Supermodel/Src/Graphics/New3D/GLSLShader.h

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#ifndef _GLSLSHADER_H_
#define _GLSLSHADER_H_
#include "Pkgs/glew.h"
class GLSLShader {
public:
GLSLShader();
~GLSLShader();
bool LoadShaders(const char *vertexShader, const char *fragmentShader);
void UnloadShaders();
void EnableShader();
void DisableShader();
int GetUniformLocation(const char *str);
int GetAttributeLocation(const char *str);
int uniformLoc[64];
int attribLoc[16];
private:
void PrintShaderInfoLog(GLuint obj);
void PrintProgramInfoLog(GLuint obj);
GLuint m_program;
GLuint m_vShader;
GLuint m_fShader;
};
#endif