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34 lines
579 B
C
34 lines
579 B
C
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#pragma once
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#ifndef _TEXTUREBANK_H_
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#define _TEXTUREBANK_H_
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#include "Types.h"
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#include <GL/glew.h>
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// texture banks are a fixed size
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// 2048x1024 pixels, each pixel is 16bits in size
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namespace New3D {
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class TextureBank
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{
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public:
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TextureBank();
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~TextureBank();
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void AttachMemory(const UINT16* textureRam);
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void Bind();
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void UploadTextures(int level, int x, int y, int width, int height);
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int GetNumberOfLevels();
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private:
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GLuint m_texID = 0;
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const UINT16* m_textureRam = nullptr;
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int m_numLevels = 0;
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};
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}
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#endif
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