mirror of
https://github.com/RetroDECK/RetroVERSE.git
synced 2026-10-16 17:16:39 +00:00
zorky init
This commit is contained in:
parent
3f338ef2da
commit
61e8d38563
494
doom-shareware/rd_assets/README.TXT
Normal file
494
doom-shareware/rd_assets/README.TXT
Normal file
|
|
@ -0,0 +1,494 @@
|
|||
Welcome to v1.9 of DOOM!
|
||||
|
||||
id Software respectfully requests that you do not modify the
|
||||
levels for the shareware version of DOOM. We feel that the
|
||||
distribution of new levels that work with the shareware version
|
||||
of DOOM will lessen a potential user's incentive to purchase the
|
||||
registered version.
|
||||
|
||||
If you would like to work with modified levels of DOOM, we
|
||||
encourage you to purchase the registered version of the game.
|
||||
|
||||
Make sure you read the DOOM FAQ v6.666 if you have any problems
|
||||
or are anxious to find out about the World of DOOM! The 4 files
|
||||
of the FAQ are DMFAQ66A.TXT, DMFAQ66B.TXT, etc. Enjoy!
|
||||
|
||||
------------------------------------------------------------
|
||||
Additional support
|
||||
------------------------------------------------------------
|
||||
|
||||
If you are looking for external PWADs for DOOM, DOOM2 or Heretic,
|
||||
look no further than the DOOMania! BBS, owned and operated by
|
||||
Paul Johnson. The BBS number is (317) 662-8842, the voice number
|
||||
is (317) 662-1449.
|
||||
|
||||
------------------------------------------------------------
|
||||
Auxiliary programs
|
||||
------------------------------------------------------------
|
||||
|
||||
There are a number of auxiliary programs that come with DOOM. These
|
||||
are DM.EXE, the DeathManager you use as a front-end for network and
|
||||
modem play; DWANGO.EXE, the client software for the NEW multiplayer
|
||||
gaming environment of the future; IPXSETUP.EXE, the IPX Network Device
|
||||
Driver that enables you to play DOOM over an office network that uses
|
||||
the IPX protocol and SERSETUP.EXE, the Serial Device Driver that enables
|
||||
you to play DOOM over the modem or serial cable.
|
||||
|
||||
The documentation for the DM.EXE program is named DM.TXT, the documentation
|
||||
for the DWANGO.EXE program is named DWANGO.TXT. The documentation for the
|
||||
IPXSETUP.EXE and SERSETUP.EXE programs follow.
|
||||
|
||||
-------------------------------------------------------------
|
||||
Get our latest releases from the following places:
|
||||
|
||||
id Software's BBS home:
|
||||
Software Creations BBS "Home of the Authors"
|
||||
1200/2400 V.42/MNP: 508-365-2359
|
||||
2400-16.8k HST US Robotics: 508-368-4137
|
||||
2400-14.4k V.32/V.32bis Hayes: 508-368-7036
|
||||
|
||||
id Software's anonymous ftp home:
|
||||
ftp.uwp.edu
|
||||
/pub/games/id
|
||||
|
||||
-------------------------------------------------------------
|
||||
_______
|
||||
____|__ | (R)
|
||||
--| | |-------------------
|
||||
| ____|__ | Association of
|
||||
| | |_| Shareware
|
||||
|__| o | Professionals
|
||||
-----| | |---------------------
|
||||
|___|___| MEMBER
|
||||
|
||||
OMBUDSMAN STATEMENT
|
||||
|
||||
This program was written by a member of the Association of Shareware
|
||||
Professionals (ASP). ASP wants to make sure that the shareware
|
||||
principle works for you. If you are unable to resolve a
|
||||
shareware-related problem with an ASP member by contacting the
|
||||
member directly, ASP may be able to help. The ASP Ombudsman can
|
||||
help you resolve a dispute or problem with an ASP member, but does
|
||||
not provide technical support for members' products. Please write
|
||||
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
|
||||
a CompuServe message via CompuServe Mail to ASP Ombudsman
|
||||
70007,3536.
|
||||
|
||||
------------------------------------------------------------
|
||||
------------------------------------------------------------
|
||||
DOOM ADDENDUM
|
||||
------------------------------------------------------------
|
||||
Welcome to DOOM. Before playing, you'll need to read the
|
||||
DOOM manual and this addendum which contains information for
|
||||
playing in Multiplayer mode, as well as technical support
|
||||
and troubleshooting instructions. To avoid compatibility
|
||||
errors, please make sure that your machine and network conform
|
||||
to the system requirements listed below.
|
||||
|
||||
-------------------------------------------------------------
|
||||
SYSTEM REQUIREMENTS
|
||||
-------------------------------------------------------------
|
||||
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
|
||||
RAM, a VGA graphics card, and a hard disk drive. A 486 or
|
||||
better, a Sound Blaster Pro(TM) or 100% compatible sound card
|
||||
is recommended. A network that uses the IPX protocol is
|
||||
required for network gameplay.
|
||||
|
||||
-------------------------------------------------------------
|
||||
MULTIPLAYER MODE
|
||||
-------------------------------------------------------------
|
||||
GETTING STARTED
|
||||
-------------------------------------------------------------
|
||||
1. Install DOOM as described in the manual.
|
||||
|
||||
2. Launch DOOM from the SETUP program, by going to the
|
||||
directory in which you installed DOOM, type SETUP, and press
|
||||
the ENTER key. (If you are installing DOOM for the first
|
||||
time the SETUP program will be automatically launched.)
|
||||
Unlike playing DOOM in single player mode, DOOM in
|
||||
multiplayer mode must be run either from the SETUP program
|
||||
or by using the command line parameters mentioned later in
|
||||
this addendum.
|
||||
|
||||
3. The SETUP program not only allows you to configure DOOM
|
||||
to your system but lets you tell DOOM information that is
|
||||
necessary for the multiplayer game, (i.e. number of players,
|
||||
skill level, mode, etc.) The SETUP program is simple to
|
||||
use--providing context sensitive help at the bottom of the
|
||||
screen.
|
||||
|
||||
NUMBER OF PLAYERS: A maximum of four people can play
|
||||
multiplayer DOOM on a network.
|
||||
|
||||
COMPATIBLE NETWORKS: To play multiplayer, you must have a
|
||||
network that uses the IPX protocol. Check your network
|
||||
manuals for information regarding your protocol. Novell
|
||||
networks use the IPX protocol.
|
||||
|
||||
MULTIPLE GAMES ON THE NET: To play a multiplayer game while
|
||||
another group is also playing the multiplayer game, you'll
|
||||
need to change your network port address from the SETUP
|
||||
application. The port address tells your server where to
|
||||
send information that is sent over the network. Network
|
||||
addresses range from 1-64000. You should refer to the person
|
||||
in charge of your network for possible port addresses.
|
||||
|
||||
-------------------------------------------------------------
|
||||
MULTIPLAYER INSTRUCTIONS
|
||||
-------------------------------------------------------------
|
||||
Many of the rules for playing DOOM change for the
|
||||
multiplayer game. Read the following information carefully
|
||||
before you begin to play DOOM in multiplayer mode.
|
||||
|
||||
MENUS: When you activate the Options menu or submenus, the
|
||||
game KEEPS RUNNING so that other players can continue with
|
||||
the action. So it is best to find a safe place before
|
||||
adjusting screen sizes or sounds.
|
||||
|
||||
UNPAUSE: A player may Pause the game by pressing the PAUSE
|
||||
key, but any other player can Unpause the game by pressing
|
||||
the PAUSE key again. Make sure it's OK with your buddies
|
||||
before taking a breather.
|
||||
|
||||
SAVE: When you do a savegame during a network game, it saves
|
||||
on every player's system in the savegame slot you select,
|
||||
writing over whatever was there. Before saving the game,
|
||||
players should agree on a safe slot to save in.
|
||||
|
||||
LOAD: You cannot load a saved game while playing a
|
||||
multiplayer game. To load a game everyone must quit from the
|
||||
current game and restart the game from the saved game. To
|
||||
start a game from a saved game, you can either select it
|
||||
from the SETUP program or identify it as a command line
|
||||
parameter.
|
||||
|
||||
WEAPONS: When a player runs over a weapon, he picks it up,
|
||||
but the weapon remains in the game for other players to
|
||||
take. Note: Shotguns dropped by former human sergeants are
|
||||
removed from the game after being picked up or smashed.
|
||||
|
||||
DEATH: If you die and restart in the level, previously taken
|
||||
items and destroyed monsters DON'T reappear. Even though
|
||||
you've died, other players have survived. We didn't want to
|
||||
undo all of their fine destruction by reviving every monster
|
||||
in the area. However, this also means the level will
|
||||
eventually run dry of monsters and ammunition. You'll have
|
||||
to decide when the level is played out.
|
||||
|
||||
UNIFORM COLORS: In net games, each player's uniform is a
|
||||
different color. The color of your character is the color
|
||||
behind your face on the status bar. The colors are BROWN,
|
||||
INDIGO (black), GREEN, and RED.
|
||||
|
||||
CHAT MODE: In a multiplayer game you can communicate with
|
||||
other players in the Chat mode. To enter into Chant mode and
|
||||
broadcast a message to all the players, press the letter t.
|
||||
A cursor will appear where your messaging is normally
|
||||
placed. To broadcast to a specific player, instead of
|
||||
pressing t you'll need to press the first letter of the
|
||||
player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
|
||||
example, to send a message to the brown character, you would
|
||||
press the letter b.
|
||||
|
||||
CHAT MACROS: In a multiplayer game, you can send your own
|
||||
pre-defined macros (defined in the SETUP program) by initiating
|
||||
Chat mode (as stated above), then holding ALT and pressing the
|
||||
number key that corresponds to the macro you wish to send. For
|
||||
example, if macro #2 is "Eat it and die!", initiate Chat mode
|
||||
by pressing 'T', then hold down ALT and press 2.
|
||||
|
||||
EXITING A LEVEL: When one player exits a level, all players
|
||||
instantly exit with him, regardless of their position or
|
||||
their status.
|
||||
|
||||
-------------------------------------------------------------
|
||||
COOPERATIVE OR DEATHMATCH MODE
|
||||
-------------------------------------------------------------
|
||||
There are two ways to play multiplayer--DeathMatch and
|
||||
Cooperative. In Cooperative mode the players work together.
|
||||
In DeathMatch mode your mission is to kill everything that
|
||||
moves, including your buddies. You can choose which mode you
|
||||
wish to play from the SETUP application. The differences
|
||||
between Cooperative and DeathMatch mode are as follows:
|
||||
|
||||
WHERE YOU START: In Cooperative mode each player begins in
|
||||
the same area. In DeathMatch mode the players begin in
|
||||
completely different areas--if you want to see your buddy
|
||||
you'll need to hunt him down. Plus, each time you die,
|
||||
you'll restart in one of several random locations.
|
||||
|
||||
KEYS: Unlike in single-player or Cooperative mode gameplay,
|
||||
in DeathMatch mode the players start each location with the
|
||||
keys necessary for opening any locked door in that area.
|
||||
|
||||
STATUS BAR: In DeathMatch mode the ARMS section on the
|
||||
status bar is replaced with "FRAG." The FRAG section
|
||||
displays the number of times you've killed your opponents.
|
||||
|
||||
AUTOMAP: In Cooperative mode the Automap works the same way
|
||||
it does in single-player mode. Each player is represented by
|
||||
a different color arrow. In DeathMatch mode you won't
|
||||
receive the pleasure of seeing your opponents on the map.
|
||||
Just like the monsters, your friends could be just around
|
||||
the corner, and you won't know until you face them.
|
||||
|
||||
SPY MODE: If you're playing in Cooperative mode, press F12
|
||||
to toggle through the other players' viewpoint(s). Press any
|
||||
other key to return to your view. You still retain your own
|
||||
status bar at the bottom, and if your view reddens from pain
|
||||
it is YOU, not your partner, who has been hit.
|
||||
|
||||
INTERMISSION SCREENS: In both Cooperative and DeathMatch
|
||||
mode the intermission screen tallies your achievement. In
|
||||
Cooperative mode the intermission screen lists the
|
||||
achievements for all players in the game. In DeathMatch mode
|
||||
the intermission provides a death count on everyone, letting
|
||||
you know who killed whom.
|
||||
|
||||
-------------------------------------------------------------
|
||||
DEATHMATCH MODE GAMEPLAY NOTES
|
||||
-------------------------------------------------------------
|
||||
The rules for completing or winning a DeathMatch game have
|
||||
intentionally been left general. Any player can exit an area
|
||||
and force all of the players to move to the next area. Also,
|
||||
there is no limit on how many kills are required to declare
|
||||
a player the winner. We decided to leave this up to you. You
|
||||
know what you like best!
|
||||
|
||||
Note: Before you play DOOM in DeathMatch mode you should be
|
||||
familiar with the layout of every area in DOOM. As you know,
|
||||
in DeathMatch mode your startup location is random and often
|
||||
in an area that is very hostile.
|
||||
|
||||
-------------------------------------------------------------
|
||||
MULTIPLAYER DEMO RECORDING
|
||||
-------------------------------------------------------------
|
||||
You can record your tournaments for posterity! To record multi-
|
||||
player demos, add the line "-record demoz" to the command-line.
|
||||
Make sure the other player is recording also, or it won't work.
|
||||
If you need more time, add the "-maxdemo <K>" option to increase
|
||||
demo buffer space. Make sure both of you specify the same amount.
|
||||
DOOM defaults to 128K of demo buffer space, to specify 1meg you
|
||||
would type "-maxdemo 1024" on the command-line.
|
||||
|
||||
IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
|
||||
ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
|
||||
|
||||
When you wish to stop recording, press the Q or F10 keys and both
|
||||
players will exit to DOS. To play the demo back, merely type,
|
||||
"DOOM -playdemo demoz" and the demo will play back. To see the
|
||||
other player, press the F12 key. Press F12 to toggle between all
|
||||
players in the demo. The TAB key will display the automap.
|
||||
|
||||
You can set the name of the demo file to anything you want. "demoz"
|
||||
was just an example name.
|
||||
|
||||
-------------------------------------------------------------
|
||||
RUNNING DOOM FROM THE COMMAND LINE
|
||||
-------------------------------------------------------------
|
||||
Much of the information you give to DOOM through the SETUP
|
||||
program can be provided by passing program parameters to
|
||||
the appropriate device driver on the command line.
|
||||
|
||||
NETWORK PLAY
|
||||
------------
|
||||
When you want to run a network game, you use IPXSETUP.EXE which
|
||||
is the device driver for DOOM's network mode. The parameters
|
||||
are as follows:
|
||||
|
||||
-NODES starts DOOM as a network game and sets the number of
|
||||
players who are going to play. If you don't specify the number
|
||||
of nodes, the default is 2.
|
||||
-nodes <# of players>
|
||||
|
||||
-PORT sets the port from which to play DOOM multiplayer on
|
||||
the network. By setting a different port, more than one
|
||||
group of players can play DOOM on a single network.
|
||||
-port <# of the port>
|
||||
|
||||
MODEM PLAY
|
||||
----------
|
||||
When you want to play a modem or null-modem game, you need to
|
||||
run SERSETUP.EXE which is the device driver for DOOM's serial
|
||||
communications mode. The parameters are as follows:
|
||||
|
||||
-DIAL tells the program which number to dial, if you're going
|
||||
to do the calling.
|
||||
-dial <phone number>
|
||||
|
||||
-ANSWER puts your modem into Answer mode so someone can call
|
||||
you and play DOOM.
|
||||
-answer
|
||||
|
||||
-COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
|
||||
or serial cable is connected to. Very important!
|
||||
-com1
|
||||
|
||||
-8250 tells SERSETUP to set the UART to 8250. Just in case your
|
||||
16550 UART is acting up at the higher speed.
|
||||
-8250
|
||||
|
||||
-IRQ sets the IRQ for the COM port.
|
||||
-irq <irq number>
|
||||
|
||||
-PORT sets the COM I/O port that SERSETUP uses to communicate
|
||||
with your modem. To use hexadecimal, such as the number 0x3f8, you
|
||||
would type "-port 0x3f8".
|
||||
-port <port number>
|
||||
|
||||
-<#> sets the baud rate of your COM port, overriding the value in
|
||||
the MODEM.CFG if you're running a modem game. Legal values are
|
||||
9600, 14400, 38400, 57600.
|
||||
Example: -14400
|
||||
|
||||
Note that to run a null-modem game, you must have a null-modem
|
||||
cable plugged into a serial port on both computers and each
|
||||
computer runs SERSETUP.EXE with a -COM# parameter as well as
|
||||
any General Parameters. Do not use the -ANSWER or -DIAL
|
||||
parameters, or SERSETUP will think you're using a modem. To get
|
||||
a null-modem cable, go to CompUSA or Radio Shack and say,"I need
|
||||
a null-modem cable to run a DOOM multiplayer game."
|
||||
|
||||
VERY IMPORTANT!
|
||||
You will need to run the SETUP program and select Choose Modem
|
||||
from the Network/Modem/Serial menu so you can set your modem
|
||||
init string correctly. Merely select the modem and press Enter
|
||||
and SETUP will create a new MODEM.CFG file that corresponds to
|
||||
your modem (the MODEM.CFG file is used by SERSETUP for initing
|
||||
the modem.)
|
||||
|
||||
If your modem is not in the list, you will most likely need to
|
||||
edit the MODEM.CFG file in the DOOM directory. The first line
|
||||
of the file is an initialization string that:
|
||||
* Turns off error-correction
|
||||
* Turns off data-compression
|
||||
The MODEM.CFG file has a Hayes-standard init string like this:
|
||||
AT Z S=46 &Q0 &D0
|
||||
You just add your own commands after the "AT Z " if your modem
|
||||
doesn't work with these settings -- dig up your modem manual for
|
||||
the correct settings.
|
||||
|
||||
The second line is a hangup string used when you quit DOOM.
|
||||
|
||||
The third line is the baud rate at which you want your COM port set.
|
||||
The legal settings are: 9600, 14400, 38400, 57600.
|
||||
|
||||
If the modem connection isn't working when you call your friend,
|
||||
have him call you instead. Try setting the modem to GENERIC (in the
|
||||
SETUP.EXE program) if your modems don't connect.
|
||||
|
||||
If you STILL can't get the modems to connect, both of you should
|
||||
run your favorite COMM programs and connect with 9600, no error
|
||||
correction and no data compression. Then quit the COMM program
|
||||
and keep the connection going. Then just run SERSETUP with a -COM#
|
||||
parameter (as if you were running a null-modem game) since you're
|
||||
already connected.
|
||||
|
||||
If you had trouble connecting, but figured out some settings that
|
||||
work, please fax them to us at (214) 686-9288 so we can expand our
|
||||
modem init string database and perhaps have the SETUP program ask
|
||||
you for your modem type in a future version of DOOM.
|
||||
|
||||
GENERAL PARAMETERS
|
||||
------------------
|
||||
These parameters can be passed straight to DOOM, or passed
|
||||
to IPXSETUP or SERSETUP, which then pass them to DOOM.
|
||||
|
||||
-LOADGAME allows you to start DOOM from a specified save
|
||||
game. Instead of using the saved game name, simply enter the
|
||||
number that corresponds to the slot you saved the game to on
|
||||
the SAVE GAME screen (0-5).
|
||||
-loadgame <# of the game>
|
||||
|
||||
-DEATHMATCH starts DOOM as a DeathMatch game. If you don't
|
||||
enter DEATHMATCH as a command line parameter, DOOM will
|
||||
default to the Cooperative mode.
|
||||
-deathmatch
|
||||
|
||||
-ALTDEATH specifies respawning items during DEATHMATCH.
|
||||
NOTE: Invulnerability and Invisibility do not respawn.
|
||||
-deathmatch -altdeath
|
||||
|
||||
-SKILL sets the skill level (1-5) you wish to play. Only useful
|
||||
with -warp -- see below.
|
||||
-skill <# of skill level>
|
||||
|
||||
-EPISODE sets the episode (1-3) you wish to play. The default
|
||||
episode is Episode One, Knee-Deep in the Dead.
|
||||
-episode <# of the episode>
|
||||
|
||||
-CONFIG allows you to use your configuration file from any
|
||||
directory you choose. This is primarily for diskless workstations
|
||||
that don't have a C: drive to save config information to. You
|
||||
need to rename the default.cfg file created by the SETUP program
|
||||
to a directory and name of your choosing to avoid conflicts.
|
||||
-config <pathname> ex. -config f:\doom\data\myconfig.cfg
|
||||
|
||||
-NOMONSTERS allows you to start playing with NO MONSTERS running
|
||||
around! This is great for DeathMatch where, really, the monsters
|
||||
just get in the way. Only useful with -warp -- see below.
|
||||
-nomonsters
|
||||
|
||||
-RECORD tells DOOM to record the game you are starting.
|
||||
Demo files will be saved as <filename>.lmp.
|
||||
-record <filename>
|
||||
|
||||
-MAXDEMO xxx If you want to record a demo bigger than 128k, use
|
||||
this option. xxx will be the size (in kilobytes) of the demo.
|
||||
example -MAXDEMO 1024 will record a 1 megabyte demo.
|
||||
-record <filename> -maxdemo xxx
|
||||
|
||||
-RESPAWN tells DOOM that, yes, you are a badass, and yes, you
|
||||
want all the monsters to respawn around 8 seconds after you kill
|
||||
them. The NIGHTMARE skill level already does this. Note that
|
||||
using -respawn and -nomonsters at the same time is a dumb thing
|
||||
to do. Only useful with -warp -- see below.
|
||||
-respawn
|
||||
|
||||
-TURBO xxx gives you a speed boost. This is great in DeathMatch!
|
||||
The value xxx can be from 0 to 250. The other player(s) will be
|
||||
notified of your speed increase! THIS IS CONSIDERED CHEATING
|
||||
IN SINGLE PLAYER MODE!
|
||||
-turbo xxx
|
||||
|
||||
@<filename> will allow you to specify a Response file that DOOM
|
||||
will read additional command-line parameters from. For example,
|
||||
typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file
|
||||
for additional command-line parameters. The file format is simply
|
||||
one parameter per line with a carriage return to terminate the line.
|
||||
Each parameter is typed exactly as you would type it on the DOS
|
||||
command-line.
|
||||
|
||||
-FAST will make the monsters move and shoot up to 3 times faster,
|
||||
just as if you were playing in Nightmare mode, but without the
|
||||
respawning. Only useful with -warp -- see below.
|
||||
-fast
|
||||
|
||||
-TIMER <# of minutes> will make DOOM exit the current level after
|
||||
a specified amount of minutes, going to the intermission screen.
|
||||
This option is only useful in DeathMatch mode.
|
||||
-timer xxx
|
||||
|
||||
An example line for entering the above information would be:
|
||||
doom -loadgame 3 -deathmatch -skill 4 -timer 10
|
||||
|
||||
IMPORTANT: Only the following command-line parameters are available
|
||||
while using the -WARP parameter:
|
||||
-fast, -nomonsters, -skill, -respawn.
|
||||
|
||||
-------------------------------------------------------------
|
||||
ADDING MORE PHONE NUMBERS TO YOUR LIST
|
||||
-------------------------------------------------------------
|
||||
You must use a text editor (such as EDIT that comes with DOS)
|
||||
to edit the MODEM.NUM file. The format is simple. The first line
|
||||
is the Person's name (which will appear in the list), the second
|
||||
line is the phone number. The third line should be blank.
|
||||
|
||||
-------------------------------------------------------------
|
||||
DOOM, the DOOM logo and DOOM likenesses are trademarks of id
|
||||
Software, inc.,(C)1993. IBM is a registered trademark of
|
||||
International Business Machines, inc. Sound Blaster is a
|
||||
registered trademark of Creative Labs, inc. All other
|
||||
trademarks are the property of their respective companies.
|
||||
|
||||
Special thanks to ZOOM in their help for 28.8 modem support.
|
||||
|
|
@ -36,4 +36,37 @@
|
|||
|
||||
===============================================================================
|
||||
DOOM Shareware
|
||||
===============================================================================
|
||||
===============================================================================
|
||||
|
||||
|
||||
|
||||
|
||||
===============================================================================
|
||||
Zork Trilogy
|
||||
===============================================================================
|
||||
|
||||
https://github.com/historicalsource/zork1/blob/master/LICENSE
|
||||
https://github.com/historicalsource/zork2/blob/master/LICENSE
|
||||
https://github.com/historicalsource/zork3/blob/master/LICENSE
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Microsoft
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
BIN
zork-trilogy/artwork/thumb.png
Normal file
BIN
zork-trilogy/artwork/thumb.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 424 KiB |
32
zork-trilogy/component_recipe.json
Normal file
32
zork-trilogy/component_recipe.json
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
"zork-trilogy": [
|
||||
{
|
||||
"source_url": "$REPO_ROOT/$COMPONENT_NAME/rd_assets/zork-trilogy.zip",
|
||||
"source_type": "local",
|
||||
"extraction_type": "archive",
|
||||
"version": "$ZORK-TRILOGY_DESIRED_VERSION",
|
||||
"assets": [
|
||||
{
|
||||
"type": "file",
|
||||
"source": "zork-trilogy/zork1.z3",
|
||||
"dest": "$COMPONENT_ARTIFACT_ROOT"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"source": "zork-trilogy/zork2.z3",
|
||||
"dest": "$COMPONENT_ARTIFACT_ROOT"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"source": "zork-trilogy/zork3.z3",
|
||||
"dest": "$COMPONENT_ARTIFACT_ROOT"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"source": "docs",
|
||||
"dest": "docs"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
21
zork-trilogy/rd_assets/LICENSE
Normal file
21
zork-trilogy/rd_assets/LICENSE
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2025 Microsoft
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
BIN
zork-trilogy/rd_assets/zork-trilogy.zip
Normal file
BIN
zork-trilogy/rd_assets/zork-trilogy.zip
Normal file
Binary file not shown.
35
zork-trilogy/retroverse_manifest.json
Normal file
35
zork-trilogy/retroverse_manifest.json
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
{
|
||||
"schema_version": 1,
|
||||
"id": "zork-trilogy",
|
||||
"class": "data",
|
||||
"name": "Zork Trilogy",
|
||||
"description": "The full Zork Trilogy for the Z-machine.",
|
||||
"version": "1.0.0",
|
||||
"tags": [
|
||||
"rom",
|
||||
"freeware"
|
||||
],
|
||||
"min_client_schema": 1,
|
||||
"requires": [
|
||||
"component:retroarch",
|
||||
"component:gargoyle"
|
||||
],
|
||||
"artwork": "artwork/thumb.png",
|
||||
"files": [
|
||||
{
|
||||
"source": "zork1.z3",
|
||||
"destination": "$roms_folder/zmachine/zork1.z3",
|
||||
"policy": "replace"
|
||||
},
|
||||
{
|
||||
"source": "zork2.z3",
|
||||
"destination": "$roms_folder/zmachine/zork2.z3",
|
||||
"policy": "replace"
|
||||
},
|
||||
{
|
||||
"source": "zork3.z3",
|
||||
"destination": "$roms_folder/zmachine/zork3.z3",
|
||||
"policy": "replace"
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Reference in a new issue