Supermodel/VS2008/SDL/SDL.vcxproj

549 lines
40 KiB
XML
Raw Normal View History

2020-06-10 09:12:34 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL2</ProjectName>
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../Libraries/SDL2-2.0.12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)/../../Libraries/SDL2-2.0.12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)/../../Libraries/SDL2-2.0.12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)/../../Libraries/SDL2-2.0.12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\begin_code.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\close_code.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_assert.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_atomic.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_audio.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_bits.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_blendmode.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_clipboard.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_config.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_config_windows.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_copying.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_egl.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_endian.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_error.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_events.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_filesystem.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_gamecontroller.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_gesture.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_haptic.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_hints.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_joystick.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_keyboard.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_keycode.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_loadso.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_log.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_main.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_messagebox.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_mouse.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_mutex.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_name.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengl.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengl_glext.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles2.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles2_gl2.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles2_gl2ext.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles2_gl2platform.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_opengles2_khrplatform.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_pixels.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_platform.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_power.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_quit.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_rect.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_render.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_revision.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_rwops.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_scancode.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_sensor.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_shape.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_stdinc.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_surface.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_system.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_syswm.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_assert.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_common.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_compare.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_crc32.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_font.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_fuzzer.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_harness.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_images.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_log.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_md5.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_test_random.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_thread.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_timer.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_touch.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_types.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_version.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_video.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\include\SDL_vulkan.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\core\windows\SDL_xinput.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\blank_cursor.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\default_cursor.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\controller_type.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_dinputjoystick_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\libm\math_libm.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\libm\math_private.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\opengl\SDL_glfuncs.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\opengles\SDL_glesfuncs.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\SDL_error_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\sensor\dummy\SDL_dummysensor.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\sensor\SDL_sensor_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\sensor\SDL_syssensor.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_yuv_c.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\Libraries\SDL2-2.0.12\src\video\yuv2rgb\yuv_rgb.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_events.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_quit.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_touch.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\hidapi\windows\hid.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapijoystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_ps4.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_rumble.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_atan2.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_exp.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_fmod.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_log.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_log10.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_pow.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\k_cos.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\k_sin.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\k_tan.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_atan.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_copysign.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_cos.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_fabs.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_floor.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_sin.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\libm\s_tan.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\power\SDL_power.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d11\SDL_shaders_d3d11.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\direct3d\SDL_shaders_d3d.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_render.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL_assert.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL_dataqueue.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL_error.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL_hints.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\SDL_log.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\sensor\dummy\SDL_dummysensor.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\sensor\SDL_sensor.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_egl.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_rect.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_shape.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_surface.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_video.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\Libraries\SDL2-2.0.12\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\Libraries\SDL2-2.0.12\src\main\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>