RetroDECK/config/PCSX2/GS.ini
XargonWan 7ef3628995
feat/lighter manifest (#844)
* ES-DE: outsourced

* RetroArch: migrated to AppImage

* XEMU: migrated to AppImage

* MELONDS: migrated to AppImage

* RPCS3: migrated to AppImage

* MANIFEST: avoid overwriting native libraries

* MANIFEST: fixing ES-DE

* MANIFEST: fixed and normalized /app with FLATPAK_DEST

* MANIFEST: cleanup

* MANIFEST: fixed RetroArch

* PPSSPP: added wanted sdl module

* ES-DE: moved repo

* PPSSPP: outsourced

* PPSSPP: fixed link

* MANIFEST: fixing copy actions

* PCSX2: removing troublesome file

* DOLPHIN: outsourced

* SOLARUS: outsourced

* MANIFEST: lowercased rpcs3 sha

* MANIFEST: trying to figure out automation_task_list

* MANIFEST: fixed primehack placeholders

* REVERT ME: RUNNER CHANGED

* XEMU: moved on the bottom just to see if something changes

* DUCKSTATION: wrong cp target

* MANFEST: moved thir party libraries in /app/usr/local/lib

* MANFEST: removing dolphin debug libraries

* MANFEST: removing primehack debug libraries

* MANFEST: removing primehack pkgconfig libraries

* MANFEST: removing cemu lib

* SOLARUS: removing errored libs

* MAME: reverted to its original state as it's not coming with libraries

* RYUJINX: fixing chmod command

* GZDOOM: outsourced

* MANIFEST: added debug for checking out where tf is our icon

* Submodules cleanup

* GZDOOM: cleanup

* FRAMEWORK: moved third party libs into /app/retrodeck/lib

* MANIFEST: added retrodeck-pre-build commands

* MANIFEST: module renamed

* ES-DE: re-removed 'files/lib/girepository-1.0'

* GLOBAL: pathing the retrodeck components provided libraries

* RPCS3: moved bufgix in the proper module

* MANIFEST: moved component libraries into /app/retrodeck/lib

* MANIFEST: removing some debug cleanups

* MANIFEST: desktop file don't need to be executable

* ES-DE: re-adding libpoppler

* ES--DE: moved to the end to overwrite older libraries

* RYUJINX: fixed manifest

* MANIFEST: injecting needed libraries and discarding the troublesome ones

* MANIFEST: injecting needed libraries and discarding the troublesome ones - adding more

* MelonDS: outsourced but self built in QT6

* MANIFEST: automated the third party libs manager

* MANIFEST: fixed melonds build

* Ryujinx: downgraded to the older but working version

* MANIFEST: removed debug code

* WORKFLOW: running on self-hosted again

* MANIFEST: including debug and pkgconfig's librareis

* MANIFEST: removing pkgconfig's librareis

* MANIFEST: cannot move so copy and remove

* MANIFEST: cannot move so copy and remove - fix

* Toying with automation file to make it work again

* PRE_BUILD_AUTOMATION: testing a different script

* PRE_BUILD_AUTOMATION: adding new sha function

* MAME: fixing link

* MANIFEST: tweaks

* ATL: fixing ES-DE entry

* PPSSPP: fixed hash

* SOLARUS: fixing debug libs copy command

* APDATA: updated

* SOLARUS: that's not the library you're looking for

* GZDOOM: removing debug even here

* Revamped codename wordlist

* MANIFEST: following symlinks during library copy

* WORKFLOW: moving down the artifact preparation for fltahub as we don't even need it in cooker

* Manually adding missing libraries

* More codenames

* CEMU: added wrapper +  RPCS3 fixes

* THE GREAT FOLDER MOVE (aka let's see how much things I can break in a single commit)

* emu: fixed dest filename for the wrapper

* Cemu: fixing wrapper installation

* MANIFEST: trying to add LLVM to solve PCSX2, Duckstation issues

* MANIFEST: adding llvm doesn't change the situation, removed

* MANIFEST: trying to add vulkan

* MANIFEST: trying to add vulkan - removed as it should be already in (and that's broken)

* VULKAN: testing some libraries

* VULKAN: trying to add shaderc

* Manifest: renaming es-de module to stick with the repo name for updating purposes

* Migrated to the new latest links

* MAME: frixed url

* PCSX2: updated to 2.1.55

* Reverting workfolw edits

* WORKFLOW: targetting the old repo for the release

* WORKFLOW: updated some actions to a newever version to avoid deprecation at the end of the year

* MISSING_LIBS: trying to fetch libshaderc

* MAIN_WORKLFOW: updating actions versions [skip ci]
2024-08-05 03:45:21 +02:00

97 lines
2.2 KiB
INI

CaptureHeight = 480
CaptureWidth = 640
DisableDualSourceBlend = 0
DisableFramebufferFetch = 0
DumpReplaceableMipmaps = 0
DumpReplaceableTextures = 0
DumpTexturesWithFMVActive = 0
HWDisableReadbacks = 0
IntegerScaling = 0
LoadTextureReplacements = 0
LoadTextureReplacementsAsync = 1
MaxAnisotropy = 0
NTSC_Saturation = 1
OsdScale = 250
OsdShowCPU = 0
OsdShowFPS = 0
OsdShowGPU = 0
OsdShowGSStats = 0
OsdShowIndicators = 1
OsdShowMessages = 1
OsdShowResolution = 0
OsdShowSpeed = 0
OverrideGeometryShaders = -1
OverrideTextureBarriers = -1
PrecacheTextureReplacements = 0
Renderer = 14
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 50
TVShader = 0
ThreadedPresentation = 0
UseBlitSwapChain = 0
UseDebugDevice = 0
UserHacks = 1
UserHacks_AutoFlush = 0
UserHacks_CPU_FB_Conversion = 0
UserHacks_DisableDepthSupport = 0
UserHacks_DisablePartialInvalidation = 1
UserHacks_Disable_Safe_Features = 0
UserHacks_HalfPixelOffset = 1
UserHacks_Half_Bottom_Override = 1
UserHacks_SkipDraw = 0
UserHacks_SkipDraw_Offset = 0
UserHacks_TCOffsetX = 0
UserHacks_TCOffsetY = 0
UserHacks_TextureInsideRt = 0
UserHacks_TriFilter = 0
UserHacks_WildHack = 0
UserHacks_align_sprite_X = 1
UserHacks_merge_pp_sprite = 0
UserHacks_round_sprite_offset = 2
aa1 = 1
accurate_blending_unit = 1
accurate_date = 1
autoflush_sw = 1
capture_enabled = 0
capture_out_dir = /tmp/GS_Capture
capture_threads = 4
conservative_framebuffer = 1
crc_hack_level = 4
disable_hw_gl_draw = 0
disable_shader_cache = 0
dithering_ps2 = 2
dump = 0
extrathreads = 2
extrathreads_height = 4
filter = 2
fxaa = 0
interlace = 7
linear_present = 1
mipmap = 1
mipmap_hw = -1
override_GL_ARB_clear_texture = -1
override_GL_ARB_direct_state_access = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_sparse_texture = -1
override_GL_ARB_sparse_texture2 = -1
override_GL_ARB_texture_barrier = -1
override_geometry_shader = -1
paltex = 0
png_compression_level = 1
preload_frame_with_gs_data = 0
save = 0
savef = 0
savel = 5000
saven = 0
savet = 0
savez = 0
shaderfx = 0
shaderfx_conf = shaders/GS_FX_Settings.ini
shaderfx_glsl = shaders/GS.fx
texture_preloading = 0
upscale_multiplier = 2
wrap_gs_mem = 0