2016-03-21 04:10:14 +00:00
|
|
|
#ifndef _MODEL_H_
|
|
|
|
#define _MODEL_H_
|
|
|
|
|
2016-04-04 03:43:55 +00:00
|
|
|
#include "Types.h"
|
2016-03-21 04:10:14 +00:00
|
|
|
#include <vector>
|
|
|
|
#include <unordered_map>
|
|
|
|
#include <map>
|
|
|
|
#include <memory>
|
|
|
|
#include "Texture.h"
|
|
|
|
#include "Mat4.h"
|
|
|
|
|
|
|
|
namespace New3D {
|
|
|
|
|
|
|
|
struct Vertex
|
|
|
|
{
|
|
|
|
float pos[3];
|
|
|
|
float normal[3];
|
|
|
|
float texcoords[2];
|
2016-11-11 17:50:27 +00:00
|
|
|
float color[4]; //rgba
|
2016-03-21 04:10:14 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Poly // our polys are always 3 triangles, unlike the real h/w
|
|
|
|
{
|
|
|
|
Vertex p1;
|
|
|
|
Vertex p2;
|
|
|
|
Vertex p3;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct R3DPoly
|
|
|
|
{
|
|
|
|
Vertex v[4]; // just easier to have them as an array
|
|
|
|
float faceNormal[3]; // we need this to help work out poly winding, i assume the h/w uses this instead of calculating normals itself
|
2016-05-07 15:28:04 +00:00
|
|
|
float faceColour[4]; // per face colour
|
2016-03-21 04:10:14 +00:00
|
|
|
int number = 4;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Mesh
|
|
|
|
{
|
2016-03-26 22:44:26 +00:00
|
|
|
// texture
|
|
|
|
int format, x, y, width, height = 0;
|
|
|
|
bool mirrorU = false;
|
|
|
|
bool mirrorV = false;
|
2016-03-21 04:10:14 +00:00
|
|
|
|
2016-12-09 14:13:46 +00:00
|
|
|
// microtexture
|
|
|
|
bool microTexture = false;
|
|
|
|
int microTextureID = 0;
|
|
|
|
float microTextureScale = 0;
|
|
|
|
|
2016-03-21 04:10:14 +00:00
|
|
|
// attributes
|
|
|
|
bool doubleSided = false;
|
|
|
|
bool textured = false;
|
|
|
|
bool polyAlpha = false; // specified in the rgba colour
|
|
|
|
bool textureAlpha = false; // use alpha in texture
|
|
|
|
bool alphaTest = false; // discard fragment based on alpha (ogl does this with fixed function)
|
|
|
|
bool clockWise = true; // we need to check if the matrix will change the winding
|
2016-05-27 19:30:40 +00:00
|
|
|
bool layered = false; // stencil poly
|
2016-03-21 04:10:14 +00:00
|
|
|
|
2016-05-15 16:24:49 +00:00
|
|
|
// lighting
|
|
|
|
bool lighting = false;
|
|
|
|
bool specular = false;
|
|
|
|
float shininess = 0;
|
|
|
|
float specularCoefficient = 0;
|
|
|
|
|
|
|
|
// fog
|
2016-03-21 04:10:14 +00:00
|
|
|
float fogIntensity = 1.0f;
|
|
|
|
|
|
|
|
// opengl resources
|
|
|
|
int vboOffset = 0; // this will be calculated later
|
|
|
|
int triangleCount = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SortingMesh : public Mesh // This struct temporarily holds the model data, before it gets copied to the main buffer
|
|
|
|
{
|
|
|
|
std::vector<Poly> polys;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Model
|
|
|
|
{
|
2016-03-26 22:44:26 +00:00
|
|
|
std::shared_ptr<std::vector<Mesh>> meshes; // this reason why this is a shared ptr to an array, is that multiple models might use the same meshes
|
|
|
|
|
|
|
|
//which memory are we in
|
|
|
|
bool dynamic = true;
|
|
|
|
|
|
|
|
// texture offsets for model
|
|
|
|
int textureOffsetX = 0;
|
|
|
|
int textureOffsetY = 0;
|
2016-05-30 13:25:00 +00:00
|
|
|
int page = 0;
|
2016-03-21 04:10:14 +00:00
|
|
|
|
|
|
|
//matrices
|
|
|
|
float modelMat[16];
|
2016-03-22 23:39:59 +00:00
|
|
|
float determinant; // we check if the determinant of the matrix is negative, if it is, the matrix will swap the axis order
|
2016-03-21 04:10:14 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Viewport
|
|
|
|
{
|
|
|
|
Mat4 projectionMatrix; // projection matrix
|
|
|
|
float lightingParams[6]; // lighting parameters (see RenderViewport() and vertex shader)
|
|
|
|
float spotEllipse[4]; // spotlight ellipse (see RenderViewport())
|
|
|
|
float spotRange[2]; // Z range
|
|
|
|
float spotColor[3]; // color
|
|
|
|
float fogParams[5]; // fog parameters (...)
|
2016-10-08 15:41:16 +00:00
|
|
|
float scrollFog; // a transparency value that determines if fog is blended over the bottom 2D layer
|
2016-03-21 04:10:14 +00:00
|
|
|
int x, y; // viewport coordinates (scaled and in OpenGL format)
|
|
|
|
int width, height; // viewport dimensions (scaled for display surface size)
|
|
|
|
int priority;
|
|
|
|
};
|
|
|
|
|
2016-06-16 20:05:29 +00:00
|
|
|
enum class Clip { INSIDE, OUTSIDE, INTERCEPT };
|
|
|
|
|
2016-03-21 04:10:14 +00:00
|
|
|
class NodeAttributes
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
NodeAttributes();
|
|
|
|
|
|
|
|
bool Push();
|
|
|
|
bool Pop();
|
|
|
|
bool StackLimit();
|
|
|
|
void Reset();
|
|
|
|
|
|
|
|
int currentTexOffsetX;
|
|
|
|
int currentTexOffsetY;
|
2016-06-10 10:18:47 +00:00
|
|
|
int currentPage;
|
2016-06-16 20:05:29 +00:00
|
|
|
Clip currentClipStatus;
|
2016-03-21 04:10:14 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
struct NodeAttribs
|
|
|
|
{
|
|
|
|
int texOffsetX;
|
|
|
|
int texOffsetY;
|
2016-05-30 13:25:00 +00:00
|
|
|
int page;
|
2016-06-16 20:05:29 +00:00
|
|
|
Clip clip;
|
2016-03-21 04:10:14 +00:00
|
|
|
};
|
|
|
|
std::vector<NodeAttribs> m_vecAttribs;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Node
|
|
|
|
{
|
|
|
|
Viewport viewport;
|
|
|
|
std::vector<Model> models;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // New3D
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|