mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 06:25:39 +00:00
265 lines
9.5 KiB
GDScript
265 lines
9.5 KiB
GDScript
class_name ClassFunctions
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extends Control
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var log_result: Dictionary
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var log_parameters: Array
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var wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh"
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var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
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var json_file_path = "/var/config/retrodeck/retrodeck.json"
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var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP")
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var rdhome: String
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var roms_folder: String
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var saves_folder: String
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var states_folder: String
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var bios_folder: String
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var rd_log: String
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var rd_log_folder: String
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var rd_version: String
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var gc_version: String
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var sound_effects: bool = true
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var title: String
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var quick_resume_status: bool
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var update_check: bool
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@onready var retoarch_qrg_button: Button = get_tree().current_scene.get_node("%retroarch_quick_resume_button")
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@onready var retoarch_qrs_button: Button = get_tree().current_scene.get_node("%quick_resume_button")
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@onready var options_update_button: Button = get_tree().current_scene.get_node("%update_notification_button")
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func _ready():
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var config = data_handler.parse_config_to_json(config_file_path)
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data_handler.config_save_json(config, json_file_path)
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rd_log_folder = config["paths"]["logs_folder"]
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rd_log = rd_log_folder + "/retrodeck.log"
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rdhome = config["paths"]["rdhome"]
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roms_folder = config["paths"]["roms_folder"]
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saves_folder = config["paths"]["saves_folder"]
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states_folder = config["paths"]["states_folder"]
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bios_folder = config["paths"]["bios_folder"]
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rd_version = config["version"]
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gc_version = ProjectSettings.get_setting("application/config/version")
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title = "\n " + rd_version + "\nConfigurator\n " + gc_version
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quick_resume_status = config["quick_resume"]["retroarch"]
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update_check = config["options"]["update_check"]
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func logger(log_type: String, log_text: String) -> void:
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# Type of log messages:
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# log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled
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# log i - normal informational message
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# log w - waring: something is not expected but it's not a big deal
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# log e - error: something broke
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var log_header_text = "gdc_"
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log_header_text+=log_text
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log_parameters = ["log", log_type, log_header_text]
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log_result = await run_thread_command(wrapper_command,log_parameters, false)
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#log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false)
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#print (log_result["exit_code"])
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#print (log_result["output"])
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func array_to_string(arr: Array) -> String:
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var text: String
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for line in arr:
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text = line.strip_edges() + "\n"
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return text
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func wait (seconds: float) -> void:
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await get_tree().create_timer(seconds).timeout
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# TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
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func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = {}
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var output = []
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var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
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result["output"] = array_to_string(output)
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result["exit_code"] = exit_code
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return result
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func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
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var thread = Thread.new()
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thread.start(execute_command.bind(command,paramaters,false))
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while thread.is_alive():
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await get_tree().process_frame
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var result = thread.wait_to_finish()
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thread = null
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return result
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func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary:
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log_result = await run_command_in_thread(command, parameters, console)
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return log_result
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func process_url_image(body) -> Texture:
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var image = Image.new()
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image.load_png_from_buffer(body)
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var texture = ImageTexture.create_from_image(image)
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return texture
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func launch_help(url: String) -> void:
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#OS.unset_environment("LD_PRELOAD")
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#OS.set_environment("XDG_CURRENT_DESKTOP", "KDE")
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#var launch = class_functions.execute_command("xdg-open",[url], false)
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#var launch = class_functions.execute_command("org.mozilla.firefox",[url], false)
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OS.shell_open(url)
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func import_csv_data(file_path: String) -> Dictionary:
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# check if file exists
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var data_dict: Dictionary
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var file = FileAccess.open(file_path,FileAccess.READ)
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if file:
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var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n")
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for i in range(1, csv_lines.size()): # Start from 1 to skip the header
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var line = csv_lines[i]
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var columns = line.split(",")
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if columns.size() >= 3:
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var id = columns[0]
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var url = columns[1]
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var description = columns[2]
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data_dict[id] = {"URL": url, "Description": description}
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file.close()
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else:
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print ("Could not open file: %s", file_path)
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return data_dict
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func _import_data_lists(file_path: String) -> void:
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var tk_about: Dictionary = import_csv_data(file_path)
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for key in tk_about.keys():
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var entry = tk_about[key]
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print("ID: " + key)
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print("URL: " + entry["URL"])
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print("Description: " + entry["Description"])
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print("---")
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func import_text_file(file_path: String) -> String:
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var content: String = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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class_functions.logger("e","Failed to open file %s" % file_path)
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return content
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while not file.eof_reached():
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content += file.get_line() + "\n"
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file.close
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return content
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func map_locale_id(current_locale: String) -> int:
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var int_locale: int
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match current_locale:
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"en":
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int_locale = 0
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"it":
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int_locale = 1
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"de":
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int_locale = 2
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"se":
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int_locale = 3
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"uk":
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int_locale = 4
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"jp":
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int_locale = 5
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"cn":
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int_locale = 6
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return int_locale
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func environment_data() -> void:
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var env_result = class_functions.execute_command("printenv",[], true)
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#print (env_result["output"])
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#print (OS.get_environment("XDG_CURRENT_DESKTOP"))
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var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE)
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if file != null:
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file.store_string(env_result["output"])
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file.close()
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func display_json_data() -> void:
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var app_data := AppData.new()
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app_data = data_handler.app_data
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#data_handler.add_emulator()
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#data_handler.modify_emulator_test()
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if app_data:
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#var website_data: Link = app_data.about_links["rd_web"]
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#print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
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##print (app_data.about_links["rd_web"]["name"])
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#var core_data: Core = app_data.cores["gambatte_libetro"]
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#print (core_data.name)
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#for property: CoreProperty in core_data.properties:
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#print("Cheevos: ", property.cheevos)
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#print("Cheevos Hardcore: ", property.cheevos_hardcore)
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#print("Quick Resume: ", property.quick_resume)
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#print("Rewind: ", property.rewind)
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#print("Borders: ", property.borders)
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#print("Widescreen: ", property.widescreen)
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#print("ABXY_button:", property.abxy_button)
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for key in app_data.emulators.keys():
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var emulator = app_data.emulators[key]
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# Display the properties of each emulator
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print("System Name: ", emulator.name)
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print("Description: ", emulator.description)
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#print("System: ", emulator.systen)
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print("Help URL: ", emulator.url)
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print("Properties:")
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for property: EmulatorProperty in emulator.properties:
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print("Cheevos: ", property.cheevos)
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print("Borders: ", property.borders)
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print("ABXY_button:", property.abxy_button)
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print("multi_user_config_dir: ", property.multi_user_config_dir)
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for key in app_data.cores.keys():
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var core = app_data.cores[key]
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print("Core Name: ", core.name)
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print("Description: ", core.description)
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print("Properties:")
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for property: CoreProperty in core.properties:
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print("Cheevos: ", property.cheevos)
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print("Cheevos Hardcore: ", property.cheevos_hardcore)
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print("Quick Resume: ", property.quick_resume)
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print("Rewind: ", property.rewind)
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print("Borders: ", property.borders)
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print("Widescreen: ", property.widescreen)
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print("ABXY_button:", property.abxy_button)
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else:
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print ("No emulators")
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func run_function(button: Button) -> void:
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if button.button_pressed:
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enable_global(button)
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else:
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disable_global(button)
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func enable_global(button: Button) -> void:
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var result: Array
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match button.name:
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"quick_resume_button", "retroarch_quick_resume_button":
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quick_resume_status = true
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class_functions._set_up_globals()
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result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "true")
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change_global(result)
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"update_notification_button":
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result = data_handler.change_cfg_value(class_functions.config_file_path, "update_check", "options", "true")
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func disable_global(button: Button) -> void:
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var result: Array
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match button.name:
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"quick_resume_button", "retroarch_quick_resume_button":
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quick_resume_status = false
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class_functions._set_up_globals()
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result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "false")
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change_global(result)
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"update_notification_button":
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result = data_handler.change_cfg_value(class_functions.config_file_path, "update_check", "options", "false")
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func change_global(parameters: Array) -> void:
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parameters.push_front("build_preset_config")
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class_functions.logger("d", "Running: %s" % var_to_str(parameters))
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var result: Dictionary
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result = await class_functions.run_thread_command(class_functions.wrapper_command, parameters, false)
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class_functions.logger("d", "Exit code: %s" % result["exit_code"])
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func _set_up_globals() -> void:
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if update_check:
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options_update_button.button_pressed = true
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else:
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options_update_button.button_pressed = false
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if quick_resume_status:
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retoarch_qrg_button.button_pressed = true
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retoarch_qrs_button.button_pressed = true
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else:
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retoarch_qrg_button.button_pressed = false
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retoarch_qrs_button.button_pressed = false
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