# Dichiarazione del progetto cmake_minimum_required(VERSION 3.15) project(gdretroplay) # Imposta il C++ standard set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Percorsi per Godot C++ bindings message(STATUS "Godot C++ Bindings Path: $ENV{GODOT_CPP_BINDINGS_PATH}") include_directories($ENV{GODOT_CPP_BINDINGS_PATH}/include) include_directories($ENV{GODOT_CPP_BINDINGS_PATH}/include/core) include_directories($ENV{GODOT_CPP_BINDINGS_PATH}/include/gen) # File sorgenti file(GLOB SOURCES "src/*.cpp") message(STATUS "Sources found: ${SOURCES}") # Creazione della libreria condivisa add_library(${PROJECT_NAME} SHARED ${SOURCES}) # Configurazioni specifiche per piattaforma if(UNIX AND NOT ANDROID) set(CMAKE_SHARED_LIBRARY_PREFIX "") set(CMAKE_SHARED_LIBRARY_SUFFIX ".so") endif() if(ANDROID) include_directories(${ANDROID_NDK}/sources/android/native_app_glue) set(CMAKE_SHARED_LIBRARY_PREFIX "") set(CMAKE_SHARED_LIBRARY_SUFFIX ".so") endif() # Imposta le proprietà del target set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "gdretroplay") # Linka le librerie di Godot link_directories($ENV{GODOT_CPP_BINDINGS_PATH}/bin) target_link_libraries(${PROJECT_NAME} godot-cpp)