Supermodel/Makefiles/Makefile.Win32

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##
## Supermodel
## A Sega Model 3 Arcade Emulator.
## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
##
## This file is part of Supermodel.
##
## Supermodel is free software: you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free
## Software Foundation, either version 3 of the License, or (at your option)
## any later version.
##
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
## more details.
##
## You should have received a copy of the GNU General Public License along
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
##
#
# Makefile.Win32
#
# Makefile for Windows systems using gcc and the standard Command Prompt.
#
###############################################################################
# Build Options
###############################################################################
#
# Bitness of build ('32' or '64')
#
BITS = 64
# First check if we're under MSYS2 or not, and then get bitness of CPU
ifeq ($(strip $(MSYSTEM)),)
ifeq ($(findstring 64,$(strip $(PROCESSOR_ARCHITECTURE))),)
BITS = 32
endif
else
ifeq ($(findstring 32,$(strip $(MSYSTEM_CARCH))),32)
BITS = 32
endif
endif
# Safety check: can be only '32' or '64' otherwise defaults to '64'
ifneq ($(filter $(strip $(BITS)),32 64),$(strip $(BITS)))
override BITS = 64
endif
#
# Use Bash or Windows Prompt shell commands?
#
DELETE = rm -d -r -f
ifeq ($(strip $(MSYSTEM)),)
DELETE = rmdir /s /q
endif
###############################################################################
# Platform Configuration
#
# Edit library and include paths as needed.
###############################################################################
#
# Build environment
#
# Leave empty if 'mingwXX' folder is located on the root filesystem
MINGW_ROOT =
# 'mingw64' or 'mingw32' for respectively 64 or 32 bits builds.
# MSYS2 uses that scheme, customize it if necessary
MINGW_BASE = mingw$(strip $(BITS))
# The resulting 'mingwXX' base name for includes and libs
MINGW_DIR = $(strip $(MINGW_ROOT))/$(strip $(MINGW_BASE))
#
# Toolchain
#
CC = gcc
CXX = g++
LD = g++
#
# SDL
#
#
# (At least for SDL) The linked libs order is fundamental for a successful compiling!
# https://stackoverflow.com/questions/24596596/sdl-doesnt-compile-in-native-enviroment
# http://www.cplusplus.com/forum/beginner/110753/
#
SDL_INCLUDE_DIR = $(MINGW_DIR)/include/SDL
SDL_LIB_DIR = $(MINGW_DIR)/lib
SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -liconv -lm -luser32 -lgdi32 -lwinmm -ldxguid
SDL_CFLAGS = -D_GNU_SOURCE=1 -Dmain=SDL_main
#
# MinGW/Windows-specific
#
PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR) $(MINGW_DIR)/include
PLATFORM_LIB_DIR = $(SDL_LIB_DIR)
PLATFORM_LIBS = -ldinput8 -lglew32 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR)))
PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL_LIBS) $(PLATFORM_LIBS)
###############################################################################
# Core Makefile
###############################################################################
PLATFORM_SRC_FILES = \
Src/OSD/Windows/DirectInputSystem.cpp \
Src/OSD/Windows/WinOutputs.cpp
include Makefiles/Makefile.inc
clean:
$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
$(SILENT)$(DELETE) $(BIN_DIR)
$(SILENT)$(DELETE) $(OBJ_DIR)