Supermodel/Src/Games.h

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/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
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/*
* Games.h
*
* Header file containing Model 3 game and ROM file information.
*/
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#ifndef INCLUDED_GAMES_H
#define INCLUDED_GAMES_H
#include "ROMLoad.h" // ROMInfo structure
/******************************************************************************
Definitions
******************************************************************************/
// Input flags
#define GAME_INPUT_COMMON 0x0001 // game has common controls
#define GAME_INPUT_VEHICLE 0x0002 // game has vehicle controls
#define GAME_INPUT_JOYSTICK1 0x0004 // game has joystick 1
#define GAME_INPUT_JOYSTICK2 0x0008 // game has joystick 2
#define GAME_INPUT_FIGHTING 0x0010 // game has fighting game controls
#define GAME_INPUT_VR 0x0020 // game has VR view buttons
#define GAME_INPUT_RALLY 0x0040 // game has rally car controls
#define GAME_INPUT_GUN1 0x0080 // game has gun 1
#define GAME_INPUT_GUN2 0x0100 // game has gun 2
#define GAME_INPUT_SHIFT4 0x0200 // game has 4-speed shifter
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#define GAME_INPUT_ANALOG_JOYSTICK 0x0400 // game has analog joystick
#define GAME_INPUT_TWIN_JOYSTICKS 0x0800 // game has twin joysticks
#define GAME_INPUT_SOCCER 0x1000 // game has soccer controls
#define GAME_INPUT_SPIKEOUT 0x2000 // game has Spikeout buttons
#define GAME_INPUT_ALL 0x3FFF
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/******************************************************************************
Data Structures
******************************************************************************/
/*
* GameInfo:
*
* Describes a Model 3 game. List is terminated when title == NULL.
*/
struct GameInfo
{
// Game information
const char id[10]; // 9-character game identifier (also serves as zip archive file name)
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const char *title; // complete game title
const char *mfgName; // name of manufacturer
unsigned year; // year released (in decimal)
int step; // Model 3 hardware stepping: 0x10 = 1.0, 0x15 = 1.5, 0x20 = 2.0, 0x21 = 2.1
unsigned cromSize; // size of fixed CROM (up to 8 MB)
bool mirrorLow64MB; // mirror low 64 MB of banked CROM space to upper 64 MB
unsigned vromSize; // size of video ROMs (32 or 64 MB; if 32 MB, will have to be mirrored)
unsigned sampleSize; // size of sample ROMS (8 or 16 MB; if 8 MB, will have to be mirrored)
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unsigned inputFlags; // game input types
int mpegBoard; // MPEG music board type: 0 = none, 1 = DSB1 (Z80), 2 = DSB2 (68K).
bool driveBoard; // drive board (supported if true)
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// ROM files
struct ROMInfo ROM[48];
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};
/******************************************************************************
Model 3 Game List
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All games supported by Supermodel. All ROMs are loaded according to their
native endianness. That is, the PowerPC ROMs are loaded just as a real
PowerPC would see them. The emulator may reorder the bytes on its own for
performance reasons (but the ROMs are not specified that way here).
******************************************************************************/
extern const struct GameInfo g_Model3GameList[];
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#endif // INCLUDED_GAMES_H