Supermodel/Src/Graphics/New3D/TextureSheet.h

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#ifndef _TEXTURE_SHEET_H_
#define _TEXTURE_SHEET_H_
#include "Types.h"
#include <unordered_map>
#include <vector>
#include <memory>
#include "Texture.h"
namespace New3D {
class TextureSheet
{
public:
TextureSheet();
std::shared_ptr<Texture> BindTexture (const UINT16* src, int format, bool mirrorU, bool mirrorV, int x, int y, int width, int height);
void Invalidate (int x, int y, int width, int height); // release parts of the memory
void Release (); // release all texture objects and memory
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int GetTexFormat (int originalFormat, bool contour);
void GetMicrotexPos (int basePage, int id, int& x, int& y);
private:
int ToIndex(int x, int y);
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std::unordered_multimap<int, std::shared_ptr<Texture>> m_texMap[12];
// the key for the above maps is the x/y position in the 2048x2048 texture
// array of 8 planes for each texture type
std::vector<UINT8> m_temp;
};
} // New3D
#endif