mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-28 08:35:41 +00:00
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
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#include "FBO.h"
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FBO::FBO() :
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m_frameBufferID(0),
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m_textureID(0)
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{
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}
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bool FBO::Create(int width, int height)
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{
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CreateTexture(width, height);
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glGenFramebuffers(1, &m_frameBufferID);
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glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_textureID, 0);
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auto frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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glBindFramebuffer(GL_FRAMEBUFFER, 0); //created FBO now disable it
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return frameBufferStatus == GL_FRAMEBUFFER_COMPLETE;
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}
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void FBO::Destroy()
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{
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if (m_frameBufferID) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &m_frameBufferID);
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}
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if (m_textureID) {
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glDeleteTextures(1, &m_textureID);
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}
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m_frameBufferID = 0;
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m_textureID = 0;
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}
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void FBO::BindTexture()
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{
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glBindTexture(GL_TEXTURE_2D, m_textureID);
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}
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void FBO::Set()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, m_frameBufferID);
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}
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void FBO::Disable()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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GLuint FBO::GetFBOID()
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{
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return m_frameBufferID;
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}
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GLuint FBO::GetTextureID()
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{
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return m_textureID;
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}
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void FBO::CreateTexture(int width, int height)
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{
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glGenTextures (1, &m_textureID);
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glBindTexture (GL_TEXTURE_2D, m_textureID);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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