Supermodel/Src/Graphics/IRender3D.h

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#ifndef INCLUDED_IRENDER3D_H
#define INCLUDED_IRENDER3D_H
#include <cstdint>
/*
* IRender3D:
*
* Interface (abstract base class) for Real3D rendering engine.
*/
class IRender3D
{
public:
virtual void RenderFrame(void) = 0;
virtual void BeginFrame(void) = 0;
virtual void EndFrame(void) = 0;
virtual void UploadTextures(unsigned level, unsigned x, unsigned y, unsigned width, unsigned height) = 0;
virtual void AttachMemory(const uint32_t *cullingRAMLoPtr, const uint32_t *cullingRAMHiPtr, const uint32_t *polyRAMPtr, const uint32_t *vromPtr, const uint16_t *textureRAMPtr) = 0;
virtual void SetStepping(int stepping) = 0;
virtual bool Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes, unsigned totalXRes, unsigned totalYRes, unsigned aaTarget) = 0;
virtual void SetSunClamp(bool enable) = 0;
virtual void SetSignedShade(bool enable) = 0;
virtual float GetLosValue(int layer) = 0;
virtual ~IRender3D()
{
}
};
#endif // INCLUDED_IRENDER3D_H