2017-10-05 02:14:02 +00:00
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.Win32
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#
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# Makefile for Windows systems using gcc and the standard Command Prompt.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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2018-01-22 21:01:35 +00:00
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# Bitness of build ('32' or '64')
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#
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BITS = 64
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# First check if we're under MSYS2 or not, and then get bitness of CPU
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ifeq ($(strip $(MSYSTEM)),)
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ifeq ($(findstring 64,$(strip $(PROCESSOR_ARCHITECTURE))),)
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BITS = 32
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endif
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else
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ifeq ($(findstring 32,$(strip $(MSYSTEM_CARCH))),32)
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BITS = 32
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endif
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endif
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# Safety check: can be only '32' or '64' otherwise defaults to '64'
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ifneq ($(filter $(strip $(BITS)),32 64),$(strip $(BITS)))
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override BITS = 64
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endif
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#
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# Use Bash or Windows Prompt shell commands?
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#
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DELETE = rm -d -r -f
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ifeq ($(strip $(MSYSTEM)),)
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DELETE = rmdir /s /q
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endif
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###############################################################################
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2017-10-05 02:14:02 +00:00
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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2018-01-22 21:01:35 +00:00
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###############################################################################
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#
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# Build environment
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#
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# Leave empty if 'mingwXX' folder is located on the root filesystem
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MINGW_ROOT =
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# 'mingw64' or 'mingw32' for respectively 64 or 32 bits builds.
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# MSYS2 uses that scheme, customize it if necessary
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MINGW_BASE = mingw$(strip $(BITS))
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# The resulting 'mingwXX' base name for includes and libs
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MINGW_DIR = $(strip $(MINGW_ROOT))/$(strip $(MINGW_BASE))
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#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = g++
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#
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# SDL
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#
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#
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# (At least for SDL) The linked libs order is fundamental for a successful compiling!
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# https://stackoverflow.com/questions/24596596/sdl-doesnt-compile-in-native-enviroment
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# http://www.cplusplus.com/forum/beginner/110753/
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#
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SDL_INCLUDE_DIR = $(MINGW_DIR)/include/SDL
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SDL_LIB_DIR = $(MINGW_DIR)/lib
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SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -liconv -lm -luser32 -lgdi32 -lwinmm -ldxguid
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SDL_CFLAGS = -D_GNU_SOURCE=1 -Dmain=SDL_main
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#
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# MinGW/Windows-specific
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#
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PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR) $(MINGW_DIR)/include
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PLATFORM_LIB_DIR = $(SDL_LIB_DIR)
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PLATFORM_LIBS = -ldinput8 -lglew32 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR)))
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL_LIBS) $(PLATFORM_LIBS)
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###############################################################################
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# Core Makefile
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###############################################################################
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PLATFORM_SRC_FILES = \
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Src/OSD/Windows/DirectInputSystem.cpp \
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Src/OSD/Windows/WinOutputs.cpp
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include Makefiles/Makefile.inc
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clean:
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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