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			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | /** | ||
|  |  ** Supermodel | ||
|  |  ** A Sega Model 3 Arcade Emulator. | ||
|  |  ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson  | ||
|  |  ** | ||
|  |  ** This file is part of Supermodel. | ||
|  |  ** | ||
|  |  ** Supermodel is free software: you can redistribute it and/or modify it under | ||
|  |  ** the terms of the GNU General Public License as published by the Free  | ||
|  |  ** Software Foundation, either version 3 of the License, or (at your option) | ||
|  |  ** any later version. | ||
|  |  ** | ||
|  |  ** Supermodel is distributed in the hope that it will be useful, but WITHOUT | ||
|  |  ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
|  |  ** FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for | ||
|  |  ** more details. | ||
|  |  ** | ||
|  |  ** You should have received a copy of the GNU General Public License along | ||
|  |  ** with Supermodel.  If not, see <http://www.gnu.org/licenses/>. | ||
|  |  **/ | ||
|  |   | ||
|  | /* | ||
|  |  * Fragment2D.glsl | ||
|  |  * | ||
|  |  * Fragment shader for 2D tilemap rendering. | ||
|  |  */ | ||
|  | 
 | ||
|  | #version 120 | ||
|  | 
 | ||
|  | // Global uniforms | ||
|  | uniform sampler2D	textureMap;		// 512x512 layer surface | ||
|  | 
 | ||
|  | /* | ||
|  |  * main(): | ||
|  |  * | ||
|  |  * Fragment shader entry point. | ||
|  |  */ | ||
|  | 
 | ||
|  | void main(void) | ||
|  | {	 | ||
|  | 	gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st); | ||
|  | } |