mirror of
https://github.com/RetroDECK/RetroQUEST.git
synced 2025-04-21 01:24:06 +00:00
Updated readme with project description
This commit is contained in:
parent
3519c194f6
commit
312b5fdb9a
|
@ -4,7 +4,9 @@
|
||||||
|
|
||||||
# RetroQUEST
|
# RetroQUEST
|
||||||
|
|
||||||
> NOTE: RetroQUEST is a mere techincal preview now, the following description is the actual project scope and not what is actually implemented
|
> [!IMPORTANT]
|
||||||
|
> NOTE: RetroQUEST is a mere techincal preview now, the following description is the actual project scope and not what is actually implemented.
|
||||||
|
> Assets are just placeholders and not final, every asset you see now will be discarded and redone.
|
||||||
|
|
||||||
**RetroQUEST** is an immersive gaming experience that takes you through the history of video game consoles, from the earliest systems to the dawn of the 21st century. Designed in **GODOT 4.3** primarily for **Meta Quest 3**, it is also fully playable on **Linux** in a non-VR mode. RetroQUEST is a standalone application, providing a unique way to explore gaming history, manage consoles, and enjoy retro games.
|
**RetroQUEST** is an immersive gaming experience that takes you through the history of video game consoles, from the earliest systems to the dawn of the 21st century. Designed in **GODOT 4.3** primarily for **Meta Quest 3**, it is also fully playable on **Linux** in a non-VR mode. RetroQUEST is a standalone application, providing a unique way to explore gaming history, manage consoles, and enjoy retro games.
|
||||||
|
|
||||||
|
@ -72,7 +74,7 @@ We need passionate individuals to help the development of RetroQUEST, here’s w
|
||||||
# Development notes
|
# Development notes
|
||||||
|
|
||||||
## Compiling gdlibretro
|
## Compiling gdlibretro
|
||||||
RetroQUEST uses a customized version of the `gdlibretro` godot library (writtein in C++) to load libretro cores in Godot directly.
|
RetroQUEST uses a customized version of the [gdlibretro](https://github.com/gabrielmedici/gdlibretro) godot library (writtein in C++) to load libretro cores in Godot directly.
|
||||||
The project provides the library already compiled and even the sources in case the end user wants to edit and compile its own version.
|
The project provides the library already compiled and even the sources in case the end user wants to edit and compile its own version.
|
||||||
|
|
||||||
In order to do so just run:
|
In order to do so just run:
|
||||||
|
|
Loading…
Reference in a new issue