mirror of
https://github.com/RetroDECK/RetroQUEST.git
synced 2025-04-21 01:24:06 +00:00
Checkpoint
This commit is contained in:
parent
6f7436e8d1
commit
c0d9fbd31f
5
.gitignore
vendored
5
.gitignore
vendored
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@ -1,12 +1,9 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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addons/gdretroplay/build_linux
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roms
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cores
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assets
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godot-cpp
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.sconsign.dblite
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libretro_binding/libretro_binding.os
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libretro_binding/libretro_binding.so
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.sconsign.dblite
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gdlibretro
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|
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3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -1,3 +0,0 @@
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[submodule "external/gdlibretro"]
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path = external/gdlibretro
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url = https://github.com/gabrielmedici/gdlibretro
|
BIN
.sconsign.dblite
BIN
.sconsign.dblite
Binary file not shown.
76
.vscode/settings.json
vendored
Normal file
76
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,76 @@
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{
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||||
"files.associations": {
|
||||
"any": "cpp",
|
||||
"array": "cpp",
|
||||
"atomic": "cpp",
|
||||
"bit": "cpp",
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"*.tcc": "cpp",
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"cctype": "cpp",
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"charconv": "cpp",
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"chrono": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"codecvt": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"condition_variable": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
|
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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||||
"cwctype": "cpp",
|
||||
"deque": "cpp",
|
||||
"forward_list": "cpp",
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||||
"list": "cpp",
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"map": "cpp",
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"set": "cpp",
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||||
"string": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp",
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"vector": "cpp",
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||||
"exception": "cpp",
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||||
"algorithm": "cpp",
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"functional": "cpp",
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||||
"iterator": "cpp",
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||||
"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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||||
"random": "cpp",
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"ratio": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"format": "cpp",
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"fstream": "cpp",
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"initializer_list": "cpp",
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"iomanip": "cpp",
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"iosfwd": "cpp",
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"iostream": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"mutex": "cpp",
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"new": "cpp",
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"numbers": "cpp",
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"ostream": "cpp",
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"semaphore": "cpp",
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"span": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"stdfloat": "cpp",
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"stop_token": "cpp",
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"streambuf": "cpp",
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"text_encoding": "cpp",
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"thread": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp",
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"valarray": "cpp",
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"variant": "cpp"
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}
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}
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10
addons/LibRetroHost.gdextension
Normal file
10
addons/LibRetroHost.gdextension
Normal file
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[configuration]
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entry_symbol = "GDExtensionInit"
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compatibility_minimum = 4.1
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[libraries]
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windows.release.x86_64 = "lib/Windows-AMD64/LibRetroHost-d.dll"
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windows.debug.x86_64 = "lib/Windows-AMD64/LibRetroHost-d.dll"
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linux.release.x86_64 = "res://addons/libLibRetroHost-d.so"
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linux.debug.x86_64 = "res://addons/libLibRetroHost-d.so"
|
BIN
addons/libLibRetroHost-d.so
Executable file
BIN
addons/libLibRetroHost-d.so
Executable file
Binary file not shown.
9
build_gdlibretro.sh
Executable file
9
build_gdlibretro.sh
Executable file
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@ -0,0 +1,9 @@
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#!/bin/bash
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git clone https://github.com/gabrielmedici/gdlibretro
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cd gdlibretro
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git submodule update --init --recursive
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cmake -DNO_GIT_REVISION=ON -DCMAKE_BUILD_TYPE=Debug -DLINUX=true -DCMAKE_CXX_FLAGS="-DLINUX" .
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cmake --build .
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cd -
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mv -fv "gdlibretro/LibRetroHost/lib/Linux-x86_64/libLibRetroHost-d.so" "addons"
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@ -1,9 +0,0 @@
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#!/bin/bash
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if [ ! -d "godot-cpp" ]; then git clone https://github.com/godotengine/godot-cpp.git; fi
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cd godot-cpp
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git pull
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git submodule update --init --recursive
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scons platform=linux generate_bindings=yes -j$(nproc)
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cd ..
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scons platform=linux -j$(nproc)
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1
external/gdlibretro
vendored
1
external/gdlibretro
vendored
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@ -1 +0,0 @@
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Subproject commit 7ebbf840187f54466988c0b5b20524ad21ca1d58
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@ -1,16 +0,0 @@
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Import('env')
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# Configurazione di compilazione
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env_shared = env.Clone()
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env_shared.Prepend(CPPPATH=[
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'#godot-cpp/include',
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'#godot-cpp/include/core',
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'#godot-cpp/include/gen',
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'#godot-cpp/gen/include',
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'#godot-cpp/gdextension',
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'#godot-cpp/include/godot_cpp'
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])
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env_shared.Append(LIBS=['dl']) # Libreria per caricamento dinamico
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# Compilazione del modulo come libreria condivisa
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env_shared.SharedLibrary(target='libretro_binding', source=['libretro_binding.cpp'])
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@ -1,93 +0,0 @@
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#include "libretro_binding.h"
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#include <dlfcn.h>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <fstream>
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using namespace godot;
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bool LibretroCoreBinding::initialize(const String &core_path) {
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UtilityFunctions::print("Loading core: ", core_path);
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core_handle = dlopen(core_path.utf8().get_data(), RTLD_LAZY);
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if (!core_handle) {
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UtilityFunctions::print("Error loading core: ", dlerror());
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return false;
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}
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// Link functions
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retro_init = (retro_init_t)dlsym(core_handle, "retro_init");
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retro_deinit = (retro_deinit_t)dlsym(core_handle, "retro_deinit");
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retro_load_game = (retro_load_game_t)dlsym(core_handle, "retro_load_game");
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retro_run = (retro_run_t)dlsym(core_handle, "retro_run");
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retro_get_video_frame = (retro_get_video_frame_t)dlsym(core_handle, "retro_get_video_frame");
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if (!retro_init || !retro_deinit || !retro_load_game || !retro_run || !retro_get_video_frame) {
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UtilityFunctions::print("Error: Missing functions in core.");
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dlclose(core_handle);
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core_handle = nullptr;
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return false;
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}
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retro_init();
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UtilityFunctions::print("Core successfully initialized.");
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return true;
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}
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bool LibretroCoreBinding::load_game(const PackedByteArray &rom_data) {
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if (!core_handle) {
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UtilityFunctions::print("Error: Core not loaded.");
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return false;
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}
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// Save ROM to a temporary file
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std::string temp_rom_path = "/tmp/libretro_temp.rom";
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std::ofstream temp_file(temp_rom_path, std::ios::binary);
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if (!temp_file.is_open()) {
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UtilityFunctions::print("Error: Unable to open temporary ROM file.");
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return false;
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}
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// Write the ROM data to the file
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temp_file.write(reinterpret_cast<const char *>(rom_data.ptr()), rom_data.size());
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temp_file.close();
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bool result = retro_load_game(temp_rom_path.c_str());
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if (result) {
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UtilityFunctions::print("ROM successfully loaded: ", temp_rom_path.c_str());
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} else {
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UtilityFunctions::print("Error: Failed to load ROM.");
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}
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return result;
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}
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void LibretroCoreBinding::run() {
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if (!core_handle || !retro_run) {
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UtilityFunctions::print("Error: Core not initialized.");
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return;
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}
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retro_run();
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}
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||||
PackedByteArray LibretroCoreBinding::get_frame_buffer() {
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if (!core_handle || !retro_get_video_frame) {
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UtilityFunctions::print("Error: Core not initialized.");
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return PackedByteArray();
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}
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void *frame = nullptr;
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retro_get_video_frame(&frame, &frame_width, &frame_height);
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||||
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||||
frame_buffer.resize(frame_width * frame_height * 4); // Assume RGBA format
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||||
memcpy(frame_buffer.ptrw(), frame, frame_buffer.size());
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return frame_buffer;
|
||||
}
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||||
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||||
int LibretroCoreBinding::get_frame_width() const {
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||||
return frame_width;
|
||||
}
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||||
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||||
int LibretroCoreBinding::get_frame_height() const {
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return frame_height;
|
||||
}
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@ -1,6 +0,0 @@
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{
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"entry_class": "LibretroCoreBinding",
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||||
"library_path": "res://libretro_binding/libretro_binding.so",
|
||||
"singleton": false,
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"autoload": false
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}
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@ -1,41 +0,0 @@
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#ifndef LIBRETRO_CORE_BINDING_H
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#define LIBRETRO_CORE_BINDING_H
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||||
#include <godot_cpp/core/class_db.hpp>
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||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
#include <godot_cpp/variant/packed_byte_array.hpp>
|
||||
#include <godot_cpp/classes/ref.hpp>
|
||||
#include <godot_cpp/classes/object.hpp> // Correct base class
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||||
|
||||
// Typedefs for libretro core functions
|
||||
typedef void (*retro_init_t)();
|
||||
typedef void (*retro_deinit_t)();
|
||||
typedef bool (*retro_load_game_t)(const char *);
|
||||
typedef void (*retro_run_t)();
|
||||
typedef void (*retro_get_video_frame_t)(void **, unsigned *, unsigned *);
|
||||
|
||||
class LibretroCoreBinding : public godot::Object {
|
||||
GDCLASS(LibretroCoreBinding, godot::Object);
|
||||
|
||||
private:
|
||||
void *core_handle = nullptr;
|
||||
retro_init_t retro_init = nullptr;
|
||||
retro_deinit_t retro_deinit = nullptr;
|
||||
retro_load_game_t retro_load_game = nullptr;
|
||||
retro_run_t retro_run = nullptr;
|
||||
retro_get_video_frame_t retro_get_video_frame = nullptr;
|
||||
|
||||
unsigned frame_width = 0;
|
||||
unsigned frame_height = 0;
|
||||
godot::PackedByteArray frame_buffer;
|
||||
|
||||
public:
|
||||
bool initialize(const godot::String &core_path);
|
||||
bool load_game(const godot::PackedByteArray &rom_data);
|
||||
void run();
|
||||
godot::PackedByteArray get_frame_buffer();
|
||||
int get_frame_width() const;
|
||||
int get_frame_height() const;
|
||||
};
|
||||
|
||||
#endif // LIBRETRO_CORE_BINDING_H
|
|
@ -1,9 +0,0 @@
|
|||
#include "libretro_binding.h"
|
||||
|
||||
void register_libretro_core_binding_types() {
|
||||
ClassDB::register_class<LibretroCoreBinding>();
|
||||
}
|
||||
|
||||
void unregister_libretro_core_binding_types() {
|
||||
// Non necessario per ora
|
||||
}
|
40
main.gd
40
main.gd
|
@ -1,26 +1,26 @@
|
|||
extends Node3D
|
||||
extends Node
|
||||
|
||||
var xr_interface: XRInterface
|
||||
var emulator_script: Object
|
||||
@onready var loader = preload("res://scripts/libretro_loader.gd").new()
|
||||
|
||||
func _ready():
|
||||
# Inizializzazione OpenXR
|
||||
xr_interface = XRServer.find_interface("OpenXR")
|
||||
if xr_interface and xr_interface.is_initialized():
|
||||
print("OpenXR initialized successfully")
|
||||
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
|
||||
get_viewport().use_xr = true
|
||||
var core_path = "res://cores/genesis_plus_gx_libretro.so" # Replace with your actual core path
|
||||
var rom_path = "res://roms/megadrive/Sonic the Hedgehog.bin" # Replace with your actual ROM path
|
||||
|
||||
print("Core path: ", core_path)
|
||||
print("ROM path: ", rom_path)
|
||||
|
||||
var success = await loader.start_emulation(core_path, rom_path) # Use await to call the coroutine
|
||||
if success:
|
||||
print("Game started successfully.")
|
||||
start_emulation_loop()
|
||||
else:
|
||||
print("OpenXR not initialized, please check if your headset is connected")
|
||||
print("Failed to start the game.")
|
||||
|
||||
# Carica lo script dell'emulatore
|
||||
emulator_script = preload("res://scripts/emulate.gd").new()
|
||||
func start_emulation_loop():
|
||||
"""
|
||||
Continuously runs the emulation in the `_process` callback.
|
||||
"""
|
||||
set_process(true)
|
||||
|
||||
func launch_game():
|
||||
var core_path = "res://cores/genesis_plus_gx_libretro.so"
|
||||
var rom_path = "res://roms/megadrive/Sonic the Hedgehog.bin"
|
||||
|
||||
if emulator_script.start_game(core_path, rom_path):
|
||||
print("Il gioco è stato avviato con successo!")
|
||||
else:
|
||||
print("Errore durante l'avvio del gioco.")
|
||||
func _process(delta):
|
||||
loader._process(delta) # Delegate the frame updates to the loader
|
||||
|
|
|
@ -27,7 +27,7 @@ enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
|
|||
|
||||
[gd_extension]
|
||||
|
||||
extensions=PackedStringArray("res://libretro_binding/libretro_binding.gdextension")
|
||||
extensions=PackedStringArray("res://addons/LibRetroHost.gdextension")
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
51
prompt.sh
Executable file
51
prompt.sh
Executable file
|
@ -0,0 +1,51 @@
|
|||
clear
|
||||
rm "prompt.md"
|
||||
|
||||
write(){
|
||||
echo "$1" >> ./prompt.md
|
||||
}
|
||||
|
||||
write "RetroQUEST is an application mainly written for Meta Quest 3 with Linux non-VR support in Godot 4.3.
|
||||
In the future will be added supporto for Widnows, Mac and other VRs as well.
|
||||
The app is working mainly with VR controls but can be used even with desktop controls (mouse, keyboard, controllers).
|
||||
The app is Quest Native and not PCVR."
|
||||
|
||||
write "The scope of this application is to emulate games and render them on a virtual CRT TV in the VR space, more features will be added later."
|
||||
write "The first iteration will be to be able to run the rom "roms/megadrive/Sonic the Hedgehog.bin" with the libretro core "cores/genesis_plus_gx_libretro.so", more features will be added later, for now I will be happy to see the game just running."
|
||||
write "For this scope I am using gdlibretro (https://github.com/gabrielmedici/gdlibretro) with some modifications to make it work on Linux and Android."
|
||||
|
||||
write "Here is my directory structure"
|
||||
write "$(tree . -L 2)"
|
||||
|
||||
write "Now I will cat you the main files for you to understand better the project."
|
||||
|
||||
files="project.godot main.tscn scripts/emulate.gd scripts/libretro_loader.gd addons/gdlibretro.gdextension addons/LibRetroHost.gdextension gdlibretro/src/CoreEnvironment.cpp gdlibretro/src/RetroHost.cpp gdlibretro/src/RetroHost.hpp gdlibretro/src/Video.cpp gdlibretro/src/RegisterExtension.cpp gdlibretro/src/CMakeLists.txt"
|
||||
|
||||
for file in $files; do
|
||||
if [ -f "$file" ]; then
|
||||
write "--- $file ---"
|
||||
write "$(cat $file)"
|
||||
write "--- end of $file ---"
|
||||
write ""
|
||||
fi
|
||||
done
|
||||
|
||||
write ""
|
||||
write "My issue now is the following, can you help me to fix it?"
|
||||
write "Godot says:
|
||||
[RetroHost] Constructor
|
||||
core/extension/gdextension.cpp:1011 - No GDExtension library found for current OS and architecture (linux.x86_64) in configuration file: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension
|
||||
Failed loading resource: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
|
||||
Core path: res://cores/genesis_plus_gx_libretro.so
|
||||
ROM path: res://roms/megadrive/Sonic the Hedgehog.bin
|
||||
Starting emulation with core: res://cores/genesis_plus_gx_libretro.so, ROM: res://roms/megadrive/Sonic the Hedgehog.bin
|
||||
Loading core...
|
||||
Failed to start the game.
|
||||
--- Debugging process stopped ---
|
||||
core/extension/gdextension.cpp:1011 - No GDExtension library found for current OS and architecture (linux.x86_64) in configuration file: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension
|
||||
Failed loading resource: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
|
||||
core/extension/gdextension.cpp:1011 - No GDExtension library found for current OS and architecture (linux.x86_64) in configuration file: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension
|
||||
Failed loading resource: res://gdlibretro/LibRetroHost/LibRetroHost.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
|
||||
"
|
||||
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
extends Node
|
||||
|
||||
var libretro_core = LibretroCoreBinding.new() # Use the class directly
|
||||
|
||||
func start_game(core_path: String, rom_path: String) -> bool:
|
||||
"""
|
||||
Inizializza il core libretro e carica la ROM specificata.
|
||||
Restituisce true se il gioco è stato caricato correttamente, altrimenti false.
|
||||
"""
|
||||
# Carica il gestore libretro
|
||||
var libretro_handler = preload("res://scripts/libretro_loader.gd").new()
|
||||
|
||||
# Inizializzazione del core
|
||||
if not libretro_handler.initialize(core_path):
|
||||
print("Errore: impossibile caricare il core libretro:", core_path)
|
||||
return false
|
||||
|
||||
print("Core caricato con successo:", core_path)
|
||||
|
||||
# Caricamento della ROM
|
||||
var rom_data: PackedByteArray = load_rom_data(rom_path)
|
||||
if not libretro_handler.load_game(rom_data):
|
||||
print("Errore: impossibile caricare la ROM:", rom_path)
|
||||
return false
|
||||
|
||||
print("Gioco caricato con successo:", rom_path)
|
||||
return true
|
||||
|
||||
func load_rom_data(rom_path: String) -> PackedByteArray:
|
||||
"""
|
||||
Carica i dati di una ROM da file.
|
||||
"""
|
||||
var file = FileAccess.open(rom_path, FileAccess.READ)
|
||||
if not file:
|
||||
push_error("Error opening file: " + rom_path)
|
||||
return PackedByteArray()
|
||||
|
||||
var data = file.get_buffer(file.get_length())
|
||||
file.close()
|
||||
return data
|
||||
|
||||
func initialize_core(core_path: String) -> bool:
|
||||
if not libretro_core.initialize(core_path):
|
||||
print("Errore: impossibile caricare il core libretro")
|
||||
return false
|
||||
return true
|
54
scripts/emulate.gd.old
Normal file
54
scripts/emulate.gd.old
Normal file
|
@ -0,0 +1,54 @@
|
|||
extends Node
|
||||
|
||||
# Reference to the LibRetroHost singleton
|
||||
@onready var libretro_core = Engine.get_singleton("RetroHost")
|
||||
|
||||
func start_game(core_path: String, rom_path: String) -> bool:
|
||||
"""
|
||||
Initializes the LibRetro core and loads the specified ROM.
|
||||
Returns true if the game is loaded successfully, otherwise false.
|
||||
"""
|
||||
if not libretro_core.load_core(core_path):
|
||||
push_error("Error: Unable to load LibRetro core: " + core_path)
|
||||
return false
|
||||
|
||||
print("Core loaded successfully:", core_path)
|
||||
|
||||
if not FileAccess.file_exists(rom_path):
|
||||
push_error("Error: ROM not found: " + rom_path)
|
||||
return false
|
||||
|
||||
var rom_data = load_rom_data(rom_path)
|
||||
if rom_data.is_empty():
|
||||
push_error("Error: Unable to load ROM data: " + rom_path)
|
||||
return false
|
||||
|
||||
if not libretro_core.load_game_from_memory(rom_data):
|
||||
push_error("Error: Unable to load game ROM: " + rom_path)
|
||||
return false
|
||||
|
||||
print("Game loaded successfully:", rom_path)
|
||||
return true
|
||||
|
||||
func load_rom_data(rom_path: String) -> PackedByteArray:
|
||||
"""
|
||||
Loads the ROM data from a file.
|
||||
"""
|
||||
var file = FileAccess.open(rom_path, FileAccess.READ)
|
||||
if not file:
|
||||
push_error("Error: Unable to open ROM file: " + rom_path)
|
||||
return PackedByteArray()
|
||||
|
||||
var rom_data = file.get_buffer(file.get_length())
|
||||
file.close()
|
||||
return rom_data
|
||||
|
||||
func run():
|
||||
"""
|
||||
Starts the emulation loop.
|
||||
"""
|
||||
if not libretro_core:
|
||||
push_error("Error: LibRetroHost is not initialized.")
|
||||
return
|
||||
|
||||
libretro_core.run()
|
|
@ -1,28 +1,40 @@
|
|||
extends Node
|
||||
|
||||
@onready var tv_viewport: SubViewport = $CRTTV/SubViewport
|
||||
@onready var tv_texture_rect: TextureRect = $CRTTV/SubViewport/TextureRect
|
||||
@onready var sub_viewport = $room/SubViewport
|
||||
@onready var texture_rect = $room/SubViewport/TextureRect
|
||||
|
||||
var current_core = null
|
||||
var current_rom = null
|
||||
var current_core : Object = null # The emulator core (passed dynamically)
|
||||
var current_rom : String = "" # Initialize to an empty string
|
||||
|
||||
func load_libretro_core(core_path: String) -> bool:
|
||||
func start_emulation(core_path: String, rom_path: String) -> bool:
|
||||
print("Starting emulation with core: ", core_path, ", ROM: ", rom_path)
|
||||
|
||||
if not core_path or not rom_path:
|
||||
push_error("Core path or ROM path is missing.")
|
||||
return false
|
||||
|
||||
# Load the core (emulator)
|
||||
print("Loading core...")
|
||||
current_core = load(core_path)
|
||||
if not current_core:
|
||||
push_error("Failed to load core: " + core_path)
|
||||
return false
|
||||
current_core.initialize()
|
||||
return true
|
||||
print("Core loaded successfully.")
|
||||
|
||||
func load_rom(rom_path: String) -> bool:
|
||||
current_core.initialize()
|
||||
|
||||
# Load the ROM
|
||||
print("Checking ROM file...")
|
||||
if not FileAccess.file_exists(rom_path):
|
||||
push_error("ROM not found: " + rom_path)
|
||||
return false
|
||||
print("ROM file exists.")
|
||||
|
||||
var file = FileAccess.open(rom_path, FileAccess.READ)
|
||||
if not file:
|
||||
push_error("Error opening ROM: " + rom_path)
|
||||
return false
|
||||
print("ROM file opened successfully.")
|
||||
|
||||
var rom_data = file.get_buffer(file.get_length())
|
||||
file.close()
|
||||
|
@ -30,28 +42,57 @@ func load_rom(rom_path: String) -> bool:
|
|||
if not current_core.load_game(rom_data):
|
||||
push_error("Failed to load ROM: " + rom_path)
|
||||
return false
|
||||
print("ROM loaded successfully.")
|
||||
|
||||
current_rom = rom_path
|
||||
return true
|
||||
print("Core and ROM loaded successfully.")
|
||||
|
||||
func start_emulation(core_path: String, rom_path: String) -> bool:
|
||||
if not load_libretro_core(core_path):
|
||||
# Wait for SubViewport to render at least one frame
|
||||
sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
||||
await get_tree().create_timer(0.1).timeout # Delay ensures rendering starts
|
||||
|
||||
# Assign the SubViewport texture
|
||||
var viewport_texture = sub_viewport.get_texture()
|
||||
if viewport_texture:
|
||||
texture_rect.texture = viewport_texture
|
||||
print("SubViewport texture assigned successfully.")
|
||||
else:
|
||||
push_error("Error: SubViewport texture is not ready.")
|
||||
return false
|
||||
if not load_rom(rom_path):
|
||||
return false
|
||||
current_core.run()
|
||||
|
||||
return true
|
||||
|
||||
func _process(delta):
|
||||
"""
|
||||
Dynamically updates the TextureRect's texture during runtime.
|
||||
"""
|
||||
if current_core:
|
||||
current_core.run()
|
||||
|
||||
var frame_data = current_core.get_frame_buffer()
|
||||
if frame_data:
|
||||
var frame_width = current_core.get_frame_width()
|
||||
var frame_height = current_core.get_frame_height()
|
||||
|
||||
if frame_width > 0 and frame_height > 0:
|
||||
var image = Image.create_from_data(
|
||||
current_core.get_frame_width(),
|
||||
current_core.get_frame_height(),
|
||||
frame_width,
|
||||
frame_height,
|
||||
false,
|
||||
Image.FORMAT_RGB8,
|
||||
frame_data
|
||||
)
|
||||
var texture = ImageTexture.create_from_image(image)
|
||||
tv_texture_rect.texture = texture
|
||||
texture_rect.texture = texture
|
||||
|
||||
func _ready():
|
||||
"""
|
||||
Initializes the SubViewport and TextureRect.
|
||||
"""
|
||||
if sub_viewport and texture_rect:
|
||||
print("SubViewport and TextureRect initialized successfully.")
|
||||
else:
|
||||
push_error("Error: SubViewport or TextureRect is missing.")
|
||||
|
||||
# Ensure SubViewport always renders
|
||||
sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
||||
|
|
Loading…
Reference in a new issue