Supermodel/Src/Sound/SCSPLFO.cpp

178 lines
3.9 KiB
C++
Raw Normal View History

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SCSPLFO.cpp
*
* SCSP low frequency oscillator emulation. Included directly into SCSP.cpp. Do
* not compile this!
*/
2011-04-24 01:14:00 +00:00
#include <cmath>
#include <cstdlib>
2011-04-24 01:14:00 +00:00
#define LFO_SHIFT 8
struct _LFO
{
unsigned short phase;
UINT32 phase_step;
int *table;
int *scale;
};
#define LFIX(v) ((unsigned int) ((float) (1<<LFO_SHIFT)*(v)))
//Convert DB to multiply amplitude
#define DB(v) LFIX(pow(10.0,v/20.0))
//Convert cents to step increment
#define CENTS(v) LFIX(pow(2.0,v/1200.0))
static int PLFO_TRI[256], PLFO_SQR[256], PLFO_SAW[256], PLFO_NOI[256];
static int ALFO_TRI[256], ALFO_SQR[256], ALFO_SAW[256], ALFO_NOI[256];
static float LFOFreq[32] = { 0.17,0.19,0.23,0.27,0.34,0.39,0.45,0.55,0.68,0.78,0.92,1.10,1.39,1.60,1.87,2.27,
2.87,3.31,3.92,4.79,6.15,7.18,8.60,10.8,14.4,17.2,21.5,28.7,43.1,57.4,86.1,172.3 };
static float ASCALE[8] = { 0.0,0.4,0.8,1.5,3.0,6.0,12.0,24.0 };
static float PSCALE[8] = { 0.0,7.0,13.5,27.0,55.0,112.0,230.0,494 };
static int PSCALES[8][256];
static int ASCALES[8][256];
void LFO_Init(void)
{
int i, s;
for (i = 0; i < 256; ++i)
{
int a, p;
// float TL;
//Saw
a = 255 - i;
if (i < 128)
p = i;
else
p = i - 256;
ALFO_SAW[i] = a;
PLFO_SAW[i] = p;
//Square
if (i < 128)
{
a = 255;
p = 127;
}
else
{
a = 0;
p = -128;
}
ALFO_SQR[i] = a;
PLFO_SQR[i] = p;
//Tri
if (i < 128)
a = 255 - (i * 2);
else
a = (i * 2) - 256;
if (i < 64)
p = i * 2;
else if (i < 128)
p = 255 - i * 2;
else if (i < 192)
p = 256 - i * 2;
else
p = i * 2 - 511;
ALFO_TRI[i] = a;
PLFO_TRI[i] = p;
//noise
//a=lfo_noise[i];
a = rand() & 0xff;
p = 128 - a;
ALFO_NOI[i] = a;
PLFO_NOI[i] = p;
}
for (s = 0; s < 8; ++s)
{
float limit = PSCALE[s];
for (i = -128; i < 128; ++i)
{
PSCALES[s][i + 128] = CENTS(((limit*(float)i) / 128.0));
}
limit = -ASCALE[s];
for (i = 0; i < 256; ++i)
{
ASCALES[s][i] = DB(((limit*(float)i) / 256.0));
}
}
}
signed int inline PLFO_Step(struct _LFO *LFO)
{
int p;
LFO->phase += LFO->phase_step;
#if LFO_SHIFT!=8
LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
#endif
p = LFO->table[LFO->phase >> LFO_SHIFT];
p = LFO->scale[p + 128];
return p << (SHIFT - LFO_SHIFT);
}
signed int inline ALFO_Step(struct _LFO *LFO)
{
int p;
LFO->phase += LFO->phase_step;
#if LFO_SHIFT!=8
LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
#endif
p = LFO->table[LFO->phase >> LFO_SHIFT];
p = LFO->scale[p];
return p << (SHIFT - LFO_SHIFT);
}
void LFO_ComputeStep(struct _LFO *LFO, UINT32 LFOF, UINT32 LFOWS, UINT32 LFOS, int ALFO)
{
float step = (float)LFOFreq[LFOF] * 256.0 / (float)44100.0;
LFO->phase_step = (unsigned int)((float)(1 << LFO_SHIFT)*step);
if (ALFO)
{
switch (LFOWS)
{
case 0: LFO->table = ALFO_SAW; break;
case 1: LFO->table = ALFO_SQR; break;
case 2: LFO->table = ALFO_TRI; break;
case 3: LFO->table = ALFO_NOI; break;
}
LFO->scale = ASCALES[LFOS];
}
else
{
switch (LFOWS)
{
case 0: LFO->table = PLFO_SAW; break;
case 1: LFO->table = PLFO_SQR; break;
case 2: LFO->table = PLFO_TRI; break;
case 3: LFO->table = PLFO_NOI; break;
}
LFO->scale = PSCALES[LFOS];
}
}