Supermodel/Src/Model3/DriveBoard.h

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#ifndef INCLUDED_DRIVEBOARD_H
#define INCLUDED_DRIVEBOARD_H
#define RAM_SIZE 0x2000
/*
* CDriveBoardConfig:
*
* Settings used by CDriveBoard.
*/
class CDriveBoardConfig
{
public:
bool forceFeedback; // Enable drive board emulation/simulation (read only during Reset(), cannot be changed in-game)
bool simulateDrvBoard; // Simulate drive board rather than emulating it
unsigned steeringStrength; // Setting for steering strength on DIP switches of drive board
// Defaults
CDriveBoardConfig(void)
{
forceFeedback = false;
simulateDrvBoard = false;
steeringStrength = 5;
}
};
/*
* CDriveBoard
*/
class CDriveBoard : public CBus
{
public:
bool IsAttached(void);
bool IsSimulated(void);
void GetDIPSwitches(UINT8 &dip1, UINT8 &dip2);
void SetDIPSwitches(UINT8 dip1, UINT8 dip2);
unsigned GetSteeringStrength();
void SetSteeringStrength(unsigned steeringStrength);
void Get7SegDisplays(UINT8 &seg1Digit, UINT8 &seg1Digit2, UINT8 &seg2Digit1, UINT8 &seg2Digit2);
CZ80 *GetZ80(void);
void SaveState(CBlockFile *SaveState);
void LoadState(CBlockFile *SaveState);
bool Init(const UINT8 *romPtr);
void AttachInputs(CInputs *InputsPtr, unsigned gameInputFlags);
void Reset(void);
UINT8 Read(void);
void Write(UINT8 data);
void RunFrame(void);
CDriveBoard();
~CDriveBoard(void);
// CBus methods
UINT8 Read8(UINT32 addr);
void Write8(UINT32 addr, UINT8 data);
UINT8 IORead8(UINT32 portNum);
void IOWrite8(UINT32 portNum, UINT8 data);
private:
bool m_attached; // True if drive board is attached
bool m_simulated; // True if drive board should be simulated rather than emulated
UINT8 m_dip1; // Value of DIP switch 1
UINT8 m_dip2; // Value of DIP switch 2
const UINT8* m_rom; // 32k ROM
UINT8* m_ram; // 8k RAM
CZ80 m_z80; // Z80 CPU @ 4MHz
CInputs *m_inputs;
unsigned m_inputFlags;
// Emulation state
bool m_initialized; // True if drive board has finished initialization
bool m_allowInterrupts; // True if drive board has enabled NMI interrupts
UINT8 m_seg1Digit1; // Current value of left digit on 7-segment display 1
UINT8 m_seg1Digit2; // Current value of right digit on 7-segment display 1
UINT8 m_seg2Digit1; // Current value of left digit on 7-segment display 2
UINT8 m_seg2Digit2; // Current value of right digit on 7-segment display 2
UINT8 m_dataSent; // Last command sent by main board
UINT8 m_dataReceived; // Data to send back to main board
UINT16 m_adcPortRead; // ADC port currently reading from
UINT8 m_adcPortBit; // Bit number currently reading on ADC port
UINT8 m_port42Out; // Last value sent to Z80 I/O port 42 (encoder motor data)
UINT8 m_port46Out; // Last value sent to Z80 I/O port 46 (encoder motor control)
UINT8 m_prev42Out; // Previous value sent to Z80 I/O port 42
UINT8 m_prev46Out; // Previous value sent to Z80 I/O port 46
UINT8 m_uncenterVal1; // First part of pending uncenter command
UINT8 m_uncenterVal2; // Second part of pending uncenter command
// Simulation state
UINT8 m_initState;
UINT8 m_statusFlags;
UINT8 m_boardMode;
UINT8 m_readMode;
UINT8 m_wheelCenter;
UINT8 m_cockpitCenter;
UINT8 m_echoVal;
// Feedback state
INT8 m_lastConstForce; // Last constant force command sent
UINT8 m_lastSelfCenter; // Last self center command sent
UINT8 m_lastFriction; // Last friction command sent
UINT8 m_lastVibrate; // Last vibrate command sent
UINT8 SimulateRead(void);
void SimulateWrite(UINT8 data);
void SimulateFrame(void);
void EmulateFrame(void);
void ProcessEncoderCmd(void);
void SendStopAll(void);
void SendConstantForce(INT8 val);
void SendSelfCenter(UINT8 val);
void SendFriction(UINT8 val);
void SendVibrate(UINT8 val);
};
#endif // INCLUDED_DRIVEBOARD_H