Supermodel/Src/Model3/SoundBoard.cpp

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/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SoundBoard.cpp
*
* Model 3 sound board. Implementation of the CSoundBoard class. This class can
* only be instantiated once because it relies on global variables (the non-OOP
* 68K core and an IRQ line).
*
* Bank Switching
* --------------
* Banking is not fully understood yet. It is presumed that the low 2MB of the
* sample ROMs are not banked (MAME), but this is not guaranteed. Below are
* examples of known situations where banking helps (sound names are as they
* appear in the sound test menu).
*
* sound name
* ROM Offsets -> Address
*
* dayto2pe
* --------
* let's hope he does better
* A... -> A... (400001=3E)
* doing good i'd say you have a ..
* E... -> E... (400001=3D)
*
* From the above, it appears that when (400001)&10, then:
*
* ROM A00000-DFFFFF -> A00000-DFFFFF
* ROM E00000-FFFFFF -> E00000-FFFFFF
*
* And when that bit is clear (just use default mapping, upper 6MB of ROM):
*
* ROM 200000-5FFFFF -> A00000-DFFFFF
* ROM 600000-7FFFFF -> E00000-FFFFFF
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*/
#include "SoundBoard.h"
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#include "Supermodel.h"
#include "OSD/Audio.h"
#include "Sound/SCSP.h"
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// DEBUG
//#define SUPERMODEL_LOG_AUDIO // define this to log all audio to sound.bin
#ifdef SUPERMODEL_LOG_AUDIO
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static FILE *soundFP;
#endif
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// Offsets of memory regions within sound board's pool
#define OFFSET_RAM1 0 // 1 MB SCSP1 RAM
#define OFFSET_RAM2 0x100000 // 1 MB SCSP2 RAM
#define LENGTH_CHANNEL_BUFFER (sizeof(INT16)*NUM_SAMPLES_PER_FRAME) // 1470 bytes (16 bits x 44.1 KHz x 1/60th second)
#define OFFSET_AUDIO_FRONTLEFT 0x200000 // 1470 bytes (16 bits, 44.1 KHz, 1/60th second) left audio channel
#define OFFSET_AUDIO_FRONTRIGHT (OFFSET_AUDIO_FRONTLEFT + LENGTH_CHANNEL_BUFFER) // 1470 bytes right audio channel
#define OFFSET_AUDIO_REARLEFT (OFFSET_AUDIO_FRONTRIGHT + LENGTH_CHANNEL_BUFFER) // 1470 bytes (16 bits, 44.1 KHz, 1/60th second) left audio channel
#define OFFSET_AUDIO_REARRIGHT (OFFSET_AUDIO_REARLEFT + LENGTH_CHANNEL_BUFFER) // 1470 bytes right audio channel
#define MEMORY_POOL_SIZE (0x100000 + 0x100000 + 4*LENGTH_CHANNEL_BUFFER)
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/******************************************************************************
68K Address Space Handlers
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******************************************************************************/
void CSoundBoard::UpdateROMBanks(void)
{
if ((ctrlReg&0x10))
sampleBank = &sampleROM[0x800000];
else
sampleBank = &sampleROM[0x000000];
}
UINT8 CSoundBoard::Read8(UINT32 a)
{
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
return ram1[a^1];
case 0x1: // SCSP registers (master): 100000-10FFFF (unlike real hardware, we mirror up to 1FFFFF)
return SCSP_Master_r8(a);
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
return ram2[(a&0x0FFFFF)^1];
case 0x3: // SCSP registers (slave): 300000-30FFFF (unlike real hardware, we mirror up to 3FFFFF)
return SCSP_Slave_r8(a);
case 0x6: // Program ROM: 600000-67FFFF (unlike real hardware, we mirror up to 6FFFFF here)
return soundROM[(a&0x07FFFF)^1];
case 0x8: // Sample ROM bank: 800000-FFFFFF
case 0x9:
case 0xA:
case 0xB:
case 0xC:
case 0xD:
case 0xE:
case 0xF:
return sampleBank[(a&0x7FFFFF)^1];
default:
//printf("68K: Unknown read8 %06X\n", a);
break;
}
return 0;
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}
UINT16 CSoundBoard::Read16(UINT32 a)
{
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
return *(UINT16 *) &ram1[a];
case 0x1: // SCSP registers (master): 100000-10FFFF
return SCSP_Master_r16(a);
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
return *(UINT16 *) &ram2[a&0x0FFFFF];
case 0x3: // SCSP registers (slave): 300000-30FFFF
return SCSP_Slave_r16(a);
case 0x6: // Program ROM: 600000-67FFFF
return *(UINT16 *) &soundROM[a&0x07FFFF];
case 0x8: // Sample ROM bank: 800000-FFFFFF
case 0x9:
case 0xA:
case 0xB:
case 0xC:
case 0xD:
case 0xE:
case 0xF:
return *(UINT16 *) &sampleBank[a&0x7FFFFF];
default:
//printf("68K: Unknown read16 %06X\n", a);
break;
}
return 0;
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}
UINT32 CSoundBoard::Read32(UINT32 a)
{
UINT32 hi, lo;
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
hi = *(UINT16 *) &ram1[a];
lo = *(UINT16 *) &ram1[a+2]; // TODO: clamp? Possible bounds hazard.
return (hi<<16)|lo;
case 0x1: // SCSP registers (master): 100000-10FFFF
return SCSP_Master_r32(a);
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
hi = *(UINT16 *) &ram2[a&0x0FFFFF];
lo = *(UINT16 *) &ram2[(a+2)&0x0FFFFF];
return (hi<<16)|lo;
case 0x3: // SCSP registers (slave): 300000-30FFFF
return SCSP_Slave_r32(a);
case 0x6: // Program ROM: 600000-67FFFF
hi = *(UINT16 *) &soundROM[a&0x07FFFF];
lo = *(UINT16 *) &soundROM[(a+2)&0x07FFFF];
return (hi<<16)|lo;
case 0x8: // Sample ROM bank: 800000-FFFFFF
case 0x9:
case 0xA:
case 0xB:
case 0xC:
case 0xD:
case 0xE:
case 0xF:
hi = *(UINT16 *) &sampleBank[a&0x7FFFFF];
lo = *(UINT16 *) &sampleBank[(a+2)&0x7FFFFF];
return (hi<<16)|lo;
default:
//printf("68K: Unknown read32 %06X\n", a);
break;
}
return 0;
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}
void CSoundBoard::Write8(unsigned int a,unsigned char d)
{
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
ram1[a^1] = d;
break;
case 0x1: // SCSP registers (master): 100000-10FFFF
SCSP_Master_w8(a,d);
break;
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
ram2[(a&0x0FFFFF)^1] = d;
break;
case 0x3: // SCSP registers (slave): 300000-30FFFF
SCSP_Slave_w8(a,d);
break;
default:
if (a == 0x400001)
{
ctrlReg = d;
UpdateROMBanks();
}
//else
// printf("68K: Unknown write8 %06X=%02X\n", a, d);
break;
}
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}
void CSoundBoard::Write16(unsigned int a,unsigned short d)
{
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
*(UINT16 *) &ram1[a] = d;
break;
case 0x1: // SCSP registers (master): 100000-10FFFF
SCSP_Master_w16(a,d);
break;
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
*(UINT16 *) &ram2[a&0x0FFFFF] = d;
break;
case 0x3: // SCSP registers (slave): 300000-30FFFF
SCSP_Slave_w16(a,d);
break;
default:
//printf("68K: Unknown write16 %06X=%04X\n", a, d);
break;
}
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}
void CSoundBoard::Write32(unsigned int a,unsigned int d)
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{
switch ((a>>20)&0xF)
{
case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
*(UINT16 *) &ram1[a] = (d>>16);
*(UINT16 *) &ram1[a+2] = (d&0xFFFF);
break;
case 0x1: // SCSP registers (master): 100000-10FFFF
SCSP_Master_w32(a,d);
break;
case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
*(UINT16 *) &ram2[a&0x0FFFFF] = (d>>16);
*(UINT16 *) &ram2[(a+2)&0x0FFFFF] = (d&0xFFFF);
break;
case 0x3: // SCSP registers (slave): 300000-30FFFF
SCSP_Slave_w32(a,d);
break;
default:
//printf("68K: Unknown write32 %06X=%08X\n", a, d);
break;
}
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}
/******************************************************************************
SCSP 68K Callbacks
The SCSP emulator drives the 68K via callbacks. These have to live outside of
the CSoundBoard object for now, unfortunately.
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******************************************************************************/
// Status of IRQ pins (IPL2-0) on 68K
// TODO: can we get rid of this global variable altogether?
static int irqLine = 0;
// Interrupt acknowledge callback (TODO: don't need this, default behavior in M68K.cpp should be fine)
int IRQAck(int irqLevel)
{
M68KSetIRQ(0);
irqLine = 0;
return M68K_IRQ_AUTOVECTOR;
}
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// SCSP callback for generating IRQs
void SCSP68KIRQCallback(int irqLevel)
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{
/*
* IRQ arbitration logic: only allow higher priority IRQs to be asserted or
* 0 to clear pending IRQ.
*/
if ((irqLevel>irqLine) || (0==irqLevel))
{
irqLine = irqLevel;
}
M68KSetIRQ(irqLine);
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}
// SCSP callback for running the 68K
int SCSP68KRunCallback(int numCycles)
{
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return M68KRun(numCycles) - numCycles;
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}
/******************************************************************************
Sound Board Interface
******************************************************************************/
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void CSoundBoard::WriteMIDIPort(UINT8 data)
{
SCSP_MidiIn(data);
if (NULL != DSB) // DSB receives all commands as well
DSB->SendCommand(data);
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}
bool CSoundBoard::RunFrame(void)
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{
// Run sound board first to generate SCSP audio
if (m_config["EmulateSound"].ValueAs<bool>())
{
M68KSetContext(&M68K);
SCSP_Update();
M68KGetContext(&M68K);
}
else
{
memset(audioFL, 0, LENGTH_CHANNEL_BUFFER);
memset(audioFR, 0, LENGTH_CHANNEL_BUFFER);
memset(audioRL, 0, LENGTH_CHANNEL_BUFFER);
memset(audioRR, 0, LENGTH_CHANNEL_BUFFER);
}
// Compute sound volume as
INT32 soundVol = m_config["SoundVolume"].ValueAs<int>();
soundVol = (INT32)((float)0x100 * (float)soundVol / 100.0f);
// Apply sound volume setting to SCSP channels only
for (int i = 0; i < NUM_SAMPLES_PER_FRAME; i++) {
audioFL[i] = (audioFL[i]*soundVol) >> 8;
audioFR[i] = (audioFR[i]*soundVol) >> 8;
audioRL[i] = (audioRL[i]*soundVol) >> 8;
audioRR[i] = (audioRR[i]*soundVol) >> 8;
}
// Run DSB and mix with existing audio, apply music volume
if (NULL != DSB) {
// Will need to mix with proper front, rear channels or both (game specific)
bool mixDSBWithFront = true; // Everything to front channels for now
// Case "both" not handled for now
if (mixDSBWithFront)
DSB->RunFrame(audioFL, audioFR);
else
DSB->RunFrame(audioRL, audioRR);
}
// Output the audio buffers
bool bufferFull = OutputAudio(NUM_SAMPLES_PER_FRAME, audioFL, audioFR, audioRL, audioRR, m_config["FlipStereo"].ValueAs<bool>());
#ifdef SUPERMODEL_LOG_AUDIO
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// Output to binary file
INT16 s;
for (int i = 0; i < NUM_SAMPLES_PER_FRAME; i++)
{
s = audioL[i];
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fwrite(&s, sizeof(INT16), 1, soundFP); // left channel
s = audioR[i];
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fwrite(&s, sizeof(INT16), 1, soundFP); // right channel
}
#endif // SUPERMODEL_LOG_AUDIO
return bufferFull;
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}
void CSoundBoard::Reset(void)
{
// Even if SCSP emulation is disabled, we must reset to establish a valid 68K state
memcpy(ram1, soundROM, 16); // copy 68K vector table
ctrlReg = 0; // set default banks
UpdateROMBanks();
M68KSetContext(&M68K);
M68KReset();
//printf("SBrd PC=%06X\n", M68KGetPC());
M68KGetContext(&M68K);
if (NULL != DSB)
DSB->Reset();
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DebugLog("Sound Board Reset\n");
//printf("PC=%06X\n", M68KGetPC());
//M68KSetContext(&M68K);
//M68KGetContext(&M68K);
//printf("PC=%06X\n", M68KGetPC());
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}
void CSoundBoard::SaveState(CBlockFile *SaveState)
{
SaveState->NewBlock("Sound Board", __FILE__);
SaveState->Write(ram1, 0x100000);
SaveState->Write(ram2, 0x100000);
SaveState->Write(&ctrlReg, sizeof(ctrlReg));
// All other devices...
M68KSetContext(&M68K);
M68KSaveState(SaveState, "Sound Board 68K");
SCSP_SaveState(SaveState);
if (NULL != DSB)
DSB->SaveState(SaveState);
}
void CSoundBoard::LoadState(CBlockFile *SaveState)
{
if (OKAY != SaveState->FindBlock("Sound Board"))
{
ErrorLog("Unable to load sound board state. Save state file is corrupt.");
return;
}
SaveState->Read(ram1, 0x100000);
SaveState->Read(ram2, 0x100000);
SaveState->Read(&ctrlReg, sizeof(ctrlReg));
UpdateROMBanks();
// All other devices
M68KSetContext(&M68K); // so we don't lose callback pointers when copying context back
M68KLoadState(SaveState, "Sound Board 68K");
M68KGetContext(&M68K);
SCSP_LoadState(SaveState);
if (NULL != DSB)
DSB->LoadState(SaveState);
}
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/******************************************************************************
Configuration, Initialization, and Shutdown
******************************************************************************/
void CSoundBoard::AttachDSB(CDSB *DSBPtr)
{
DSB = DSBPtr;
DebugLog("Sound Board connected to DSB\n");
}
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bool CSoundBoard::Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr)
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{
float memSizeMB = (float)MEMORY_POOL_SIZE/(float)0x100000;
// Receive sound ROMs
soundROM = soundROMPtr;
sampleROM = sampleROMPtr;
ctrlReg = 0;
UpdateROMBanks();
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// Allocate all memory for RAM
memoryPool = new(std::nothrow) UINT8[MEMORY_POOL_SIZE];
if (NULL == memoryPool)
return ErrorLog("Insufficient memory for sound board (needs %1.1f MB).", memSizeMB);
memset(memoryPool, 0, MEMORY_POOL_SIZE);
// Set up memory pointers
ram1 = &memoryPool[OFFSET_RAM1];
ram2 = &memoryPool[OFFSET_RAM2];
audioFL = (INT16*)&memoryPool[OFFSET_AUDIO_FRONTLEFT];
audioFR = (INT16*)&memoryPool[OFFSET_AUDIO_FRONTRIGHT];
audioRL = (INT16*)&memoryPool[OFFSET_AUDIO_REARLEFT];
audioRR = (INT16*)&memoryPool[OFFSET_AUDIO_REARRIGHT];
// Initialize 68K core
M68KSetContext(&M68K);
M68KInit();
M68KAttachBus(this);
M68KSetIRQCallback(IRQAck);
M68KGetContext(&M68K);
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// Initialize SCSPs
SCSP_SetBuffers(audioFL, audioFR, audioRL, audioRR, NUM_SAMPLES_PER_FRAME);
SCSP_SetCB(SCSP68KRunCallback, SCSP68KIRQCallback);
if (OKAY != SCSP_Init(m_config, 2))
return FAIL;
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SCSP_SetRAM(0, ram1);
SCSP_SetRAM(1, ram2);
// Binary logging
#ifdef SUPERMODEL_LOG_AUDIO
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soundFP = fopen("sound.bin","wb"); // delete existing file
fclose(soundFP);
soundFP = fopen("sound.bin","ab"); // append mode
#endif
return OKAY;
}
M68KCtx *CSoundBoard::GetM68K(void)
{
return &M68K;
}
CDSB *CSoundBoard::GetDSB(void)
{
return DSB;
}
CSoundBoard::CSoundBoard(const Util::Config::Node &config)
: m_config(config)
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{
DSB = NULL;
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memoryPool = NULL;
ram1 = NULL;
ram2 = NULL;
audioFL = NULL;
audioFR = NULL;
audioRL = NULL;
audioRR = NULL;
soundROM = NULL;
sampleROM = NULL;
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DebugLog("Built Sound Board\n");
}
static void Reverse16(UINT8 *buf, unsigned size)
{
unsigned i;
UINT8 tmp;
for (i = 0; i < size; i += 2)
{
tmp = buf[i+0];
buf[i+0] = buf[i+1];
buf[i+1] = tmp;
}
}
CSoundBoard::~CSoundBoard(void)
{
#ifdef SUPERMODEL_LOG_AUDIO
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// close binary log file
fclose(soundFP);
#endif
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SCSP_Deinit();
DSB = NULL;
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if (memoryPool != NULL)
{
delete [] memoryPool;
memoryPool = NULL;
}
ram1 = NULL;
ram2 = NULL;
audioFL = NULL;
audioFR = NULL;
audioRL = NULL;
audioRR = NULL;
soundROM = NULL;
sampleROM = NULL;
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DebugLog("Destroyed Sound Board\n");
}