Supermodel/Src/Sound/MPEG/MpegAudio.cpp

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#define MINIMP3_IMPLEMENTATION
#include "Pkgs/minimp3.h"
#include "MpegAudio.h"
struct Decoder
{
mp3dec_t mp3d;
mp3dec_frame_info_t info;
const uint8_t* buffer;
int size, pos;
bool loop;
bool stopped;
int numSamples;
int pcmPos;
short pcm[MINIMP3_MAX_SAMPLES_PER_FRAME];
};
static Decoder dec = { 0 };
void MpegDec::SetMemory(const uint8_t *data, int length, bool loop)
{
mp3dec_init(&dec.mp3d);
dec.buffer = data;
dec.size = length;
dec.pos = 0;
dec.numSamples = 0;
dec.pcmPos = 0;
dec.loop = loop;
dec.stopped = false;
}
void MpegDec::UpdateMemory(const uint8_t* data, int length, bool loop)
{
int diff;
if (data > dec.buffer) {
diff = (int)(data - dec.buffer);
}
else {
diff = -(int)(dec.buffer - data);
}
dec.buffer = data;
dec.size = length;
dec.pos = dec.pos - diff; // update position relative to our new start location
dec.loop = loop;
}
int MpegDec::GetPosition()
{
return (int)dec.pos;
}
void MpegDec::SetPosition(int pos)
{
dec.pos = pos;
}
static void FlushBuffer(int16_t*& left, int16_t*& right, int& numStereoSamples)
{
int numChans = dec.info.channels;
int &i = dec.pcmPos;
for (; i < (dec.numSamples * numChans) && numStereoSamples; i += numChans) {
*left++ = dec.pcm[i];
*right++ = dec.pcm[i + numChans - 1];
numStereoSamples--;
}
}
// might need to copy some silence to end the buffer if we aren't looping
static void EndWithSilence(int16_t*& left, int16_t*& right, int& numStereoSamples)
{
while (numStereoSamples)
{
*left++ = 0;
*right++ = 0;
numStereoSamples--;
}
}
static bool EndOfBuffer()
{
return dec.pos >= dec.size - HDR_SIZE;
}
void MpegDec::Stop()
{
dec.stopped = true;
}
bool MpegDec::IsLoaded()
{
return dec.buffer != nullptr;
}
void MpegDec::DecodeAudio(int16_t* left, int16_t* right, int numStereoSamples)
{
// if we are stopped return silence
if (dec.stopped || !dec.buffer) {
EndWithSilence(left, right, numStereoSamples);
}
// copy any left over samples first
FlushBuffer(left, right, numStereoSamples);
while (numStereoSamples) {
dec.numSamples = mp3dec_decode_frame(
&dec.mp3d,
dec.buffer + dec.pos,
dec.size - dec.pos,
dec.pcm,
&dec.info);
dec.pos += dec.info.frame_bytes;
dec.pcmPos = 0; // reset pos
FlushBuffer(left, right, numStereoSamples);
// check end of buffer handling
if (EndOfBuffer()) {
if (dec.loop) {
dec.pos = 0;
}
else {
EndWithSilence(left, right, numStereoSamples);
}
}
}
}