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13 lines
358 B
C++
13 lines
358 B
C++
// libretro_binding.h
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class LibretroCoreBinding : public GodotObject {
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public:
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// Metodi da esporre a GDScript
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bool initialize();
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bool load_game(const PackedByteArray& rom_data);
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void run();
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PackedByteArray get_frame_buffer();
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int get_frame_width();
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int get_frame_height();
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void handle_input(const Ref<InputEvent>& event);
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};
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