Supermodel/Src/Sound/MPEG/MpegAudio.h

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#ifndef _MPEG_AUDIO_H_
#define _MPEG_AUDIO_H_
#include "Game.h"
#include <cstdint>
namespace MpegDec
{
void LoadCustomTracks(const std::string &music_filepath, const Game &game);
void SetMemory(const uint8_t *data, int offset, int length, bool loop);
void UpdateMemory(const uint8_t *data, int offset, int length, bool loop);
int GetPosition();
void SetPosition(int pos);
void DecodeAudio(int16_t* left, int16_t* right, int numStereoSamples);
void Stop();
bool IsLoaded();
}
#endif