2016-03-21 04:10:14 +00:00
|
|
|
#ifndef _R3DSHADER_H_
|
|
|
|
#define _R3DSHADER_H_
|
|
|
|
|
|
|
|
#include "Pkgs/glew.h"
|
|
|
|
#include "Model.h"
|
|
|
|
|
|
|
|
namespace New3D {
|
|
|
|
|
|
|
|
class R3DShader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
R3DShader();
|
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
bool LoadShader (const char* vertexShader = nullptr, const char* fragmentShader = nullptr);
|
|
|
|
void SetMeshUniforms (const Mesh* m);
|
|
|
|
void SetModelStates (const Model* model);
|
|
|
|
void SetViewportUniforms (const Viewport *vp);
|
|
|
|
void Start ();
|
|
|
|
void SetShader (bool enable = true);
|
2016-03-21 04:10:14 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
// shader IDs
|
2016-03-21 04:10:14 +00:00
|
|
|
GLuint m_shaderProgram;
|
|
|
|
GLuint m_vertexShader;
|
|
|
|
GLuint m_fragmentShader;
|
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
// mesh uniform locations
|
2016-03-21 04:10:14 +00:00
|
|
|
GLint m_locTexture;
|
|
|
|
GLint m_locTextureEnabled;
|
|
|
|
GLint m_locTextureAlpha;
|
|
|
|
GLint m_locAlphaTest;
|
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
// cached mesh values
|
|
|
|
bool m_textured;
|
|
|
|
bool m_textureAlpha; // use alpha in texture
|
|
|
|
bool m_alphaTest; // discard fragment based on alpha (ogl does this with fixed function)
|
|
|
|
float m_fogIntensity;
|
|
|
|
bool m_doubleSided;
|
|
|
|
bool m_lightEnabled;
|
2016-03-21 04:10:14 +00:00
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
// cached model values
|
|
|
|
enum class MatDet { notset, negative, positive, zero };
|
|
|
|
MatDet m_matDet;
|
2016-03-21 04:10:14 +00:00
|
|
|
|
2016-03-22 23:39:59 +00:00
|
|
|
// are our cache values dirty
|
|
|
|
bool m_dirtyMesh;
|
|
|
|
bool m_dirtyModel;
|
|
|
|
|
|
|
|
// viewport uniform locations
|
2016-03-21 04:10:14 +00:00
|
|
|
GLint m_locFogIntensity;
|
|
|
|
GLint m_locFogDensity;
|
|
|
|
GLint m_locFogStart;
|
|
|
|
GLint m_locFogColour;
|
|
|
|
|
|
|
|
// lighting
|
|
|
|
GLint m_locLighting;
|
|
|
|
GLint m_locLightEnable;
|
|
|
|
GLint m_locShininess;
|
|
|
|
GLint m_locSpotEllipse;
|
|
|
|
GLint m_locSpotRange;
|
|
|
|
GLint m_locSpotColor;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // New3D
|
|
|
|
|
|
|
|
#endif
|