2011-09-14 06:16:22 +00:00
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;;
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;; Supermodel Configuration File
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;; Default settings for Version 0.2a.
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;;
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;
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; Quick Overview
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; --------------
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;
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; All settings are case sensitive. Numbers must be unsigned, base 10 integers.
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; Check your spelling carefully because invalid settings are silently ignored.
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; To verify that your settings are being parsed correctly, check the contents
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; of error.log.
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;
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; Global options apply to all games. To create configuration profiles for
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; individual games, place settings under sections with the same name as the
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; corresponding MAME ROM set, like so:
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;
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; ; Scud Race
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; [ scud ]
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;
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; SoundVolume = 50
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; MusicVolume = 200
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; ; ... etc. ...
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;
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2011-09-17 23:41:12 +00:00
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; Input mappings are an exceptional case: they are only allowed in the global
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2011-09-14 06:16:22 +00:00
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; section. Per-game input mappings are not supported.
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;
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; For a list of all valid settings, please consult README.txt. Only default
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; inputs are assigned here.
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;
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[ Global ] ; Input settings can only be read from the global section!
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; Common
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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InputStart2 = "KEY_2,JOY2_BUTTON9"
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InputCoin1 = "KEY_3,JOY1_BUTTON10"
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InputCoin2 = "KEY_4,JOY2_BUTTON10"
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InputServiceA = "KEY_5"
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InputServiceB = "KEY_7"
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InputTestA = "KEY_6"
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InputTestB = "KEY_8"
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; 4-way digital joysticks
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InputJoyUp = "KEY_UP,JOY1_UP"
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InputJoyDown = "KEY_DOWN,JOY1_DOWN"
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InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
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InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
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InputJoyUp2 = "JOY2_UP"
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InputJoyDown2 = "JOY2_DOWN"
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InputJoyLeft2 = "JOY2_LEFT"
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InputJoyRight2 = "JOY2_RIGHT"
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; Fighting game buttons
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InputPunch = "KEY_A,JOY1_BUTTON1"
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InputKick = "KEY_S,JOY1_BUTTON2"
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InputGuard = "KEY_D,JOY1_BUTTON3"
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InputEscape = "KEY_F,JOY1_BUTTON4"
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InputPunch2 = "JOY2_BUTTON1"
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InputKick2 = "JOY2_BUTTON2"
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InputGuard2 = "JOY2_BUTTON3"
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InputEscape2 = "JOY2_BUTTON4"
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; Spikeout buttons
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InputShift = "KEY_A,JOY1_BUTTON1"
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InputBeat = "KEY_S,JOY1_BUTTON2"
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InputCharge = "KEY_D,JOY1_BUTTON3"
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InputJump = "KEY_F,JOY1_BUTTON4"
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; Virtua Striker buttons
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InputShortPass = "KEY_A,JOY1_BUTTON1"
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InputLongPass = "KEY_S,JOY1_BUTTON2"
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InputShoot = "KEY_D,JOY1_BUTTON3"
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InputShortPass2 = "JOY2_BUTTON1"
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InputLongPass2 = "JOY2_BUTTON2"
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InputShoot2 = "JOY2_BUTTON3"
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; Steering wheel
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InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
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InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
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InputSteering = "JOY1_XAXIS" ; analog, full steering range
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; Pedals
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InputAccelerator = "KEY_UP,JOY1_UP"
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InputBrake = "KEY_DOWN,JOY1_DOWN"
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; Manual transmission
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InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
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InputGearShift2 = "KEY_W,JOY1_BUTTON6"
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InputGearShift3 = "KEY_E,JOY1_BUTTON7"
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InputGearShift4 = "KEY_R,JOY1_BUTTON8"
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InputGearShiftN = "KEY_T"
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InputGearShiftUp = "NONE" ; sequential shift up
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InputGearShiftDown = "NONE" ; sequential shift down
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; View buttons
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InputVR1 = "KEY_A,JOY1_BUTTON1"
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InputVR2 = "KEY_S,JOY1_BUTTON2"
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InputVR3 = "KEY_D,JOY1_BUTTON3"
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InputVR4 = "KEY_F,JOY1_BUTTON4"
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; Sega Rally 2 and Dirt Devils
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InputViewChange = "KEY_A,JOY1_BUTTON1"
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InputHandBrake = "KEY_S,JOY1_BUTTON2" ; Sega Rally 2 only
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; Virtual On macros
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InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
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InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
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InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
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InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
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InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
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InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
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InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
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InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
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; Virtual On individual joystick mapping
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InputTwinJoyLeft1 = "NONE"
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InputTwinJoyLeft2 = "NONE"
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InputTwinJoyRight1 = "NONE"
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InputTwinJoyRight2 = "NONE"
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InputTwinJoyUp1 = "NONE"
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InputTwinJoyUp2 = "NONE"
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InputTwinJoyDown1 = "NONE"
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InputTwinJoyDown2 = "NONE"
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; Virtual On buttons
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InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
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InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
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InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
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InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
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; Analog joystick (e.g. Star Wars Trilogy)
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InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
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InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
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InputAnalogJoyUp = "KEY_UP" ; digital, move up
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InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
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InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
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InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
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InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
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; Light guns
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InputGunLeft = "KEY_LEFT" ; digital, move gun left
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InputGunRight = "KEY_RIGHT" ; digital, move gun right
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InputGunUp = "KEY_UP" ; digital, move gun up
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InputGunDown = "KEY_DOWN" ; digital, move gun down
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InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
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InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
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InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point gun off screen
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InputAutoTrigger = 0
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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InputGunDown2 = "NONE"
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InputGunX2 = "JOY2_XAXIS"
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InputGunY2 = "JOY2_YAXIS"
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InputTrigger2 = "JOY2_BUTTON1"
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InputOffscreen2 = "JOY2_BUTTON2"
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InputAutoTrigger2 = 0
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