Supermodel/Src/Sound/SCSPDSP.h

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/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SCSPDSP.h
*
* Header file for SCSP DSP emulation. Used only by SCSP.cpp; do not use
* externally.
*/
#ifndef INCLUDED_SCSPDSP_H
#define INCLUDED_SCSPDSP_H
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#include "Types.h"
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//#define DYNDSP
#define DYNOPT 1 //set to 1 to enable optimization of recompiler
//the DSP Context
struct _SCSPDSP
{
//Config
UINT16 *SCSPRAM;
UINT32 SCSPRAM_LENGTH;
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unsigned int RBP; //Ring buf pointer
unsigned int RBL; //Delay ram (Ring buffer) size in words
//context
INT16 COEF[64]; //16 bit signed
UINT16 MADRS[32]; //offsets (in words), 16 bit
UINT16 MPRO[128*4]; //128 steps 64 bit
INT32 TEMP[128]; //TEMP regs,24 bit signed
INT32 MEMS[32]; //MEMS regs,24 bit signed
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unsigned int DEC;
//input
INT32 MIXS[16]; //MIXS, 24 bit signed
INT16 EXTS[2]; //External inputs (CDDA) 16 bit signed
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//output
INT16 EFREG[16]; //EFREG, 16 bit signed
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bool Stopped;
int LastStep;
#ifdef DYNDSP
INT32 ACC; //26 bit
INT32 SHIFTED; //24 bit
INT32 X; //24 bit
INT32 Y; //13 bit
INT32 B; //26 bit
INT32 INPUTS; //24 bit
INT32 MEMVAL;
INT32 FRC_REG; //13 bit
INT32 Y_REG; //24 bit
UINT32 ADDR;
UINT32 ADRS_REG; //13 bit
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void (*DoSteps)();
#endif
};
void SCSPDSP_Init(_SCSPDSP *DSP);
void SCSPDSP_SetSample(_SCSPDSP *DSP,INT32 sample,int SEL,int MXL);
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void SCSPDSP_Step(_SCSPDSP *DSP);
void SCSPDSP_Start(_SCSPDSP *DSP);
#endif // INCLUDED_SCSPDSP_H