diff --git a/README.md b/README.md
index 4489d86..c24e6c3 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,87 @@
-# RetroQUEST
-App description goes here
+<p float="center">
+    <img src="https://github.com/XargonWan/RetroQUEST/blob/gdlibretro/res/RetroQUEST_Logo.png?raw=true" alt="RetroQUEST logo" width="600"/>
+</p>
 
-## Compiling
+# RetroQUEST
+
+> NOTE: RetroQUEST is a mere techincal preview now, the following description is the actual project scope and not what is actually implemented
+
+**RetroQUEST** is an immersive gaming experience that takes you through the history of video game consoles, from the earliest systems to the dawn of the 21st century. Designed in **GODOT 4.3** primarily for **Meta Quest 3**, it is also fully playable on **Linux** in a non-VR mode. RetroQUEST is a standalone application, providing a unique way to explore gaming history, manage consoles, and enjoy retro games.
+
+## Features
+
+### Explore Gaming History
+- Start your journey in the 1970s with the first home consoles, and progress through over 30 years of gaming milestones, concluding with the **PlayStation Portable** and beyond.
+- Experience the evolution of video game technology through immersive interactions and era-specific challenges.
+
+### Console and Game Management
+- Collect and manage consoles from various generations, configuring them to play your favorite games.
+- Load your personal **ROMs** and **BIOS files** (not included) to emulate classic games natively within the app.
+- Showcase your collection in an interactive and customizable environment.
+
+### Dynamic Game World
+- The passage of time within the game mirrors the progression of gaming eras, moving faster than real-world time to simulate decades of advancements.
+- Revisit significant historical moments to replay key experiences.
+
+### Customization and Collectibles
+- Personalize your gaming room with era-specific furniture, decorations, and interactive items.
+- Collect gaming memorabilia, including magazines, peripherals, and recordings of pivotal moments in gaming history.
+
+### Era-Based Gameplay
+- Each era introduces unique gameplay mechanics, challenges, and unlockable content.
+- Progress through a structured timeline or replay specific key moments to explore new possibilities.
+
+### Free and Open Source
+- RetroQUEST is **Free and Open Source Software (FOSS)**, fostering a community-driven development model.
+- The app does not include ROMs, BIOS files, or in-game purchases, ensuring compliance with legal and ethical standards.
+
+## Game Modes
+
+### Story Mode
+- A campaign spanning over 32 in-game years, guiding players through the golden age of gaming history.
+- Revisit specific key points in the timeline to refine your strategy or relive iconic moments.
+- Earn credits in game and use them to buy and collect new consoles or games when they are released.
+- Hence no specific games are mandatory to play the sotry mode there will be a list of suggested iconic games to fully enjoy the story. These games will unlock more story contents.
+
+### **Sandbox Mode**
+- Play in a sandbox mode where every game and consoles are free and out of the time: experimenting with setups, collections, or focusing on retro gameplay.
+- Perfect for players who prefer a more relaxed and open-ended experience or they just want to use the application as a VR emulation frontend.
+
+## **Platform Compatibility**
+
+RetroQUEST is designed primarily for **VR** on **Meta Quest 3**, offering a standalone experience that doesn’t require a PC. However, it is also fully playable in **non-VR mode** on **Linux**, making it accessible to a broader audience.
+We aim to add support to other VR headsets and OSs as Windows and Mac.
+
+# RetroQUEST is looking for more!
+
+### **Join the RetroQUEST Development Team!**  
+
+**RetroQUEST** is a unique, open-source project that reimagines the history of gaming in an interactive and immersive way. Designed **primarily for native VR** on **Meta Quest 3** and also playable on **Linux**, with plans to expand to **Windows** and **Mac**, RetroQUEST aims to provide an experience unlike anything else currently available for native VR.  
+
+This is not a PCVR experience but a fully **native VR** project that lets players explore and interact with decades of gaming history while also supporting traditional non-VR gameplay for broader accessibility.  
+
+### **We’re Looking for Collaborators**  
+
+We need passionate individuals to help the development of RetroQUEST, here’s where we could use your expertise:  
+
+- **C++ Developers (Libretro Integration)**: Help enhance and integrate gdlibretro library cores to emulate gaming systems within the RetroQUEST environment.  
+- **Godot Developers (VR and Non-VR)**: Create core gameplay mechanics, immersive VR interactions, and user-friendly non-VR experiences.  
+- **Sound and Music Designers**: Develop soundtracks and effects that capture the spirit of gaming’s different eras.  
+- **3D Modelers and Animators**: Design and animate detailed, stylized consoles, controllers, characters and environments.
+
+# Development notes
+
+## Compiling gdlibretro
+RetroQUEST uses a customized version of the `gdlibretro` godot library (writtein in C++) to load libretro cores in Godot directly.
+The project provides the library already compiled and even the sources in case the end user wants to edit and compile its own version.
+
+In order to do so just run:
 ```
-./build_cpp.sh
-```
\ No newline at end of file
+./build_gdlibretro.sh
+```
+
+## How to test RetroQUEST on PC
+Open the project with Godot 4.3 and run it from there
+
+## How to test RetroQUEST on Meta Quest 3
+TBD
\ No newline at end of file
diff --git a/build_gdlibretro.sh b/build_gdlibretro.sh
index 7891b5a..349562c 100755
--- a/build_gdlibretro.sh
+++ b/build_gdlibretro.sh
@@ -1,6 +1,9 @@
 #!/bin/bash
 
-git clone https://github.com/gabrielmedici/gdlibretro
+# TODO: create a proer fork of the gdlibretro when ready and ask for a PR
+
+# Disabled as now we are editing our own "fork"of libretro
+#git clone https://github.com/gabrielmedici/gdlibretro
 cd gdlibretro
 git submodule update --init --recursive && \
 cmake -DNO_GIT_REVISION=ON -DCMAKE_BUILD_TYPE=Debug -DLINUX=true -DCMAKE_CXX_FLAGS="-DLINUX" . && \