mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-25 07:05:40 +00:00
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
|
#include "FBO.h"
|
||
|
|
||
|
FBO::FBO() :
|
||
|
m_frameBufferID(0),
|
||
|
m_textureID(0)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool FBO::Create(int width, int height)
|
||
|
{
|
||
|
CreateTexture(width, height);
|
||
|
|
||
|
glGenFramebuffers(1, &m_frameBufferID);
|
||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID);
|
||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textureID, 0);
|
||
|
|
||
|
auto frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||
|
|
||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); //created FBO now disable it
|
||
|
|
||
|
return frameBufferStatus == GL_FRAMEBUFFER_COMPLETE;
|
||
|
}
|
||
|
|
||
|
void FBO::Destroy()
|
||
|
{
|
||
|
if (m_frameBufferID) {
|
||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||
|
glDeleteFramebuffers(1, &m_frameBufferID);
|
||
|
}
|
||
|
|
||
|
if (m_textureID) {
|
||
|
glDeleteTextures(1, &m_textureID);
|
||
|
}
|
||
|
|
||
|
m_frameBufferID = 0;
|
||
|
m_textureID = 0;
|
||
|
}
|
||
|
|
||
|
void FBO::BindTexture()
|
||
|
{
|
||
|
glBindTexture(GL_TEXTURE_2D, m_textureID);
|
||
|
}
|
||
|
|
||
|
void FBO::Set()
|
||
|
{
|
||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID);
|
||
|
}
|
||
|
|
||
|
void FBO::Disable()
|
||
|
{
|
||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||
|
}
|
||
|
|
||
|
GLuint FBO::GetFBOID()
|
||
|
{
|
||
|
return m_frameBufferID;
|
||
|
}
|
||
|
|
||
|
GLuint FBO::GetTextureID()
|
||
|
{
|
||
|
return m_textureID;
|
||
|
}
|
||
|
|
||
|
void FBO::CreateTexture(int width, int height)
|
||
|
{
|
||
|
glGenTextures (1, &m_textureID);
|
||
|
glBindTexture (GL_TEXTURE_2D, m_textureID);
|
||
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||
|
}
|