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quick_rewind_state = multi_state("rewind", quick_rewind_state)
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sound_effects = config["options"]["sound_effects"]
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volume_effects = int(config["options"]["volume_effects"])
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font_select = int(config["options"]["font"])
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func multi_state(section: String, state: String) -> String:
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var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, section)
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var true_count: int = 0
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var false_count: int = 0
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for value in config_section.values():
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if value == "true":
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true_count += 1
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else:
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false_count += 1
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if true_count == config_section.size():
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state = "true"
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elif false_count == config_section.size():
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state = "false"
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else:
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state = "mixed"
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return state
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func logger(log_type: String, log_text: String) -> void:
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# Type of log messages:
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# log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled
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# log i - normal informational message
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# log w - waring: something is not expected but it's not a big deal
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# log e - error: something broke
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var log_header_text = "gdc_"
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log_header_text+=log_text
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log_parameters = ["log", log_type, log_header_text]
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log_result = await run_thread_command(wrapper_command,log_parameters, false)
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#log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false)
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#print (log_result["exit_code"])
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#print (log_result["output"])
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func array_to_string(arr: Array) -> String:
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var text: String
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for line in arr:
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text = line.strip_edges() + "\n"
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return text
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func wait (seconds: float) -> void:
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await get_tree().create_timer(seconds).timeout
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# TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
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func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = {}
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var output = []
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var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
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result["output"] = array_to_string(output)
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result["exit_code"] = exit_code
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return result
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func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
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var thread = Thread.new()
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thread.start(execute_command.bind(command,paramaters,false))
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while thread.is_alive():
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await get_tree().process_frame
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return thread.wait_to_finish()
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func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary:
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log_result = await run_command_in_thread(command, parameters, console)
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return log_result
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func process_url_image(body) -> Texture:
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var image = Image.new()
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image.load_png_from_buffer(body)
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var texture = ImageTexture.create_from_image(image)
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return texture
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func launch_help(url: String) -> void:
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#OS.unset_environment("LD_PRELOAD")
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#OS.set_environment("XDG_CURRENT_DESKTOP", "KDE")
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#var launch = class_functions.execute_command("xdg-open",[url], false)
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#var launch = class_functions.execute_command("org.mozilla.firefox",[url], false)
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OS.shell_open(url)
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func import_csv_data(file_path: String) -> Dictionary:
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# check if file exists
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var data_dict: Dictionary
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var file = FileAccess.open(file_path,FileAccess.READ)
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if file:
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var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n")
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for i in range(1, csv_lines.size()): # Start from 1 to skip the header
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var line = csv_lines[i]
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var columns = line.split(",")
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if columns.size() >= 3:
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var id = columns[0]
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var url = columns[1]
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var description = columns[2]
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data_dict[id] = {"URL": url, "Description": description}
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file.close()
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else:
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print ("Could not open file: %s", file_path)
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return data_dict
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func _import_data_lists(file_path: String) -> void:
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var tk_about: Dictionary = import_csv_data(file_path)
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for key in tk_about.keys():
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var entry = tk_about[key]
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print("ID: " + key)
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print("URL: " + entry["URL"])
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print("Description: " + entry["Description"])
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print("---")
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func import_text_file(file_path: String) -> String:
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var content: String = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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logger("e","Failed to open file %s" % file_path)
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return content
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while not file.eof_reached():
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content += file.get_line() + "\n"
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#file.close
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return content
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func map_locale_id(current_locale: String) -> int:
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var int_locale: int
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match current_locale:
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"en":
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int_locale = 0
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"it":
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int_locale = 1
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"de":
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int_locale = 2
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"se":
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int_locale = 3
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"uk":
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int_locale = 4
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"jp":
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int_locale = 5
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"cn":
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int_locale = 6
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return int_locale
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func environment_data() -> void:
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var env_result = execute_command("printenv",[], true)
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var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE)
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if file != null:
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file.store_string(env_result["output"])
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file.close()
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func display_json_data() -> void:
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var app_data := AppData.new()
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app_data = data_handler.app_data
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#data_handler.add_emulator()
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#data_handler.modify_emulator_test()
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if app_data:
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#var website_data: Link = app_data.about_links["rd_web"]
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#print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
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##print (app_data.about_links["rd_web"]["name"])
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#var core_data: Core = app_data.cores["gambatte_libetro"]
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#print (core_data.name)
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#for property: CoreProperty in core_data.properties:
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#print("Cheevos: ", property.cheevos)
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#print("Cheevos Hardcore: ", property.cheevos_hardcore)
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#print("Quick Resume: ", property.quick_resume)
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#print("Rewind: ", property.rewind)
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#print("Borders: ", property.borders)
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#print("Widescreen: ", property.widescreen)
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#print("ABXY_button:", property.abxy_button)
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for key in app_data.emulators.keys():
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var emulator = app_data.emulators[key]
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# Display the properties of each emulator
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print("System Name: ", emulator.name)
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#print("Description: ", emulator.description)
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#print("System: ", emulator.systen)
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#print("Help URL: ", emulator.url)
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#print("Properties:")
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for property: EmulatorProperty in emulator.properties:
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#print("Cheevos: ", property.cheevos)
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#print("Borders: ", property.borders)
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print("ABXY_button:", property.abxy_button)
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#print("multi_user_config_dir: ", property.multi_user_config_dir)
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for key in app_data.cores.keys():
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var core = app_data.cores[key]
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print("Core Name: ", core.name)
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#print("Description: ", core.description)
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#print("Properties:")
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for property: CoreProperty in core.properties:
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#print("Cheevos: ", property.cheevos)
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#print("Cheevos Hardcore: ", property.cheevos_hardcore)
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#print("Quick Resume: ", property.quick_resume)
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#print("Rewind: ", property.rewind)
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#print("Borders: ", property.borders)
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#print("Widescreen: ", property.widescreen)
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print("ABXY_button:", property.abxy_button)
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else:
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print ("No emulators")
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func slider_function(value: float, slide: HSlider) -> void:
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volume_effects = int(slide.value)
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data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value))
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func run_function(button: Button, preset: String) -> void:
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if button.button_pressed:
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update_global(button, preset, true)
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else:
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update_global(button, preset, false)
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func update_global(button: Button, preset: String, state: bool) -> void:
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#TODO pass state as an object in future version
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var result: Array
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var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset)
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match button.name:
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"quick_resume_button", "retroarch_quick_resume_button":
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quick_resume_status = state
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result = data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state))
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change_global(result, "build_preset_config", button, str(quick_resume_status))
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"update_notification_button":
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update_check = state
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result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
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change_global(result, "build_preset_config", button, str(result))
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"sound_button":
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sound_effects = state
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result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
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logger("i", "Enabled: " % (button.name))
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"button_swap_button":
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if abxy_state != "mixed":
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abxy_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, abxy_state)
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"ask_to_exit_button":
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if ask_to_exit_state != "mixed":
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ask_to_exit_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, ask_to_exit_state)
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"border_button":
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if border_state != "mixed":
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border_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, border_state)
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if widescreen_state == "true" or widescreen_state == "mixed":
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config_section = data_handler.get_elements_in_section(config_file_path, "widescreen")
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widescreen_state = "false"
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result = data_handler.change_all_cfg_values(config_file_path, config_section, "widescreen", widescreen_state)
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change_global(result, "build_preset_config", button, widescreen_state)
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"widescreen_button":
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if widescreen_state != "mixed":
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widescreen_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, widescreen_state)
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if border_state == "true" or border_state == "mixed":
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config_section = data_handler.get_elements_in_section(config_file_path, "borders")
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border_state = "false"
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result = data_handler.change_all_cfg_values(config_file_path, config_section, "borders", border_state)
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change_global(result, "build_preset_config", button, border_state)
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"quick_rewind_button":
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if quick_rewind_state != "mixed":
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quick_rewind_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, quick_rewind_state)
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func change_global(parameters: Array, preset: String, button: Button, state: String) -> void:
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#print (parameters)
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match parameters[1]:
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preset_list:
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for system in parameters[0].keys():
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var command_parameter: Array = [preset, system, parameters[1]]
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logger("d", "Change Global: %s System: %s Preset %s " % command_parameter)
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var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
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logger("d", "Exit code: %s" % result["exit_code"])
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_:
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var command_parameter: Array = [preset, parameters]
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logger("d", "Change Global: %s System: %s" % command_parameter)
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var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
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logger("d", "Exit code: %s" % result["exit_code"])
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parameters.append(button)
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parameters.append(state)
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update_global_signal.emit(parameters)
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func extract_text(file_path: String, extract: String) -> String:
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var file = FileAccess.open(file_path, FileAccess.ModeFlags.READ)
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var pattern: String
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if file:
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var regex = RegEx.new()
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if extract != "esde":
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pattern = extract + '="([^"]+)"'
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else:
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pattern = '<string name="ApplicationLanguage" value="([^"]+)" />'
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regex.compile(pattern)
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while not file.eof_reached():
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var line: String = file.get_line().strip_edges()
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var result: RegExMatch = regex.search(line)
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if result:
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return result.get_string(1)
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file.close()
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else:
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logger("e", "Could not open file: %s" % file_path)
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return ""
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