Supermodel/Src/ROMLoad.h

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2011-04-24 01:14:00 +00:00
/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* ROMLoad.h
*
* Header file for ROM loading functions.
*/
#ifndef INCLUDED_ROMLOAD_H
#define INCLUDED_ROMLOAD_H
/******************************************************************************
Data Structures
******************************************************************************/
/*
* ROMInfo:
*
* Describes a single ROM file.
*/
struct ROMInfo
{
// Function
const char *region; // ROM region identifier (used as a key to search ROMMap)
bool optional; // whether needs to be present or not
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// Information used to identify files
const char *fileName; // file name
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UINT32 crc; // CRC-32 checksum (same as zip format)
unsigned fileSize; // file size in bytes (must be the same as all other ROMs with same region ID)
// Interleaving information
unsigned groupSize; // number of consecutive bytes to fetch each time (groupSize%2 must = 0, must be consistent for region)
unsigned offset; // starting offset within ROM region
unsigned stride; // number of bytes to skip before loading next group of bytes from file (must be >= groupSize)
BOOL byteSwap; // swap every pair of bytes if true
};
/*
* ROMMap:
*
* Describes how to map ROM regions (where to load them). This structure is
* assembled after memory allocation is completed and tells the ROM loading
* functions where to load files by matching region identifiers with memory
* pointers.
*
* Both pointers must be set to NULL to terminate an array of ROM maps.
*/
struct ROMMap
{
const char *region; // ROM region identifier
UINT8 *ptr; // pointer to memory region
};
/******************************************************************************
Functions
******************************************************************************/
/*
* CopyRegion(dest, destOffset, destSize, src, srcSize):
*
* Repeatedly mirror (copy) to destination from source until destination is
* filled.
*
* Parameters:
* dest Destination region.
* destOffset Offset within destination to begin mirroring to.
* destSize Size in bytes of destination region.
* src Source region to copy from.
* srcSize Size of region to copy from.
*/
extern void CopyRegion(UINT8 *dest, unsigned destOffset, unsigned destSize, UINT8 *src, unsigned srcSize);
/*
* LoadROMSetFromZIPFile(Map, GameList, zipFile):
*
* Loads a complete ROM set from a zip archive. Automatically detects the game.
* If multiple games exist within the archive, an error will be printed and all
* but the first detected game will be ignored.
*
* Parameters:
* Map A list of pointers to the memory buffers for each ROM
* region.
* GameList List of all supported games and their ROMs.
* zipFile ZIP file to load from.
* loadAll If true, will check to ensure all ROMs were loaded.
* Otherwise, omits this check and loads only specified
* regions.
*
* Returns:
* Pointer to GameInfo struct for loaded game if successful, NULL
* otherwise. Prints errors.
*/
extern const struct GameInfo * LoadROMSetFromZIPFile(const struct ROMMap *Map, const struct GameInfo *GameList, const char *zipFile,
BOOL loadAll);
#endif // INCLUDED_ROMLOAD_H