RetroDECK/tools/configurator/Button.gd

14 lines
309 B
GDScript
Executable file

extends Button
func _ready():
self.pressed.connect(self._button_pressed)
func _button_pressed():
var output := [] #[] is shared, Array isn't (maybe fixed in 4.1)
var exit_code := OS.execute("touch", ["godot_configurator_hardcoded"], output)
print("exit code: ", exit_code)
print("output: ", output)