mirror of
https://github.com/RetroDECK/Supermodel.git
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107 lines
1.9 KiB
C
107 lines
1.9 KiB
C
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#ifndef INCLUDED_SDLINPUTSYSTEM_H
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#define INCLUDED_SDLINPUTSYSTEM_H
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#include "Types.h"
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#include "Inputs/InputSource.h"
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#include "Inputs/InputSystem.h"
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#ifdef SUPERMODEL_OSX
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include <vector>
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using namespace std;
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#define NUM_SDL_KEYS (sizeof(s_keyMap) / sizeof(SDLKeyMapStruct))
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struct SDLKeyMapStruct
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{
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const char *keyName;
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SDLKey sdlKey;
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};
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/*
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* Input system that uses SDL.
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*/
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class CSDLInputSystem : public CInputSystem
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{
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private:
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// Lookup table to map key names to SDLKeys
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static SDLKeyMapStruct s_keyMap[];
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// Vector to keep track of attached joysticks
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vector<SDL_Joystick*> m_joysticks;
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vector<JoyDetails*> m_joyDetails;
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// Current key state obtained from SDL
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Uint8 *m_keyState;
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// Current mouse state obtained from SDL
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int m_mouseX;
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int m_mouseY;
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int m_mouseZ;
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short m_mouseWheelDir;
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Uint8 m_mouseButtons;
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/*
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* Opens all attached joysticks.
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*/
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void OpenJoysticks();
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/*
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* Closes all attached joysticks.
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*/
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void CloseJoysticks();
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protected:
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/*
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* Initializes the SDL input system.
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*/
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bool InitializeSystem();
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int GetNumKeyboards();
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int GetNumMice();
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int GetNumJoysticks();
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int GetKeyIndex(const char *keyName);
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const char *GetKeyName(int keyIndex);
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JoyDetails *GetJoyDetails(int joyNum);
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bool IsKeyPressed(int kbdNum, int keyIndex);
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int GetMouseAxisValue(int mseNum, int axisNum);
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int GetMouseWheelDir(int mseNum);
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bool IsMouseButPressed(int mseNum, int butNum);
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int GetJoyAxisValue(int joyNum, int axisNum);
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bool IsJoyPOVInDir(int joyNum, int povNum, int povDir);
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bool IsJoyButPressed(int joyNum, int butNum);
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void Wait(int ms);
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void SetMouseVisibility(bool visible);
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public:
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/*
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* Constructs an SDL input system.
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*/
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CSDLInputSystem();
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~CSDLInputSystem();
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bool Poll();
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};
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#endif // INCLUDED_SDLINPUTSYSTEM_H
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