Supermodel/Src/Network/UDPSend.cpp

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#include <winsock2.h>
#include <windows.h>
#include "UDPSend.h"
#include <WS2tcpip.h>
#include <stdio.h>
namespace SMUDP
{
UDPSend::UDPSend()
{
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m_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); // create the socket
m_event = CreateEvent(NULL, FALSE, FALSE, NULL);
m_exitEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
m_dataReady = CreateEvent(NULL, FALSE, FALSE, NULL);
m_sendComplete = CreateEvent(NULL, FALSE, TRUE, NULL); // start off ready
m_sendThread = std::thread(&UDPSend::SendThread, this);
WSAEventSelect(m_socket, m_event, FD_READ | FD_WRITE);
}
UDPSend::~UDPSend()
{
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SetEvent(m_exitEvent); // trigger thread to exit
m_sendThread.join(); // block until thread has exited
CloseHandle(m_exitEvent); // clean up the rest of the resources
CloseHandle(m_dataReady);
CloseHandle(m_sendComplete);
closesocket(m_socket);
CloseHandle(m_event);
}
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bool UDPSend::SendAsync(const char* address, int port, int length, const void *data, int timeout)
{
WaitForSingleObject(m_sendComplete, INFINITE); // block until previous sends have completed, don't want overlapping
m_data.clear();
m_data.insert(m_data.end(), (UINT8*)data, (UINT8*)data + length);
m_address = address;
m_port = port;
m_timeout = timeout;
SetEvent(m_dataReady);
return true;
}
void UDPSend::SendThread()
{
HANDLE events[2];
events[0] = m_exitEvent;
events[1] = m_dataReady;
while (true) {
auto result = WaitForMultipleObjects(_countof(events), events, FALSE, INFINITE);
if (result == WAIT_OBJECT_0) { // exit event triggered
break;
}
else if (result == (WAIT_OBJECT_0 + 1)) { // data ready
Send(m_address.c_str(), m_port, (int)m_data.size(), m_data.data(), m_timeout);
SetEvent(m_sendComplete);
}
}
}
bool UDPSend::Send(const char* ip, int port, int length, const void *data, int timeout)
{
UINT8* pData = (UINT8*)data;
Packet packet;
packet.CalcTotalIDs(length);
SOCKADDR_IN address = {};
address.sin_family = AF_INET; // address family Internet
address.sin_port = htons(port); // set server<65>s port number
inet_pton(AF_INET, ip, &address.sin_addr);
while (length > 0) {
packet.flags = 0; // reset the flags (not used currently)
if (length > packet.BUFFER_SIZE) {
packet.length = packet.BUFFER_SIZE;
}
else {
packet.length = length;
}
memcpy(packet.data, pData, packet.length);
int sent = SendDataPacket(packet, m_socket, address, m_event);
if (sent == SOCKET_ERROR) {
return false; // send failure
}
if (!ProcessReply(m_socket, m_event, timeout)) {
return false; // reply failure
}
length -= packet.length;
pData += packet.length;
packet.currentID++;
}
return true;
}
bool UDPSend::WaitForEvent(SOCKET s, HANDLE hEvent, long nEvents, int timeout)
{
//========
DWORD res;
//========
res = WaitForSingleObject(hEvent, timeout);
if (res == WAIT_OBJECT_0) {
WSANETWORKEVENTS events = {};
WSAEnumNetworkEvents(s, hEvent, &events);
if (events.lNetworkEvents & nEvents) {
return true;
}
}
return false;
}
int UDPSend::SendDataPacket(Packet &p, SOCKET s, SOCKADDR_IN& address, HANDLE events)
{
while (true) {
int sent = sendto(s, p, p.Size(), 0, (struct sockaddr *)&address, sizeof(SOCKADDR_IN));
if (sent == SOCKET_ERROR) {
int error = WSAGetLastError(); // clear error code
if (error == WSAEWOULDBLOCK) {
WaitForEvent(s, events, FD_WRITE, INFINITE); // wait until write event is triggered
continue;
}
return sent; // send failure
}
return p.Size();
}
}
bool UDPSend::ProcessReply(SOCKET s, HANDLE event, int timeout)
{
//=================
int result;
PacketReply rp;
//=================
if (WaitForEvent(s, event, FD_READ, timeout)) {
result = recv(s, &rp, sizeof(rp), 0);
if (result == SOCKET_ERROR) {
auto error = WSAGetLastError(); // clear error code
return false;
}
return true;
}
return false;
}
}