Supermodel/Src/OSD/Windows/DirectInputSystem.h

177 lines
4.3 KiB
C
Raw Normal View History

2011-04-24 01:14:00 +00:00
#ifndef INCLUDED_DIRECTINPUTSYSTEM_H
#define INCLUDED_DIRECTINPUTSYSTEM_H
#include "Types.h"
#include "Inputs/InputSource.h"
#include "Inputs/InputSystem.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <dinput.h>
#include <vector>
using namespace std;
#define NUM_DI_KEYS (sizeof(s_keyMap) / sizeof(DIKeyMapStruct))
#define MATCHES_USAGE(wUsage, wUsagePage, word) wUsage == LOWORD(word) && wUsagePage == HIWORD(word)
#define X_AXIS_USAGE 0x00010030
#define Y_AXIS_USAGE 0x00010031
#define Z_AXIS_USAGE 0x00010032
#define RX_AXIS_USAGE 0x00010033
#define RY_AXIS_USAGE 0x00010034
#define RZ_AXIS_USAGE 0x00010035
struct DIKeyMapStruct
{
const char *keyName;
int diKey;
};
struct RawMseState
{
LONG x;
LONG y;
LONG z;
LONG wheelDelta;
SHORT wheelDir;
USHORT buttons;
};
struct DIMseState
{
LONG x;
LONG y;
LONG z;
SHORT wheelDir;
BYTE buttons[5];
};
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceListPtr)(OUT PRAWINPUTDEVICELIST pRawInputDeviceList, IN OUT PUINT puiNumDevices, IN UINT cbSize);
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDeviceInfoPtr)(IN HANDLE hDevice, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize);
typedef /*WINUSERAPI*/ BOOL (WINAPI *RegisterRawInputDevicesPtr)(IN PCRAWINPUTDEVICE pRawInputDevices, IN UINT uiNumDevices, IN UINT cbSize);
typedef /*WINUSERAPI*/ INT (WINAPI *GetRawInputDataPtr)(IN HRAWINPUT hRawInput, IN UINT uiCommand, OUT LPVOID pData, IN OUT PUINT pcbSize, IN UINT cbSizeHeader);
LRESULT WINAPI CallWndProc(int nCode, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI GetMsgProc(int nCode, WPARAM wParam, LPARAM lParam);
BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID context);
BOOL CALLBACK DI8EnumAxesCallback(LPDIDEVICEOBJECTINSTANCE instance, LPVOID context);
/*
* Input system that uses DirectInput and RawInput APIs.
*/
class CDirectInputSystem : public CInputSystem
{
private:
// Lookup table to map key names to DirectInput keycodes and Virtual keycodes
static DIKeyMapStruct s_keyMap[];
bool m_useRawInput;
HWND m_hwnd;
bool m_activated;
GetRawInputDeviceListPtr m_getRIDevListPtr;
GetRawInputDeviceInfoPtr m_getRIDevInfoPtr;
RegisterRawInputDevicesPtr m_regRIDevsPtr;
GetRawInputDataPtr m_getRIDataPtr;
vector<HANDLE> m_rawKeyboards;
vector<BOOL*> m_rawKeyStates;
vector<HANDLE> m_rawMice;
RawMseState m_combRawMseState;
vector<RawMseState*> m_rawMseStates;
LPDIRECTINPUT8 m_di8;
LPDIRECTINPUTDEVICE8 m_di8Keyboard;
LPDIRECTINPUTDEVICE8 m_di8Mouse;
vector<LPDIRECTINPUTDEVICE8> m_di8Joysticks;
vector<JoyDetails*> m_joyDetails;
BYTE m_diKeyState[256];
DIMseState m_diMseState;
vector<LPDIJOYSTATE2> m_diJoyStates;
void OpenKeyboardsAndMice();
void ActivateKeyboardsAndMice();
void PollKeyboardsAndMice();
void CloseKeyboardsAndMice();
void ResetMice();
void ProcessRawInput(HRAWINPUT hInput);
void OpenJoysticks();
void ActivateJoysticks();
void PollJoysticks();
void CloseJoysticks();
protected:
/*
* Initializes the DirectInput input system.
*/
bool InitializeSystem();
int GetNumKeyboards();
int GetNumMice();
int GetNumJoysticks();
int GetKeyIndex(const char *keyName);
const char *GetKeyName(int keyIndex);
JoyDetails *GetJoyDetails(int joyNum);
bool IsKeyPressed(int joyNum, int keyIndex);
int GetMouseAxisValue(int mseNum, int axisNum);
int GetMouseWheelDir(int mseNum);
bool IsMouseButPressed(int mseNum, int butNum);
int GetJoyAxisValue(int joyNum, int axisNum);
bool IsJoyPOVInDir(int joyNum, int povNum, int povDir);
bool IsJoyButPressed(int joyNum, int butNum);
void Wait(int ms);
bool ConfigMouseCentered();
CInputSource *CreateAnyMouseSource(EMousePart msePart);
public:
/*
* Constructs a DirectInput/RawInput input system.
* If useRawInput is true then RawInput is used for keyboard and mice movements (allowing multiple devices). If false
* then DirectInput is used instead (which doesn't allow multiple devices).
* In both cases, DirectInput is used for reading joysticks.
*/
CDirectInputSystem(bool useRawInput);
~CDirectInputSystem();
bool Poll();
void SetMouseVisibility(bool visible);
void ConfigEnd();
};
#endif // INCLUDED_DIRECTINPUTSYSTEM_H