Supermodel/Src/Network/TCPReceive.h

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/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef _TCPRECEIVE_H_
#define _TCPRECEIVE_H_
#include <thread>
#include <atomic>
#include <vector>
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#include "SDLIncludes.h"
class TCPReceive
{
public:
TCPReceive(int port);
~TCPReceive();
bool CheckDataAvailable(int timeoutMS = 0); // timeoutMS -1 = wait forever until data arrives, 0 = no waiting, 1+ wait time in milliseconds
std::vector<char>& Receive();
private:
void ListenFunc();
TCPsocket m_listenSocket;
std::atomic<TCPsocket> m_receiveSocket;
SDLNet_SocketSet m_socketSet;
std::thread m_listenThread;
std::atomic_bool m_running;
std::vector<char> m_recBuffer;
};
#endif