Supermodel/Src/Graphics/New3D/VBO.cpp

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#include "VBO.h"
namespace New3D {
VBO::VBO()
{
m_id = 0;
m_target = 0;
}
void VBO::Create(GLenum target, GLenum usage, GLsizeiptr size, const void* data)
{
glGenBuffers(1, &m_id); // create a vbo
glBindBuffer(target, m_id); // activate vbo id to use
glBufferData(target, size, data, usage); // upload data to video card
m_target = target;
Bind(false); // unbind
}
void VBO::BufferSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
glBufferSubData(m_target, offset, size, data);
}
void VBO::Destroy()
{
if (m_id) {
glDeleteBuffers(1, &m_id);
m_id = 0;
m_target = 0;
}
}
void VBO::Bind(bool enable)
{
if (enable) {
glBindBuffer(m_target, m_id);
}
else {
glBindBuffer(m_target, 0);
}
}
} // New3D