extends Node3D @onready var tex_rect = get_node("TextureRect") func _ready(): # Loads the core, the argument is the dll name inside the libretro-cores folder. WITHOUT THE .DLL RetroHost.load_core("dosbox_pure_libretro") #RetroHost.load_core("vice_x64sc_libretro") func _process(delta): # Run one iteration of the core RetroHost.run() # Retrieve the framebuffer image var frame_buffer = RetroHost.get_frame_buffer() if(!frame_buffer): return # Fuckery to display the image var img_tex = ImageTexture.create_from_image(frame_buffer) $MeshInstance3D.get_surface_override_material(0).albedo_texture = img_tex return func _input(event): # Forward input events to the frontend (duh) RetroHost.forward_input(event)