RetroQUEST/libretro_binding/libretro_binding.h
2024-12-10 21:59:49 +09:00

13 lines
358 B
C++

// libretro_binding.h
class LibretroCoreBinding : public GodotObject {
public:
// Metodi da esporre a GDScript
bool initialize();
bool load_game(const PackedByteArray& rom_data);
void run();
PackedByteArray get_frame_buffer();
int get_frame_width();
int get_frame_height();
void handle_input(const Ref<InputEvent>& event);
};