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Updated readme with project description
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# RetroQUEST
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> NOTE: RetroQUEST is a mere techincal preview now, the following description is the actual project scope and not what is actually implemented
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> [!IMPORTANT]
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> NOTE: RetroQUEST is a mere techincal preview now, the following description is the actual project scope and not what is actually implemented.
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> Assets are just placeholders and not final, every asset you see now will be discarded and redone.
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**RetroQUEST** is an immersive gaming experience that takes you through the history of video game consoles, from the earliest systems to the dawn of the 21st century. Designed in **GODOT 4.3** primarily for **Meta Quest 3**, it is also fully playable on **Linux** in a non-VR mode. RetroQUEST is a standalone application, providing a unique way to explore gaming history, manage consoles, and enjoy retro games.
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# Development notes
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## Compiling gdlibretro
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RetroQUEST uses a customized version of the `gdlibretro` godot library (writtein in C++) to load libretro cores in Godot directly.
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RetroQUEST uses a customized version of the [gdlibretro](https://github.com/gabrielmedici/gdlibretro) godot library (writtein in C++) to load libretro cores in Godot directly.
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The project provides the library already compiled and even the sources in case the end user wants to edit and compile its own version.
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In order to do so just run:
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