Supermodel/Src/Debugger/Breakpoint.h

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/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Breakpoint.h
*/
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#ifdef SUPERMODEL_DEBUGGER
#ifndef INCLUDED_BREAKPOINT_H
#define INCLUDED_BREAKPOINT_H
#include "AddressTable.h"
#include "Types.h"
namespace Debugger
{
class CCPUDebug;
/*
* Base class for a breakpoint.
*/
class CBreakpoint : public CAddressRef
{
protected:
CBreakpoint(CCPUDebug *bpCPU, int bpAddr, char bpSymbol, const char *bpType);
public:
const char symbol;
const char *type;
unsigned num;
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bool active;
bool Check(UINT32 pc, UINT32 opcode);
virtual bool CheckBreak(UINT32 pc, UINT32 opcode) = 0;
virtual void Reset();
virtual bool GetInfo(char *str) = 0;
};
/*
* Simple breakpoint that will always halt execution when hit.
*/
class CSimpleBreakpoint : public CBreakpoint
{
public:
CSimpleBreakpoint(CCPUDebug *bpCPU, int bpAddr);
bool CheckBreak(UINT32 pc, UINT32 opcode);
bool GetInfo(char *str);
};
/*
* Count breakpoint that will halt execution after it has been hit a certain number of times.
*/
class CCountBreakpoint : public CBreakpoint
{
private:
int m_count;
int m_counter;
public:
CCountBreakpoint(CCPUDebug *bpCPU, int bpAddr, int count);
bool CheckBreak(UINT32 pc, UINT32 opcode);
void Reset();
bool GetInfo(char *str);
};
class CPrintBreakpoint : public CBreakpoint
{
public:
CPrintBreakpoint(CCPUDebug *bpCPU, int bpAddr);
bool CheckBreak(UINT32 pc, UINT32 opcode);
void Reset();
bool GetInfo(char *str);
};
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//class CConditionBreakpoint : public CBrekapoint
//{
// // TODO
//}
}
#endif // INCLUDED_BREAKPOINT_H
#endif // SUPERMODEL_DEBUGGER